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Laser Musket & Smoothbore Disabler BUFFS (Crank it AND Run) (#86867)
## About The Pull Request This rebalances the Laser Musket and Heroic Laser Musket Replaces glasses with 2 drinking glasses in the crafting recipe Removes 2-handed demand Standard shot damage slightly increased and stamina damage greatly decreased Heroic shot made a 3-round scatter shot, very powerful, damage and stamina damage decreased to compensate Crank-charge weapons, except the thermal revolvers, can be charged while moving Muskets can also be worn on jackets ## Why It's Good For The Game These things were severely underused, and I always kinda wanted them to be crankable while you moved, I just didn't know how. This should also help the Militiamen ERT be less of a joke. I would appreciate balanceposters giving some advice on the numbers if you're seeing this. The heroic musket is incredibly rare, and SHOULD be pretty powerful. ## Changelog 🆑 balance: laser muskets have been rebalanced balance: crank weapons can be charged while moving /🆑
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@@ -339,8 +339,7 @@
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/obj/item/stack/rods = 4,
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/obj/item/stock_parts/micro_laser = 1,
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/obj/item/stock_parts/capacitor = 1,
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/obj/item/clothing/glasses/regular = 1,
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/obj/item/reagent_containers/cup/glass/drinkingglass = 1,
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/obj/item/reagent_containers/cup/glass/drinkingglass = 2,
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)
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tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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time = 10 SECONDS
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@@ -14,9 +14,11 @@
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var/charge_sound_cooldown_time
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/// Are we currently charging
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var/is_charging = FALSE
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/// Should you be able to move while charging, use IGNORE_USER_LOC_CHANGE if you want to move and crank
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var/charge_move = NONE
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COOLDOWN_DECLARE(charge_sound_cooldown)
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/datum/component/crank_recharge/Initialize(charging_cell, spin_to_win = FALSE, charge_amount = 500, cooldown_time = 2 SECONDS, charge_sound = 'sound/items/weapons/laser_crank.ogg', charge_sound_cooldown_time = 1.8 SECONDS)
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/datum/component/crank_recharge/Initialize(charging_cell, spin_to_win = FALSE, charge_amount = 500, cooldown_time = 2 SECONDS, charge_sound = 'sound/items/weapons/laser_crank.ogg', charge_sound_cooldown_time = 1.8 SECONDS, charge_move = NONE)
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. = ..()
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if(!isitem(parent))
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return COMPONENT_INCOMPATIBLE
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@@ -28,7 +30,7 @@
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src.cooldown_time = cooldown_time
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src.charge_sound = charge_sound
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src.charge_sound_cooldown_time = charge_sound_cooldown_time
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src.charge_move = charge_move
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/datum/component/crank_recharge/RegisterWithParent()
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. = ..()
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RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, PROC_REF(on_attack_self))
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@@ -57,7 +59,7 @@
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COOLDOWN_START(src, charge_sound_cooldown, charge_sound_cooldown_time)
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playsound(source, charge_sound, 40)
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source.balloon_alert(user, "charging...")
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if(!do_after(user, cooldown_time, source, interaction_key = DOAFTER_SOURCE_CHARGE_CRANKRECHARGE))
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if(!do_after(user, cooldown_time, source, interaction_key = DOAFTER_SOURCE_CHARGE_CRANKRECHARGE, timed_action_flags = charge_move))
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is_charging = FALSE
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return
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charging_cell.give(charge_amount)
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