diff --git a/code/__DEFINES/achievements.dm b/code/__DEFINES/achievements.dm index 395d131c85a..7a7bf3489e5 100644 --- a/code/__DEFINES/achievements.dm +++ b/code/__DEFINES/achievements.dm @@ -41,8 +41,11 @@ #define MAFIA_MEDAL_PSYCHOLOGIST "Psychologist" #define MAFIA_MEDAL_CHAPLAIN "Chaplain" #define MAFIA_MEDAL_MD "Medical Doctor" +#define MAFIA_MEDAL_OFFICER "Security Officer" #define MAFIA_MEDAL_LAWYER "Lawyer" #define MAFIA_MEDAL_HOP "Head of Personnel" +#define MAFIA_MEDAL_HOS "Head of Security" +#define MAFIA_MEDAL_WARDEN "Warden" #define MAFIA_MEDAL_CHANGELING "CHANGELING" #define MAFIA_MEDAL_THOUGHTFEEDER "Thoughtfeeder" #define MAFIA_MEDAL_TRAITOR "Traitor" @@ -53,6 +56,8 @@ //Mafia medal hub IDs (misc stuff) #define MAFIA_MEDAL_HATED "Universally Hated" +#define MAFIA_MEDAL_CHARISMATIC "Charismatic" +#define MAFIA_MEDAL_VIP "VIP" //Boss medals diff --git a/code/datums/achievements/mafia_achievements.dm b/code/datums/achievements/mafia_achievements.dm index 414917413a9..fbe34863979 100644 --- a/code/datums/achievements/mafia_achievements.dm +++ b/code/datums/achievements/mafia_achievements.dm @@ -8,85 +8,103 @@ name = "Assistant Victory" desc = "If you got killed instead of someone more important, you just flexed the true strength of your \"\"\"\"role\"\"\"\"." database_id = MAFIA_MEDAL_ASSISTANT - icon = "assistant" + icon = "town" /datum/award/achievement/mafia/detective name = "Detective Victory" desc = "If you did this with a Medical Doctor in the game, i'm not really that impressed." database_id = MAFIA_MEDAL_DETECTIVE - icon = "detective" + icon = "town" /datum/award/achievement/mafia/psychologist name = "Psychologist Victory" desc = "You learned how to not reveal someone random night one! Or... maybe you're just a lucky bastard." database_id = MAFIA_MEDAL_PSYCHOLOGIST - icon = "psychologist" + icon = "town" /datum/award/achievement/mafia/chaplain name = "Chaplain Victory" desc = "Useless... until the one night the thoughtfeeder confidently claims themselves as detective. Mafia's true bullshit detector." database_id = MAFIA_MEDAL_CHAPLAIN - icon = "chaplain" + icon = "town" /datum/award/achievement/mafia/md name = "Medical Doctor Victory" desc = "Congratulations on learning how to not talk!" database_id = MAFIA_MEDAL_MD - icon = "md" + icon = "town" + +/datum/award/achievement/mafia/officer + name = "Security Officer Victory" + desc = "Don't worry, you can win this if you're dead! You... did use your ability to become dead, right?" + database_id = MAFIA_MEDAL_OFFICER + icon = "town" /datum/award/achievement/mafia/lawyer name = "Lawyer Victory" desc = "Oh don't mind me, i'm just the worst rol- Oops, I just instantly ended the game." database_id = MAFIA_MEDAL_LAWYER - icon = "lawyer" + icon = "town" /datum/award/achievement/mafia/hop name = "Head of Personnel Victory" desc = "King of Assistants, waster of a single mafia's night, thrower of games." database_id = MAFIA_MEDAL_HOP - icon = "hop" + icon = "town" + +/datum/award/achievement/mafia/warden + name = "Warden Victory" + desc = "Make changelings think you're detective, go on lockdown, actual detective investigates you and dies. Cha cha real smooth!" + database_id = MAFIA_MEDAL_WARDEN + icon = "town" + +/datum/award/achievement/mafia/hos + name = "Head of Security Victory" + desc = "Certified not shitcurity." + database_id = MAFIA_MEDAL_HOS + icon = "town" /datum/award/achievement/mafia/changeling name = "Changeling Victory" desc = "I think the changelings are metacomming." database_id = MAFIA_MEDAL_CHANGELING - icon = "changeling" + icon = "mafia" /datum/award/achievement/mafia/thoughtfeeder name = "Thoughtfeeder Victory" desc = "Clown's best friend. And Obsessed. And fugitive? Whose side are you on?!" database_id = MAFIA_MEDAL_THOUGHTFEEDER - icon = "thoughtfeeder" + icon = "mafia" /datum/award/achievement/mafia/traitor name = "Traitor Victory" desc = "Guys, we still have two more changelings to ki-!! TRAITOR VICTORY !!" database_id = MAFIA_MEDAL_TRAITOR - icon = "traitor" + icon = "neutral" /datum/award/achievement/mafia/nightmare name = "Nightmare Victory" desc = "DID YOUR LIGHT FLICKER?!" database_id = MAFIA_MEDAL_NIGHTMARE - icon = "nightmare" + icon = "neutral" /datum/award/achievement/mafia/fugitive name = "Fugitive Victory" desc = "I'm just the description on an achievement, but if you end up having to choose between town and changelings, go changelings." database_id = MAFIA_MEDAL_FUGITIVE - icon = "fugitive" + icon = "neutral" /datum/award/achievement/mafia/obsessed name = "Obsessed Victory" desc = "You got your target lynched, so instead of being spiteful and annoying, you're just smug and annoying." database_id = MAFIA_MEDAL_OBSESSED - icon = "obsessed" + icon = "neutral" /datum/award/achievement/mafia/clown name = "Clown Victory" desc = "Did you know this works on traitors, despite their immunity? If you hit the jackpot and manage to kill one, they'll salt into the next dimension. Clown tips!" database_id = MAFIA_MEDAL_CLOWN - icon = "clown" + icon = "neutral" ///ALL THE ACHIEVEMENTS FOR MISC MAFIA ODDITIES/// diff --git a/code/modules/asset_cache/asset_list_items.dm b/code/modules/asset_cache/asset_list_items.dm index 9c67d148af5..49ed12c0e33 100644 --- a/code/modules/asset_cache/asset_list_items.dm +++ b/code/modules/asset_cache/asset_list_items.dm @@ -251,21 +251,9 @@ "rustascend" = 'icons/UI_Icons/Achievements/Misc/rustascend.png', "voidascend" = 'icons/UI_Icons/Achievements/Misc/voidascend.png', "mining" = 'icons/UI_Icons/Achievements/Skills/mining.png', - "assistant" = 'icons/UI_Icons/Achievements/Mafia/assistant.png', - "changeling" = 'icons/UI_Icons/Achievements/Mafia/changeling.png', - "chaplain" = 'icons/UI_Icons/Achievements/Mafia/chaplain.png', - "clown" = 'icons/UI_Icons/Achievements/Mafia/clown.png', - "detective" = 