diff --git a/code/modules/mob/camera/camera.dm b/code/modules/mob/camera/camera.dm index 2dc5db8fc02..eb0d787f64b 100644 --- a/code/modules/mob/camera/camera.dm +++ b/code/modules/mob/camera/camera.dm @@ -7,6 +7,7 @@ mouse_opacity = MOUSE_OPACITY_TRANSPARENT invisibility = INVISIBILITY_ABSTRACT // No one can see us sight = SEE_SELF + status_flags = NONE /// Toggles if the camera can move on shuttles var/move_on_shuttle = FALSE /// Toggles if the camera can use emotes diff --git a/code/modules/mob/living/basic/pets/parrot/poly.dm b/code/modules/mob/living/basic/pets/parrot/poly.dm index 737ea2079b0..f825788decd 100644 --- a/code/modules/mob/living/basic/pets/parrot/poly.dm +++ b/code/modules/mob/living/basic/pets/parrot/poly.dm @@ -193,6 +193,7 @@ color = "#FFFFFF77" sentience_type = SENTIENCE_BOSS //This is so players can't mindswap into ghost poly to become a literal god incorporeal_move = INCORPOREAL_MOVE_BASIC + status_flags = NONE butcher_results = list(/obj/item/ectoplasm = 1) ai_controller = /datum/ai_controller/basic_controller/parrot/ghost speech_probability_rate = 1 diff --git a/code/modules/mob/living/basic/ruin_defender/living_floor.dm b/code/modules/mob/living/basic/ruin_defender/living_floor.dm index c84e602659b..ce4fbc53f51 100644 --- a/code/modules/mob/living/basic/ruin_defender/living_floor.dm +++ b/code/modules/mob/living/basic/ruin_defender/living_floor.dm @@ -26,6 +26,7 @@ icon_living = "floor" mob_size = MOB_SIZE_HUGE mob_biotypes = MOB_SPECIAL + status_flags = NONE death_message = "" unsuitable_atmos_damage = 0 minimum_survivable_temperature = 0 diff --git a/code/modules/mob/living/basic/space_fauna/bear/_bear.dm b/code/modules/mob/living/basic/space_fauna/bear/_bear.dm index 9080e040f51..d13df298064 100644 --- a/code/modules/mob/living/basic/space_fauna/bear/_bear.dm +++ b/code/modules/mob/living/basic/space_fauna/bear/_bear.dm @@ -42,7 +42,7 @@ /mob/living/basic/bear/Initialize(mapload) . = ..() - add_traits(list(TRAIT_SPACEWALK, TRAIT_FENCE_CLIMBER), INNATE_TRAIT) + add_traits(list(TRAIT_SPACEWALK, TRAIT_FENCE_CLIMBER, TRAIT_SNOWSTORM_IMMUNE), INNATE_TRAIT) AddElement(/datum/element/ai_retaliate) AddComponent(/datum/component/tree_climber, climbing_distance = 15) AddElement(/datum/element/swabable, CELL_LINE_TABLE_BEAR, CELL_VIRUS_TABLE_GENERIC_MOB, 1, 5) @@ -90,15 +90,16 @@ maxHealth = 250 health = 250 faction = list(FACTION_NEUTRAL) + status_flags = CANPUSH /mob/living/basic/bear/snow/ancient name = "ancient polar bear" desc = "A grizzled old polar bear, its hide thick enough to make it impervious to almost all weapons." gold_core_spawnable = NO_SPAWN -/mob/living/basic/bear/snow/Initialize(mapload) +/mob/living/basic/bear/snow/ancient/Initialize(mapload) . = ..() - add_traits(list(TRAIT_GODMODE, TRAIT_SNOWSTORM_IMMUNE), INNATE_TRAIT) + ADD_TRAIT(src, TRAIT_GODMODE, INNATE_TRAIT) /mob/living/basic/bear/russian name = "combat bear"