mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-20 04:26:03 +01:00
updates to ERT stuff
This commit is contained in:
@@ -820,8 +820,16 @@ var/global/list/g_fancy_list_of_types = null
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if("death commando")
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equip_deathsquad(M)
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if("emergency response commander")
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equip_emergencyresponsesquad(M, "commander")
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if("emergency response officer")
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switch(input("Which class?") in list("Commander","Security","Engineer","Medical"))
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if("Commander")
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equip_emergencyresponsesquad(M, "commander")
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if("Security")
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equip_emergencyresponsesquad(M, "sec")
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if("Engineer")
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equip_emergencyresponsesquad(M, "eng")
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if("Medic")
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equip_emergencyresponsesquad(M, "med")
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if("centcom official")
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
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@@ -884,7 +892,7 @@ var/global/list/g_fancy_list_of_types = null
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/eyepatch(M), slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/havana(M), slot_wear_mask)
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M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/pistol(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/pistol/m1911(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/weapon/lighter/zippo(M), slot_r_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
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@@ -1121,12 +1129,14 @@ var/global/list/g_fancy_list_of_types = null
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/ert(M), slot_wear_suit)
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M.equip_to_slot_or_del(new /obj/item/weapon/card/id/ert(M), slot_wear_id)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/captain(M), slot_back)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/eyepatch(M), slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/hardsuit/ert(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer/swat(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/pistol/loyalpin(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/pistol/loyalpin(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/security/full(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword/saber(M), slot_l_store)
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if("sec")
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@@ -1136,15 +1146,15 @@ var/global/list/g_fancy_list_of_types = null
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/ert/sec(M), slot_wear_suit)
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M.equip_to_slot_or_del(new /obj/item/weapon/card/id/ert/Security(M), slot_wear_id)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(M), slot_back)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/security/sunglasses(M), slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/handcuffs(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/hardsuit/ert/sec(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer/swat(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/flashbangs(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/grenadelauncher(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/carbine/loyalpin(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/carbine/loyalpin(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/weapon/restraints/handcuffs(M), slot_l_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/security/full(M), slot_belt)
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if("med")
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
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@@ -1153,13 +1163,16 @@ var/global/list/g_fancy_list_of_types = null
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/ert/med(M), slot_wear_suit)
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M.equip_to_slot_or_del(new /obj/item/weapon/card/id/ert/Medical(M), slot_wear_id)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/medic(M), slot_back)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health(M), slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/hardsuit/ert/med(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer/swat(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/tactical(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/pistol/loyalpin(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/carbine/loyalpin(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/medical(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/regular(M), slot_r_hand)
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if("eng")
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
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@@ -1168,14 +1181,16 @@ var/global/list/g_fancy_list_of_types = null
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/ert/engi(M), slot_wear_suit)
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M.equip_to_slot_or_del(new /obj/item/weapon/card/id/ert/Engineer(M), slot_wear_id)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/industrial(M), slot_back)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/meson(M), slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/hardsuit/ert/engi(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer/swat(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/metalfoam(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/carbine/loyalpin(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/rcd/combat(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/pistol/loyalpin(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/weapon/rcd_ammo/large(M), slot_l_store)
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var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(M)
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L.imp_in = M
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