'icons/UI_Icons/Achievements/Mafia/detective.png', - "fugitive" = 'icons/UI_Icons/Achievements/Mafia/fugitive.png', - "hated" = 'icons/UI_Icons/Achievements/Mafia/hated.png', - "hop" = 'icons/UI_Icons/Achievements/Mafia/hop.png', - "lawyer" = 'icons/UI_Icons/Achievements/Mafia/lawyer.png', - "md" = 'icons/UI_Icons/Achievements/Mafia/md.png', - "nightmare" = 'icons/UI_Icons/Achievements/Mafia/nightmare.png', - "obsessed" = 'icons/UI_Icons/Achievements/Mafia/obsessed.png', - "psychologist" = 'icons/UI_Icons/Achievements/Mafia/psychologist.png', - "thoughtfeeder" = 'icons/UI_Icons/Achievements/Mafia/thoughtfeeder.png', - "traitor" = 'icons/UI_Icons/Achievements/Mafia/traitor.png', + "changeling" = 'icons/UI_Icons/Achievements/Mafia/mafia.png', + "chaplain" = 'icons/UI_Icons/Achievements/Mafia/town.png', + "clown" = 'icons/UI_Icons/Achievements/Mafia/neutral.png', "basemafia" ='icons/UI_Icons/Achievements/basemafia.png', "frenching" = 'icons/UI_Icons/Achievements/Misc/frenchingthebubble.png' ) diff --git a/code/modules/mafia/_defines.dm b/code/modules/mafia/_defines.dm index 194851beedc..e8626997517 100644 --- a/code/modules/mafia/_defines.dm +++ b/code/modules/mafia/_defines.dm @@ -6,14 +6,16 @@ #define MAFIA_TEAM_SOLO "solo" //types of town roles for random setup gen -/// assistants it's just assistants filling up the rest of the roles +/// Add this if you don't want a role to be a choice in the selection #define TOWN_OVERFLOW "overflow" /// roles that learn info about others in the game (chaplain, detective, psych) #define TOWN_INVEST "invest" -/// roles that keep other roles safe (doctor, and weirdly enough lawyer counts) +/// roles that keep other roles safe (doctor, sec officer, and weirdly enough lawyer counts) #define TOWN_PROTECT "protect" +/// roles that are only there to kill bad guys. +#define TOWN_KILLING "killing" /// roles that don't fit into anything else (hop) -#define TOWN_MISC "misc" +#define TOWN_SUPPORT "support" //other types (mafia team, neutrals) /// normal vote kill changelings @@ -25,6 +27,20 @@ /// role that upsets the game aka obsessed, usually worse for town than mafia but they can vote against mafia #define NEUTRAL_DISRUPT "disrupt" +//role flags (special status of roles like detection immune) +///to all forms of detection, shows themselves as an assistant. +#define ROLE_UNDETECTABLE (1<<0) +///has the ability to kill at night and thus, blocks the game from ending with other teams alive. +#define ROLE_CAN_KILL (1<<1) +///can only be one in a randomly generated game +#define ROLE_UNIQUE (1<<2) +///role is public to all other players in the game. +#define ROLE_REVEALED (1<<3) +///can not be defended, protected, or any other form of protection. all kills succeed no matter what. +#define ROLE_VULNERABLE (1<<4) +///cannot perform any actions that night, preselected actions fail +#define ROLE_ROLEBLOCKED (1<<5) + #define MAFIA_PHASE_SETUP 1 #define MAFIA_PHASE_DAY 2 #define MAFIA_PHASE_VOTING 3 @@ -35,12 +51,12 @@ #define MAFIA_ALIVE 1 #define MAFIA_DEAD 2 +#define COMSIG_MAFIA_ON_VISIT "mafia_onvisit" +#define MAFIA_VISIT_INTERRUPTED 1 + #define COMSIG_MAFIA_ON_KILL "mafia_onkill" #define MAFIA_PREVENT_KILL 1 -#define COMSIG_MAFIA_CAN_PERFORM_ACTION "mafia_can_perform_action" -#define MAFIA_PREVENT_ACTION 1 - //in order of events + game end /// when the shutters fall, before the 45 second wait and night event resolution diff --git a/code/modules/mafia/controller.dm b/code/modules/mafia/controller.dm index 4e68e78401f..3be68a89ba0 100644 --- a/code/modules/mafia/controller.dm +++ b/code/modules/mafia/controller.dm @@ -15,6 +15,8 @@ var/phase = MAFIA_PHASE_SETUP ///how long the game has gone on for, changes with every sunrise. day one, night one, day two, etc. var/turn = 0 + ///if enabled, the game has fallen under half pop and is sped up + var/speed_up = FALSE ///for debugging and testing a full game, or adminbuse. If this is not empty, it will use this as a setup. clears when game is over var/list/custom_setup = list() ///first day has no voting, and thus is shorter @@ -158,6 +160,20 @@ turn += 1 phase = MAFIA_PHASE_DAY if(!check_victory()) + if(!speed_up)//lets check if the game should be sped up, if not already. + var/living_players = 0 + for(var/i in all_roles) + var/datum/mafia_role/player = i + if(player.game_status == MAFIA_ALIVE) + living_players += 1 + if(living_players < all_roles.len / 2) + speed_up = TRUE + send_message("With only [living_players] living players left, the game timers have been sped up.") + day_phase_period /= 2 + voting_phase_period /= 2 + judgement_phase_period /= 2 + judgement_lynch_period /= 2 + night_phase_period /= 2 if(turn == 1) send_message("The selected map is [current_map.name]!
[current_map.description]
") send_message("Day [turn] started! There is no voting on the first day. Say hello to everybody!") @@ -237,7 +253,7 @@ send_message("[role.body.real_name] voted guilty.") if(judgement_guilty_votes.len > judgement_innocent_votes.len) //strictly need majority guilty to lynch send_message("Guilty wins majority, [on_trial.body.real_name] has been lynched.") - on_trial.kill(src, lynch = TRUE) + on_trial.kill(src,lynch = TRUE) addtimer(CALLBACK(src, .proc/send_home, on_trial),judgement_lynch_period) else send_message("Innocent wins majority, [on_trial.body.real_name] has been spared.") @@ -271,11 +287,14 @@ var/list/total_town = list() var/list/total_mafia = list() - var/alive_town = 0 + //voting power of town + solos (since they don't want mafia to overpower) + var/anti_mafia_power = 0 + //voting power of mafia (greater than anti mafia power + team end not blocked = mafia victory) var/alive_mafia = 0 var/list/solos_to_ask = list() //need to ask after because first round is counting team sizes var/list/total_victors = list() //if this list gets filled with anyone, they win. list because side antags can with