From 194dd201092c2fcc42f881fd970394b3dda77a8e Mon Sep 17 00:00:00 2001 From: Ghom <42542238+Ghommie@users.noreply.github.com> Date: Sat, 12 Aug 2023 22:15:53 +0200 Subject: [PATCH] [NO GBP] Fixes wheelchairs being silent (#77524) ## About The Pull Request They didn't produce any rolling noise while moving because the element was being added in `generate_actions` rather than `Initialize`. A month old mistake. ## Why It's Good For The Game Title. ## Changelog :cl: fix: Fixed wheelchairs being silent. /:cl: --- code/modules/vehicles/wheelchair.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/vehicles/wheelchair.dm b/code/modules/vehicles/wheelchair.dm index 2003412d748..6dbc3c93a59 100644 --- a/code/modules/vehicles/wheelchair.dm +++ b/code/modules/vehicles/wheelchair.dm @@ -30,7 +30,6 @@ if(!bell_attached) return initialize_controller_action_type(/datum/action/vehicle/ridden/wheelchair/bell, VEHICLE_CONTROL_DRIVE) - AddElement(/datum/element/noisy_movement, volume = 75) /obj/vehicle/ridden/wheelchair/Initialize(mapload) . = ..() @@ -38,6 +37,7 @@ wheels_overlay = image(icon, overlay_icon, ABOVE_MOB_LAYER) ADD_TRAIT(src, TRAIT_NO_IMMOBILIZE, INNATE_TRAIT) AddComponent(/datum/component/simple_rotation) //Since it's technically a chair I want it to have chair properties + AddElement(/datum/element/noisy_movement, volume = 75) /obj/vehicle/ridden/wheelchair/atom_destruction(damage_flag) new /obj/item/stack/rods(drop_location(), 1)