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Traitor scale added to game_options.txt
-Added traitor_scaling_coeff and changeling_scaling_coeff to server configuration files, allowing server operators to adjust the values to their preference. -Updated changelog
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@@ -76,7 +76,9 @@
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var/allow_random_events = 0 // enables random events mid-round when set to 1
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var/allow_ai = 1 // allow ai job
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var/traitor_scaling = 0 //if amount of traitors scales based on amount of players
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var/traitor_scaling_coeff = 6 //how much does the amount of players get divided by to determine traitors
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var/changeling_scaling_coeff = 10 //how much does the amount of players get divided by to determine changelings
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var/protect_roles_from_antagonist = 0// If security and such can be tratior/cult/other
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var/allow_latejoin_antagonists = 0 // If late-joining players can be traitor/changeling
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var/continuous_round_rev = 0 // Gamemodes which end instantly will instead keep on going until the round ends by escape shuttle or nuke.
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@@ -318,15 +320,17 @@
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if("gateway_delay")
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config.gateway_delay = text2num(value)
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if("continuous_round_rev")
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config.continuous_round_rev = 1
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config.continuous_round_rev = 1
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if("continuous_round_wiz")
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config.continuous_round_wiz = 1
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config.continuous_round_wiz = 1
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if("continuous_round_malf")
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config.continuous_round_malf = 1
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config.continuous_round_malf = 1
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if("ghost_interaction")
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config.ghost_interaction = 1
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if("traitor_scaling")
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config.traitor_scaling = 1
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if("traitor_scaling_coeff")
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config.traitor_scaling_coeff = text2num(value)
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if("changeling_scaling_coeff")
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config.changeling_scaling_coeff = text2num(value)
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if("probability")
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var/prob_pos = findtext(value, " ")
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var/prob_name = null
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