with people var/blocked_victory = FALSE //if a solo antagonist is stopping the town or mafia from finishing the game. + var/town_can_kill = FALSE //Town has a killing role and it cannot allow mafia to win ///PHASE ONE: TALLY UP ALL NUMBERS OF PEOPLE STILL ALIVE @@ -284,23 +303,24 @@ if(MAFIA_TEAM_MAFIA) total_mafia += R if(R.game_status == MAFIA_ALIVE) - alive_mafia += R.vote_power + alive_mafia += R.vote_potential if(MAFIA_TEAM_TOWN) total_town += R if(R.game_status == MAFIA_ALIVE) - alive_town += R.vote_power + anti_mafia_power += R.vote_potential + if(R.role_flags & ROLE_CAN_KILL) //the game cannot autoresolve with killing roles (unless a solo wins anyways, like traitors who are immune) + town_can_kill = TRUE if(MAFIA_TEAM_SOLO) if(R.game_status == MAFIA_ALIVE) - if(R.solo_counts_as_town) - alive_town += R.vote_power + anti_mafia_power += R.vote_potential solos_to_ask += R ///PHASE TWO: SEND STATS TO SOLO ANTAGS, SEE IF THEY WON OR TEAMS CANNOT WIN for(var/datum/mafia_role/solo in solos_to_ask) - if(solo.check_total_victory(alive_town, alive_mafia)) + if(solo.check_total_victory(anti_mafia_power, alive_mafia)) total_victors += solo - if(solo.block_team_victory(alive_town, alive_mafia)) + if(solo.block_team_victory(anti_mafia_power, alive_mafia)) blocked_victory = TRUE //solo victories! @@ -319,7 +339,7 @@ award_role(townie.winner_award, townie) start_the_end("!! TOWN VICTORY !!") return TRUE - else if(alive_mafia >= alive_town) //guess could change if town nightkill is added + else if(alive_mafia >= anti_mafia_power && !town_can_kill) start_the_end("!! MAFIA VICTORY !!") for(var/datum/mafia_role/changeling in total_mafia) award_role(changeling.winner_award, changeling) @@ -367,6 +387,13 @@ custom_setup = list() turn = 0 votes = list() + + day_phase_period = initial(day_phase_period) + voting_phase_period = initial(voting_phase_period) + judgement_phase_period = initial(judgement_phase_period) + judgement_lynch_period = initial(judgement_lynch_period) + night_phase_period = initial(night_phase_period) + //map gen does not deal with landmarks QDEL_LIST(landmarks) QDEL_NULL(town_center_landmark) @@ -422,14 +449,15 @@ SEND_SIGNAL(src,COMSIG_MAFIA_NIGHT_START) SEND_SIGNAL(src,COMSIG_MAFIA_NIGHT_ACTION_PHASE) //resolve mafia kill, todo unsnowflake this - var/datum/mafia_role/R = get_vote_winner("Mafia") - if(R) + var/datum/mafia_role/victim = get_vote_winner("Mafia") + if(victim) var/datum/mafia_role/killer = get_random_voter("Mafia") - if(SEND_SIGNAL(killer,COMSIG_MAFIA_CAN_PERFORM_ACTION,src,"mafia killing",R) & MAFIA_PREVENT_ACTION) - send_message("[killer.body.real_name] was unable to attack [R.body.real_name] tonight!",MAFIA_TEAM_MAFIA) + if(!victim.can_action(src, killer, "changeling murder")) + send_message("[killer.body.real_name] was unable to attack [victim.body.real_name] tonight!",MAFIA_TEAM_MAFIA) else - send_message("[killer.body.real_name] has attacked [R.body.real_name]!",MAFIA_TEAM_MAFIA) - R.kill(src) + send_message("[killer.body.real_name] has attacked [victim.body.real_name]!",MAFIA_TEAM_MAFIA) + if(victim.kill(src,killer,lynch=FALSE)) + to_chat(victim.body, "You have been killed by a Changeling!") reset_votes("Mafia") SEND_SIGNAL(src,COMSIG_MAFIA_NIGHT_KILL_PHASE) SEND_SIGNAL(src,COMSIG_MAFIA_NIGHT_END) @@ -678,6 +706,7 @@ if(role_count > 0) debug_setup[found_path] = role_count custom_setup = debug_setup + try_autostart()//don't worry, this fails if there's a game in progress if("cancel_setup") custom_setup = list() switch(action) //both living and dead @@ -715,7 +744,7 @@ to_chat(usr, "You will now get messages from the game.") spectators += C.ckey return TRUE - if(user_role.game_status == MAFIA_DEAD) + if(user_role && user_role.game_status == MAFIA_DEAD) return //User actions (just living) switch(action) @@ -785,58 +814,59 @@ . += L[key] /** - * Returns a semirandom setup, with... - * Town, Two invest roles, one protect role, sometimes a misc role, and the rest assistants for town. - * Mafia, 2 normal mafia and one special. - * Neutral, two disruption roles, sometimes one is a killing. + * Returns a semirandom setup with 12 roles. balance not guaranteed! * - * See _defines.dm in the mafia folder for a rundown on what these groups of roles include. + * please check the variables at the top of the proc to see how much of each role types it picks */ /datum/mafia_controller/proc/generate_random_setup() var/invests_left = 2 - var/protects_left = 1 - var/miscs_left = prob(35) + var/protects_left = 2 + var/killings_left = 1 + var/supports_left = 2 + var/mafiareg_left = 2 var/mafiaspe_left = 1 - var/killing_role = prob(50) - var/disruptors = killing_role ? 1 : 2 //still required to calculate overflow - var/overflow_left = MAFIA_MAX_PLAYER_COUNT - (invests_left + protects_left + miscs_left + mafiareg_left + mafiaspe_left + killing_role + disruptors) + + // if there is one killing role, there will be less disruptors + var/neutral_killing_role = prob(50) var/list/random_setup = list() + var/list/unique_roles_added = list() for(var/i in 1 to MAFIA_MAX_PLAYER_COUNT) //should match the number of roles to add - if(overflow_left) - add_setup_role(random_setup, TOWN_OVERFLOW) - overflow_left-- - else if(invests_left) - add_setup_role(random_setup, TOWN_INVEST) + if(invests_left) + add_setup_role(random_setup, unique_roles_added, TOWN_INVEST) invests_left-- else if(protects_left) - add_setup_role(random_setup, TOWN_PROTECT) + add_setup_role(random_setup, unique_roles_added, TOWN_PROTECT) protects_left-- - else if(miscs_left) - add_setup_role(random_setup, TOWN_MISC) - miscs_left-- + else if(killings_left) + add_setup_role(random_setup, unique_roles_added, TOWN_KILLING) + killings_left-- + else if(supports_left) + add_setup_role(random_setup, unique_roles_added, TOWN_SUPPORT) + supports_left-- else