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[MIRROR] update_appearance (#3508)
* update_appearance * a * a Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com> Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
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TemporalOroboros
Gandalf2k15
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3f106caf48
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@@ -216,7 +216,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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var/obj/item/storage/wallet/W = worn
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W.front_id = id
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id.forceMove(W)
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W.update_icon()
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W.update_appearance()
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else
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H.equip_to_slot(id,ITEM_SLOT_ID)
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@@ -71,4 +71,4 @@
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var/obj/item/implantcase/case = new(get_turf(C))
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case.imp = I
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I.forceMove(case)
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case.update_icon()
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case.update_appearance()
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