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Fix converting riot shield subtypes to strobe shields (#48541)
Basically this would let you upgrade fake roman bucklers to fully fledged riot shields with a flash on them. Also fixed some inconsistent list indentation.
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@@ -59,6 +59,10 @@
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category = CAT_WEAPONRY
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subcategory = CAT_WEAPON
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/datum/crafting_recipe/strobeshield/New()
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..()
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blacklist |= subtypesof(/obj/item/shield/riot/)
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/datum/crafting_recipe/molotov
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name = "Molotov"
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result = /obj/item/reagent_containers/food/drinks/bottle/molotov
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@@ -113,7 +117,7 @@
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name = "Tail Club"
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result = /obj/item/tailclub
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reqs = list(/obj/item/organ/tail/lizard = 1,
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/obj/item/stack/sheet/metal = 1)
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/obj/item/stack/sheet/metal = 1)
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time = 40
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category = CAT_WEAPONRY
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subcategory = CAT_WEAPON
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@@ -122,7 +126,7 @@
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name = "Liz O' Nine Tails"
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result = /obj/item/melee/chainofcommand/tailwhip
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reqs = list(/obj/item/organ/tail/lizard = 1,
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/obj/item/stack/cable_coil = 1)
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/obj/item/stack/cable_coil = 1)
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time = 40
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category = CAT_WEAPONRY
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subcategory = CAT_WEAPON
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@@ -131,7 +135,7 @@
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name = "Cat O' Nine Tails"
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result = /obj/item/melee/chainofcommand/tailwhip/kitty
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reqs = list(/obj/item/organ/tail/cat = 1,
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/obj/item/stack/cable_coil = 1)
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/obj/item/stack/cable_coil = 1)
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time = 40
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category = CAT_WEAPONRY
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subcategory = CAT_WEAPON
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@@ -518,7 +522,7 @@
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result = /obj/item/clothing/accessory/talisman
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time = 20
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reqs = list(/obj/item/stack/sheet/bone = 2,
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/obj/item/stack/sheet/sinew = 1)
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/obj/item/stack/sheet/sinew = 1)
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category = CAT_PRIMAL
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/datum/crafting_recipe/bonecodpiece
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@@ -526,7 +530,7 @@
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result = /obj/item/clothing/accessory/skullcodpiece
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time = 20
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reqs = list(/obj/item/stack/sheet/bone = 2,
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/obj/item/stack/sheet/animalhide/goliath_hide = 1)
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/obj/item/stack/sheet/animalhide/goliath_hide = 1)
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category = CAT_PRIMAL
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/datum/crafting_recipe/skilt
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@@ -534,7 +538,7 @@
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result = /obj/item/clothing/accessory/skilt
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time = 20
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reqs = list(/obj/item/stack/sheet/bone = 1,
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/obj/item/stack/sheet/sinew = 2)
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/obj/item/stack/sheet/sinew = 2)
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category = CAT_PRIMAL
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/datum/crafting_recipe/bracers
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@@ -542,7 +546,7 @@
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result = /obj/item/clothing/gloves/bracer
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time = 20
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reqs = list(/obj/item/stack/sheet/bone = 2,
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/obj/item/stack/sheet/sinew = 1)
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/obj/item/stack/sheet/sinew = 1)
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category = CAT_PRIMAL
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/datum/crafting_recipe/skullhelm
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@@ -597,7 +601,7 @@
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result = /obj/item/twohanded/spear/bonespear
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time = 30
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reqs = list(/obj/item/stack/sheet/bone = 4,
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/obj/item/stack/sheet/sinew = 1)
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/obj/item/stack/sheet/sinew = 1)
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category = CAT_PRIMAL
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/datum/crafting_recipe/boneaxe
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@@ -605,7 +609,7 @@
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result = /obj/item/twohanded/fireaxe/boneaxe
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time = 50
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reqs = list(/obj/item/stack/sheet/bone = 6,
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/obj/item/stack/sheet/sinew = 3)
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/obj/item/stack/sheet/sinew = 3)
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category = CAT_PRIMAL
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/datum/crafting_recipe/bonfire
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@@ -657,9 +661,9 @@
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result = /obj/item/pressure_plate
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time = 5
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reqs = list(/obj/item/stack/sheet/metal = 1,
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/obj/item/stack/tile/plasteel = 1,
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/obj/item/stack/cable_coil = 2,
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/obj/item/assembly/igniter = 1)
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/obj/item/stack/tile/plasteel = 1,
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/obj/item/stack/cable_coil = 2,
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/obj/item/assembly/igniter = 1)
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category = CAT_MISC
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@@ -697,8 +701,8 @@
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result = /obj/structure/guillotine
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time = 150 // Building a functioning guillotine takes time
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reqs = list(/obj/item/stack/sheet/plasteel = 3,
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/obj/item/stack/sheet/mineral/wood = 20,
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/obj/item/stack/cable_coil = 10)
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/obj/item/stack/sheet/mineral/wood = 20,
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/obj/item/stack/cable_coil = 10)
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tools = list(TOOL_SCREWDRIVER, TOOL_WRENCH, TOOL_WELDER)
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category = CAT_MISC
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