if(mafiareg_left) - add_setup_role(random_setup, MAFIA_REGULAR) + add_setup_role(random_setup, unique_roles_added, MAFIA_REGULAR) mafiareg_left-- else if(mafiaspe_left) - add_setup_role(random_setup, MAFIA_SPECIAL) + add_setup_role(random_setup, unique_roles_added, MAFIA_SPECIAL) mafiaspe_left-- - else if(killing_role) - add_setup_role(random_setup, NEUTRAL_KILL) - killing_role-- + else if(neutral_killing_role) + add_setup_role(random_setup, unique_roles_added, NEUTRAL_KILL) + neutral_killing_role-- else - add_setup_role(random_setup, NEUTRAL_DISRUPT) + add_setup_role(random_setup, unique_roles_added, NEUTRAL_DISRUPT) + debug = random_setup return random_setup /** - * Helper proc that adds a random role of a type to a setup. if it doesn't exist in the setup, it adds the path to the list and otherwise bumps the path in the list up one + * Helper proc that adds a random role of a type to a setup. if it doesn't exist in the setup, it adds the path to the list and otherwise bumps the path in the list up one. unique roles can only get added once. */ -/datum/mafia_controller/proc/add_setup_role(setup_list, wanted_role_type) +/datum/mafia_controller/proc/add_setup_role(setup_list, banned_roles, wanted_role_type) var/list/role_type_paths = list() for(var/path in typesof(/datum/mafia_role)) var/datum/mafia_role/instance = path - if(initial(instance.role_type) == wanted_role_type) + if(initial(instance.role_type) == wanted_role_type && !(path in banned_roles)) role_type_paths += instance var/mafia_path = pick(role_type_paths) @@ -851,6 +881,8 @@ setup_list[found_role] += 1 return setup_list[mafia_path] = 1 + if(initial(mafia_path_type.role_flags) & ROLE_UNIQUE) //check to see if we should no longer consider this okay to add to the game + banned_roles += mafia_path /** * Called when enough players have signed up to fill a setup. DOESN'T NECESSARILY MEAN THE GAME WILL START. diff --git a/code/modules/mafia/outfits.dm b/code/modules/mafia/outfits.dm index 3a566196460..1c1fbb3cc29 100644 --- a/code/modules/mafia/outfits.dm +++ b/code/modules/mafia/outfits.dm @@ -30,6 +30,11 @@ uniform = /obj/item/clothing/under/suit/black shoes = /obj/item/clothing/shoes/laceup +/datum/outfit/mafia/chaplain + name = "Mafia Chaplain" + + uniform = /obj/item/clothing/under/rank/civilian/chaplain + /datum/outfit/mafia/md name = "Mafia Medical Doctor" @@ -37,10 +42,14 @@ shoes = /obj/item/clothing/shoes/sneakers/white suit = /obj/item/clothing/suit/toggle/labcoat -/datum/outfit/mafia/chaplain - name = "Mafia Chaplain" +/datum/outfit/mafia/security + name = "Mafia Security Officer" - uniform = /obj/item/clothing/under/rank/civilian/chaplain + uniform = /obj/item/clothing/under/rank/security/officer + gloves = /obj/item/clothing/gloves/color/black + head = /obj/item/clothing/head/helmet/sec + suit = /obj/item/clothing/suit/armor/vest/alt + shoes = /obj/item/clothing/shoes/jackboots /datum/outfit/mafia/lawyer name = "Mafia Lawyer" @@ -58,6 +67,26 @@ head = /obj/item/clothing/head/hopcap glasses = /obj/item/clothing/glasses/sunglasses +/datum/outfit/mafia/hos + name = "Mafia Head of Security" + + uniform = /obj/item/clothing/under/rank/security/head_of_security + shoes = /obj/item/clothing/shoes/jackboots + suit = /obj/item/clothing/suit/armor/hos/trenchcoat + gloves = /obj/item/clothing/gloves/color/black + head = /obj/item/clothing/head/hos/beret + glasses = /obj/item/clothing/glasses/hud/security/sunglasses + +/datum/outfit/mafia/warden + name = "Mafia Warden" + + uniform = /obj/item/clothing/under/rank/security/warden + shoes = /obj/item/clothing/shoes/jackboots + suit = /obj/item/clothing/suit/armor/vest/warden/alt + gloves = /obj/item/clothing/gloves/color/black + head = /obj/item/clothing/head/warden + glasses = /obj/item/clothing/glasses/hud/security/sunglasses + //mafia /datum/outfit/mafia/changeling diff --git a/code/modules/mafia/roles.dm b/code/modules/mafia/roles.dm index 34cbd75bfcf..59bd547320e 100644 --- a/code/modules/mafia/roles.dm +++ b/code/modules/mafia/roles.dm @@ -10,19 +10,21 @@ var/mob/living/carbon/human/body var/obj/effect/landmark/mafia/assigned_landmark - ///how many votes submitted when you vote. + ///role flags (special status of roles like detection immune) + var/role_flags = NONE + ///how many votes submitted when you vote. used in voting, but not victory var/vote_power = 1 - var/detect_immune = FALSE - var/revealed = FALSE - var/datum/outfit/revealed_outfit = /datum/outfit/mafia/assistant //the assistants need a special path to call out they were in fact assistant, everything else can just use job equipment - //action = uses + ///how many votes your role COULD count for, now or later. used in checking victory + var/vote_potential = 1 + ///what they get equipped with when they are revealed + var/datum/outfit/revealed_outfit = /datum/outfit/mafia/assistant + ///action = uses var/list/actions = list() var/list/targeted_actions = list() - //what the role gets when it wins a game + ///what the role gets when it wins a game var/winner_award = /datum/award/achievement/mafia/assistant - //so mafia have to also kill them to have a majority - var/solo_counts_as_town = FALSE //(don't set this for town) + ///so mafia have to also kill them to have a majority var/game_status = MAFIA_ALIVE ///icon state in the mafia dmi of the hud of the role, used in the mafia ui @@ -38,8 +40,30 @@ /datum/mafia_role/New(datum/mafia_controller/game) . = ..