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[MIRROR] Fix skill related runtimes in mindless mobs. (#965)
* Fix skill related runtimes in mindless mobs. (#53691) Fixes related to mindless mobs using skills * Fix skill related runtimes in mindless mobs. Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
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@@ -218,8 +218,11 @@
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var/turf/closed/mineral/M = target_turf
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M.gets_drilled(firer, TRUE)
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if(iscarbon(firer))
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var/mob/living/carbon/C = firer
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var/skill_modifier = C?.mind.get_skill_modifier(/datum/skill/mining, SKILL_SPEED_MODIFIER)
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var/mob/living/carbon/carbon_firer = firer
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var/skill_modifier = 1
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// If there is a mind, check for skill modifier to allow them to reload faster.
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if(carbon_firer.mind)
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skill_modifier = carbon_firer.mind.get_skill_modifier(/datum/skill/mining, SKILL_SPEED_MODIFIER)
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kinetic_gun.attempt_reload(kinetic_gun.overheat_time * skill_modifier) //If you hit a mineral, you might get a quicker reload. epic gamer style.
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var/obj/effect/temp_visual/kinetic_blast/K = new /obj/effect/temp_visual/kinetic_blast(target_turf)
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K.color = color
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