() -/datum/mafia_role/proc/kill(datum/mafia_controller/game,lynch=FALSE) - if(SEND_SIGNAL(src,COMSIG_MAFIA_ON_KILL,game,lynch) & MAFIA_PREVENT_KILL) +/** + * Tests if a visitor can actually perform an action on this role. Verbose on purpose! + * + * Will return false if: Your visit is roleblocked, they have perished, or your visit was interrupted + */ +/datum/mafia_role/proc/can_action(datum/mafia_controller/game, datum/mafia_role/visitor, action) + if(role_flags & ROLE_ROLEBLOCKED) + to_chat(visitor,"Your [action] was blocked!") + return FALSE + if(game_status != MAFIA_ALIVE) //They're already dead + to_chat(visitor,"[body.real_name] perished before you could visit!") + return FALSE + if(SEND_SIGNAL(src,COMSIG_MAFIA_ON_VISIT,game,visitor) & MAFIA_VISIT_INTERRUPTED) //visited a warden. something that prevents you by visiting that person + to_chat(visitor,"Your [action] was interrupted!") + return FALSE + return TRUE + +/** + * Tests kill immunities, if nothing prevents the kill, kills this role. + * + * Does not count as visiting, see visit proc. + */ +/datum/mafia_role/proc/kill(datum/mafia_controller/game, datum/mafia_role/attacker, lynch=FALSE) + if(SEND_SIGNAL(src,COMSIG_MAFIA_ON_KILL,game,attacker,lynch) & MAFIA_PREVENT_KILL) return FALSE game_status = MAFIA_DEAD body.death() @@ -67,7 +91,7 @@ to_chat(body, "Be sure to read the wiki page to learn more, if you have no idea what's going on.") /datum/mafia_role/proc/reveal_role(datum/mafia_controller/game, verbose = FALSE) - if(revealed) + if((role_flags & ROLE_REVEALED)) return if(verbose) game.send_message("It is revealed that the true role of [body] [game_status == MAFIA_ALIVE ? "is" : "was"] [name]!") @@ -76,7 +100,7 @@ qdel(thing) special_reveal_equip(game) body.equipOutfit(revealed_outfit) - revealed = TRUE + role_flags |= ROLE_REVEALED /datum/mafia_role/proc/special_reveal_equip(datum/mafia_controller/game) return @@ -85,7 +109,7 @@ return /datum/mafia_role/proc/validate_action_target(datum/mafia_controller/game,action,datum/mafia_role/target) - if(SEND_SIGNAL(src,COMSIG_MAFIA_CAN_PERFORM_ACTION,game,action,target) & MAFIA_PREVENT_ACTION) + if((role_flags & ROLE_ROLEBLOCKED)) return FALSE return TRUE @@ -153,27 +177,31 @@ /datum/mafia_role/detective/proc/investigate(datum/mafia_controller/game) SIGNAL_HANDLER + if(!current_investigation) + return + var/datum/mafia_role/target = current_investigation - if(target) - if(target.detect_immune) - to_chat(body,"Your investigations reveal that [target.body.real_name] is a true member of the station.") - add_note("N[game.turn] - [target.body.real_name] - Town") - else - var/team_text - var/fluff - switch(target.team) - if(MAFIA_TEAM_TOWN) - team_text = "Town" - fluff = "a true member of the station." - if(MAFIA_TEAM_MAFIA) - team_text = "Mafia" - fluff = "an unfeeling, hideous changeling!" - if(MAFIA_TEAM_SOLO) - team_text = "Solo" - fluff = "a rogue, with their own objectives..." - to_chat(body,"Your investigations reveal that [target.body.real_name] is [fluff]") - add_note("N[game.turn] - [target.body.real_name] - [team_text]") current_investigation = null + if(!target.can_action(game, src, "investigation")) + return + if((target.role_flags & ROLE_UNDETECTABLE)) + to_chat(body,"Your investigations reveal that [target.body.real_name] is a true member of the station.") + add_note("N[game.turn] - [target.body.real_name] - Town") + else + var/team_text + var/fluff + switch(target.team) + if(MAFIA_TEAM_TOWN) + team_text = "Town" + fluff = "a true member of the station." + if(MAFIA_TEAM_MAFIA) + team_text = "Mafia" + fluff = "an unfeeling, hideous changeling!" + if(MAFIA_TEAM_SOLO) + team_text = "Solo" + fluff = "a rogue, with their own objectives..." + to_chat(body,"Your investigations reveal that [target.body.real_name] is [fluff]") + add_note("N[game.turn] - [target.body.real_name] - [team_text]") /datum/mafia_role/psychologist name = "Psychologist" @@ -195,7 +223,7 @@ /datum/mafia_role/psychologist/validate_action_target(datum/mafia_controller/game, action, datum/mafia_role/target) . = ..() - if(!. || !can_use || game.phase == MAFIA_PHASE_NIGHT || target.game_status != MAFIA_ALIVE || target.revealed || target == src) + if(!. || !can_use || game.phase == MAFIA_PHASE_NIGHT || target.game_status != MAFIA_ALIVE || (target.role_flags & ROLE_REVEALED) || target == src) return FALSE /datum/mafia_role/psychologist/handle_action(datum/mafia_controller/game, action, datum/mafia_role/target) @@ -206,14 +234,16 @@ /datum/mafia_role/psychologist/proc/therapy_reveal(datum/mafia_controller/game) SIGNAL_HANDLER - if(SEND_SIGNAL(src,COMSIG_MAFIA_CAN_PERFORM_ACTION,game,"reveal",current_target) & MAFIA_PREVENT_ACTION || game_status != MAFIA_ALIVE) //Got lynched or roleblocked by a lawyer. - current_target = null - if(current_target) - add_note("N[game.turn] - [current_target.body.real_name] - Revealed true identity") - to_chat(body,"You have revealed the true nature of the [current_target]!") - current_target.reveal_role(game, verbose = TRUE) - current_target = null - can_use = FALSE + if(!current_target) + return + var/datum/mafia_role/target = current_target + current_target = null + if(!target.can_action(game, src, "role reveal")) + return + add_note("N[game.turn] - [current_target.body.real_name] - Revealed true identity") + to_chat(body,"You have revealed the true nature of the [current_target]!") + target.reveal_role(game, verbose = TRUE) + can_use = FALSE /datum/mafia_role/chaplain name = "Chaplain" @@ -225,7 +255,7 @@ winner_award = /datum/award/achievement/mafia/chaplain targeted_actions = list("Pray") - var/current_target + var/datum/mafia_role/current_target /datum/mafia_role/chaplain/New(datum/mafia_controller/game) . = ..() @@ -235,7 +265,7 @@ . = ..() if(!.) return - return game.phase == MAFIA_PHASE_NIGHT && target.game_status == MAFIA_DEAD && target != src && !target.revealed + return game.phase == MAFIA_PHASE_NIGHT && target.game_status == MAFIA_DEAD && target != src && !(target.role_flags & ROLE_REVEALED) /datum/mafia_role/chaplain/handle_action(datum/mafia_controller/game, action, datum/mafia_role/target) to_chat(body,"You will commune with the spirit of [target.body.real_name] tonight.") @@ -244,16 +274,20 @@ /datum/mafia_role/chaplain/proc/commune(datum/mafia_controller/game) SIGNAL_HANDLER + if(!current_target) + return var/datum/mafia_role/target = current_target + current_target = null + if(!target.can_action(game, src, "communion")) + return if(target) to_chat(body,"You invoke spirit of [target.body.real_name] and learn their role was [target.name].") add_note("N[game.turn] - [target.body.real_name] - [target.name]") - current_target = null /datum/mafia_role/md name = "Medical Doctor" desc = "You can protect a single person each night from killing." - revealed_outfit = /datum/outfit/mafia/md // /mafia <- outfit must be readded (just make a new mafia outfits file for all of these) + revealed_outfit = /datum/outfit/mafia/md role_type = TOWN_PROTECT hud_icon = "hudmedicaldoctor" revealed_icon = "medicaldoctor" @@ -271,7 +305,7 @@ . = ..() if(!.) return - if(target.name == "Head of Personnel" && target.revealed) + if((target.role_flags & ROLE_VULNERABLE) && (target.role_flags & ROLE_REVEALED)) //do not give the option to protect roles that your protection will fail on return FALSE return game.phase == MAFIA_PHASE_NIGHT && target.game_status == MAFIA_ALIVE && target != src @@ -285,15 +319,24 @@ /datum/mafia_role/md/proc/protect(datum/mafia_controller/game) SIGNAL_HANDLER - if(current_protected) - RegisterSignal(current_protected,COMSIG_MAFIA_ON_KILL,.proc/prevent_kill) - add_note("N[game.turn] - Protected [current_protected.body.real_name]") + if(!current_protected) + return + var/datum/mafia_role/target = current_protected + //current protected is unset at the end, as this action ends at a different phase + if(!target.can_action(game, src, "medical assistance")) + return -/datum/mafia_role/md/proc/prevent_kill(datum/source) + RegisterSignal(target,COMSIG_MAFIA_ON_KILL,.proc/prevent_kill) + add_note("N[game.turn] - Protected [target.body.real_name]") + +/datum/mafia_role/md/proc/prevent_kill(datum/source,datum/mafia_controller/game,datum/mafia_role/attacker,lynch) SIGNAL_HANDLER + if((current_protected.role_flags & ROLE_VULNERABLE)) + to_chat(body,"The person you protected could not be saved.") + return to_chat(body,"The person you protected tonight was attacked!") - to_chat(current_protected.body,"You were attacked last night, but someone nursed you back to life!") + to_chat(current_protected.body,"You were attacked last night, but someone nursed you back to life!") return MAFIA_PREVENT_KILL /datum/mafia_role/md/proc/end_protection(datum/mafia_controller/game) @@ -303,11 +346,77 @@ UnregisterSignal(current_protected,COMSIG_MAFIA_ON_KILL) current_protected = null +/datum/mafia_role/officer + name = "Security Officer" + desc = "You can protect a single person each night. If they are attacked, you will retaliate, killing yourself and the attacker." + revealed_outfit = /datum/outfit/mafia/security + revealed_icon = "securityofficer" + hud_icon = "hudsecurityofficer" + role_type = TOWN_PROTECT + role_flags = ROLE_CAN_KILL + winner_award = /datum/award/achievement/mafia/officer + + targeted_actions = list("Defend") + var/datum/mafia_role/current_defended + +/datum/mafia_role/officer/New(datum/mafia_controller/game) + . = ..() + RegisterSignal(game,COMSIG_MAFIA_NIGHT_ACTION_PHASE,.proc/defend) + RegisterSignal(game,COMSIG_MAFIA_NIGHT_END,.proc/end_defense) + +/datum/mafia_role/officer/validate_action_target(datum/mafia_controller/game,action,datum/mafia_role/target) + . = ..() + if(!.) + return + if((role_flags & ROLE_VULNERABLE) && (target.role_flags & ROLE_REVEALED)) //do not give the option to protect roles that your protection will fail on + return FALSE + return game.phase == MAFIA_PHASE_NIGHT && target.game_status == MAFIA_ALIVE && target != src + +/datum/mafia_role/officer/handle_action(datum/mafia_controller/game,action,datum/mafia_role/target) + if(!target || target.game_status != MAFIA_ALIVE) + to_chat(body,"You can only defend alive people.") + return + to_chat(body,"You will defend [target.body.real_name] tonight.") + current_defended = target + +/datum/mafia_role/officer/proc/defend(datum/mafia_controller/game) + SIGNAL_HANDLER + + if(!current_defended) + return + var/datum/mafia_role/target = current_defended + //current defended is unset at the end, as this action ends at a different phase + if(!target.can_action(game, src, "security patrol")) + return + if(target) + RegisterSignal(target,COMSIG_MAFIA_ON_KILL,.proc/retaliate) + add_note("N[game.turn] - Defended [target.body.real_name]") + +/datum/mafia_role/officer/proc/retaliate(datum/source,datum/mafia_controller/game,datum/mafia_role/attacker,lynch) + SIGNAL_HANDLER + + if((current_defended.role_flags & ROLE_VULNERABLE)) + to_chat(body,"The person you defended could not be saved. You could not attack the killer.") + return + to_chat(body,"The person you defended tonight was attacked!") + to_chat(current_defended.body,"You were attacked last night, but security fought off the attacker!") + if(attacker.kill(game,src,FALSE)) //you attack the attacker + to_chat(attacker.body, "You have been ambushed by Security!") + kill(game,attacker,FALSE) //the attacker attacks you, they were able to attack the target so they can attack you. + return MAFIA_PREVENT_KILL + +/datum/mafia_role/officer/proc/end_defense(datum/mafia_controller/game) + SIGNAL_HANDLER + + if(current_defended) + UnregisterSignal(current_defended,COMSIG_MAFIA_ON_KILL) + current_defended = null + /datum/mafia_role/lawyer name = "Lawyer" desc = "You can choose a person during the day to provide extensive legal advice to during the night, preventing night actions." revealed_outfit = /datum/outfit/mafia/lawyer - role_type = TOWN_PROTECT + role_type = TOWN_SUPPORT hud_icon = "hudlawyer" revealed_icon = "lawyer" winner_award = /datum/award/achievement/mafia/lawyer @@ -317,23 +426,30 @@ /datum/mafia_role/lawyer/New(datum/mafia_controller/game) . = ..() - RegisterSignal(game,COMSIG_MAFIA_SUNDOWN,.proc/roleblock_text) - RegisterSignal(game,COMSIG_MAFIA_NIGHT_START,.proc/try_to_roleblock) + RegisterSignal(game,COMSIG_MAFIA_SUNDOWN,.proc/roleblock) RegisterSignal(game,COMSIG_MAFIA_NIGHT_END,.proc/release) -/datum/mafia_role/lawyer/proc/roleblock_text(datum/mafia_controller/game) +/datum/mafia_role/lawyer/proc/roleblock(datum/mafia_controller/game) SIGNAL_HANDLER - if(SEND_SIGNAL(src,COMSIG_MAFIA_CAN_PERFORM_ACTION,game,"roleblock",current_target) & MAFIA_PREVENT_ACTION || game_status != MAFIA_ALIVE) //Got lynched or roleblocked by another lawyer. + if(!current_target) + return + + var/datum/mafia_role/target = current_target + if(!target.can_action(game, src, "roleblock")) //roleblocking a warden moment current_target = null - if(current_target) - to_chat(current_target.body,"YOU HAVE BEEN BLOCKED! YOU CANNOT PERFORM ANY ACTIONS TONIGHT.") - add_note("N[game.turn] - [current_target.body.real_name] - Blocked") + return + + to_chat(target.body,"YOU HAVE BEEN BLOCKED! YOU CANNOT PERFORM ANY ACTIONS TONIGHT.") + add_note("N[game.turn] - [target.body.real_name] - Blocked") + target.role_flags |= ROLE_ROLEBLOCKED /datum/mafia_role/lawyer/validate_action_target(datum/mafia_controller/game, action, datum/mafia_role/target) . = ..() if(!.) return FALSE + if(target == src) + return FALSE if(game.phase == MAFIA_PHASE_NIGHT) return FALSE if(target.game_status != MAFIA_ALIVE) @@ -348,48 +464,159 @@ current_target = target to_chat(body,"You will block [target.body.real_name] tonight.") -/datum/mafia_role/lawyer/proc/try_to_roleblock(datum/mafia_controller/game) - SIGNAL_HANDLER - - if(current_target) - RegisterSignal(current_target,COMSIG_MAFIA_CAN_PERFORM_ACTION, .proc/prevent_action) - /datum/mafia_role/lawyer/proc/release(datum/mafia_controller/game) SIGNAL_HANDLER . = ..() if(current_target) - UnregisterSignal(current_target, COMSIG_MAFIA_CAN_PERFORM_ACTION) + current_target.role_flags &= ROLE_ROLEBLOCKED current_target = null -/datum/mafia_role/lawyer/proc/prevent_action(datum/source) - SIGNAL_HANDLER - - if(game_status == MAFIA_ALIVE) //in case we got killed while imprisoning sk - bad luck edge - return MAFIA_PREVENT_ACTION - /datum/mafia_role/hop name = "Head of Personnel" desc = "You can reveal yourself once per game, tripling your vote power but becoming unable to be protected!" - revealed_outfit = /datum/outfit/mafia/hop - role_type = TOWN_MISC + role_type = TOWN_SUPPORT + role_flags = ROLE_UNIQUE hud_icon = "hudheadofpersonnel" revealed_icon = "headofpersonnel" + revealed_outfit = /datum/outfit/mafia/hop winner_award = /datum/award/achievement/mafia/hop targeted_actions = list("Reveal") + vote_potential = 3 /datum/mafia_role/hop/validate_action_target(datum/mafia_controller/game, action, datum/mafia_role/target) . = ..() - if(!. || game.phase == MAFIA_PHASE_NIGHT || game.turn == 1 || target.game_status != MAFIA_ALIVE || target != src || revealed) + if(!. || game.phase == MAFIA_PHASE_NIGHT || game.turn == 1 || target.game_status != MAFIA_ALIVE || target != src || (role_flags & ROLE_REVEALED)) return FALSE /datum/mafia_role/hop/handle_action(datum/mafia_controller/game, action, datum/mafia_role/target) . = ..() reveal_role(game, TRUE) - vote_power = 2 + role_flags |= ROLE_VULNERABLE + vote_power = 3 -///MAFIA ROLES/// only one until i rework this to allow more, they're the "anti-town" working to kill off townies to win +/datum/mafia_role/hos + name = "Head of Security" + desc = "You can decide to execute during the night, visiting someone killing, and revealing them. If they are innocent, you will die at the start of the next night." + role_type = TOWN_KILLING + role_flags = ROLE_CAN_KILL | ROLE_UNIQUE + revealed_outfit = /datum/outfit/mafia/hos + revealed_icon = "headofsecurity" + hud_icon = "hudheadofsecurity" + winner_award = /datum/award/achievement/mafia/hos + + targeted_actions = list("Execute") + var/datum/mafia_role/execute_target + +/datum/mafia_role/hos/New(datum/mafia_controller/game) + . = ..() + RegisterSignal(game,COMSIG_MAFIA_NIGHT_ACTION_PHASE,.proc/execute) + +/datum/mafia_role/hos/validate_action_target(datum/mafia_controller/game,action,datum/mafia_role/target) + . = ..() + if(!.) + return + return game.phase == MAFIA_PHASE_NIGHT && target.game_status == MAFIA_ALIVE && target != src + +/datum/mafia_role/hos/handle_action(datum/mafia_controller/game,action,datum/mafia_role/target) + if(execute_target == target) + to_chat(body,"You have decided against executing tonight.") + to_chat(body,"You have decided to execute [target.body.real_name] tonight.") + execute_target = target + +/datum/mafia_role/hos/proc/execute(datum/mafia_controller/game) + SIGNAL_HANDLER + + if(!execute_target) + return + var/datum/mafia_role/target = execute_target + execute_target = null + if(!target.can_action(game, src, "execution")) //roleblocking a warden moment + return + if(!target.kill(game,src,FALSE))//protection + to_chat(body,"Your attempt at executing [target.body.real_name] was prevented, or [target.body.real_name] is immune!") + else + to_chat(target.body, "You have been executed by the Head of Security!") + target.reveal_role(game, verbose = TRUE) + if(target.team == MAFIA_TEAM_TOWN) + to_chat(body,"You have killed an innocent crewmember. You will die tomorrow night.") + RegisterSignal(game,COMSIG_MAFIA_SUNDOWN,.proc/internal_affairs) + role_flags |= ROLE_VULNERABLE + +/datum/mafia_role/hos/proc/internal_affairs(datum/mafia_controller/game) + to_chat(body,"You have been killed by Nanotrasen Internal Affairs!") + reveal_role(game, verbose = TRUE) + kill(game,src,FALSE) //you technically kill yourself but that shouldn't matter + + +//just helps read better +#define WARDEN_NOT_LOCKDOWN 0//will NOT kill visitors tonight +#define WARDEN_WILL_LOCKDOWN 1 //will kill visitors tonight + +/datum/mafia_role/warden + name = "Warden" + desc = "You can lockdown during the night once, killing any visitors. WARNING: This kills fellow town members, too!" + + role_type = TOWN_KILLING + role_flags = ROLE_CAN_KILL + revealed_outfit = /datum/outfit/mafia/warden + revealed_icon = "warden" + hud_icon = "hudwarden" + winner_award = /datum/award/achievement/mafia/warden + + actions = list("Lockdown") + var/charges = 1 + var/protection_status = WARDEN_NOT_LOCKDOWN + + +/datum/mafia_role/warden/New(datum/mafia_controller/game) + . = ..() + RegisterSignal(game,COMSIG_MAFIA_SUNDOWN,.proc/night_start) + RegisterSignal(game,COMSIG_MAFIA_NIGHT_END,.proc/night_end) + +/datum/mafia_role/warden/handle_action(datum/mafia_controller/game, action, datum/mafia_role/target) + . = ..() + if(!charges) + to_chat(body,"You've already locked down this game!") + return + if(game.phase == MAFIA_PHASE_NIGHT) + to_chat(body,"You don't have time to lockdown, night has already arrived.") + return + if(protection_status == WARDEN_WILL_LOCKDOWN) + to_chat(body,"You decide to not lockdown tonight.") + else + to_chat(body,"You decide to lockdown, killing any visitors.") + protection_status = !protection_status + +/datum/mafia_role/warden/proc/night_start(datum/mafia_controller/game) + SIGNAL_HANDLER + + if(protection_status == WARDEN_WILL_LOCKDOWN) + to_chat(body,"Any and all visitors are going to eat buckshot tonight.") + RegisterSignal(src,COMSIG_MAFIA_ON_VISIT,.proc/self_defense) + +/datum/mafia_role/warden/proc/night_end(datum/mafia_controller/game) + SIGNAL_HANDLER + + if(protection_status == WARDEN_WILL_LOCKDOWN) + charges-- + UnregisterSignal(src,COMSIG_MAFIA_ON_KILL) + to_chat(body,"You are no longer protected. You have used up your power.") + protection_status = WARDEN_NOT_LOCKDOWN + +/datum/mafia_role/warden/proc/self_defense(datum/source,datum/mafia_controller/game,datum/mafia_role/attacker,lynch) + SIGNAL_HANDLER + + to_chat(body,"You have shot a visitor!") + to_chat(attacker,"You have visited the warden!") + attacker.kill(game, src, lynch = FALSE) + return MAFIA_VISIT_INTERRUPTED + +#undef WARDEN_NOT_LOCKDOWN +#undef WARDEN_WILL_LOCKDOWN + +///MAFIA ROLES/// they're the "anti-town" working to kill off townies to win /datum/mafia_role/mafia name = "Changeling" @@ -444,18 +671,15 @@ var/datum/mafia_role/target = current_investigation current_investigation = null - if(SEND_SIGNAL(src,COMSIG_MAFIA_CAN_PERFORM_ACTION,game,"thoughtfeed",target) & MAFIA_PREVENT_ACTION) - to_chat(body,"You were unable to investigate [target.body.real_name].") + if(!target.can_action(game, src, "thought feeding")) add_note("N[game.turn] - [target.body.real_name] - Unable to investigate") return - if(target) - if(target.detect_immune) - to_chat(body,"[target.body.real_name]'s memories reveal that they are the Assistant.") - add_note("N[game.turn] - [target.body.real_name] - Assistant") - else - to_chat(body,"[target.body.real_name]'s memories reveal that they are the [target.name].") - add_note("N[game.turn] - [target.body.real_name] - [target.name]") - + if((target.role_flags & ROLE_UNDETECTABLE)) + to_chat(body,"[target.body.real_name]'s memories reveal that they are the Assistant.") + add_note("N[game.turn] - [target.body.real_name] - Assistant") + else + to_chat(body,"[target.body.real_name]'s memories reveal that they are the [target.name].") + add_note("N[game.turn] - [target.body.real_name] - [target.name]") ///SOLO ROLES/// they range from anomalous factors to deranged killers that try to win alone. @@ -465,15 +689,14 @@ win_condition = "kill everyone." team = MAFIA_TEAM_SOLO role_type = NEUTRAL_KILL + role_flags = ROLE_CAN_KILL winner_award = /datum/award/achievement/mafia/traitor - - targeted_actions = list("Night Kill") revealed_outfit = /datum/outfit/mafia/traitor - - hud_icon = "hudtraitor" revealed_icon = "traitor" + hud_icon = "hudtraitor" special_theme = "neutral" + targeted_actions = list("Night Kill") var/datum/mafia_role/current_victim /datum/mafia_role/traitor/New(datum/mafia_controller/game) @@ -481,13 +704,13 @@ RegisterSignal(src,COMSIG_MAFIA_ON_KILL,.proc/nightkill_immunity) RegisterSignal(game,COMSIG_MAFIA_NIGHT_KILL_PHASE,.proc/try_to_kill) -/datum/mafia_role/traitor/check_total_victory(alive_town, alive_mafia) //serial killers just want teams dead +/datum/mafia_role/traitor/check_total_victory(alive_town, alive_mafia) //serial killers just want teams dead, they cannot be stopped by killing roles anyways return alive_town + alive_mafia <= 1 /datum/mafia_role/traitor/block_team_victory(alive_town, alive_mafia) //no team can win until they're dead return TRUE //while alive, town AND mafia cannot win (though since mafia know who is who it's pretty easy to win from that point) -/datum/mafia_role/traitor/proc/nightkill_immunity(datum/source,datum/mafia_controller/game,lynch) +/datum/mafia_role/traitor/proc/nightkill_immunity(datum/source,datum/mafia_controller/game,datum/mafia_role/attacker,lynch) SIGNAL_HANDLER if(game.phase == MAFIA_PHASE_NIGHT && !lynch) @@ -506,23 +729,27 @@ current_victim = target to_chat(body,"You will attempt to kill [target.body.real_name] tonight.") -/datum/mafia_role/traitor/proc/try_to_kill(datum/mafia_controller/source) +/datum/mafia_role/traitor/proc/try_to_kill(datum/mafia_controller/game) SIGNAL_HANDLER + if(!current_victim) + return var/datum/mafia_role/target = current_victim current_victim = null - if(SEND_SIGNAL(src,COMSIG_MAFIA_CAN_PERFORM_ACTION,source,"traitor kill",target) & MAFIA_PREVENT_ACTION) + if(!target.can_action(game, src, "flickering")) //flickering a warden return - if(game_status == MAFIA_ALIVE && target && target.game_status == MAFIA_ALIVE) - if(!target.kill(source)) - to_chat(body,"Your attempt at killing [target.body] was prevented!") + if(game_status == MAFIA_ALIVE) + if(!target.kill(game,src,FALSE)) + to_chat(body,"Your attempt at killing [target.body.real_name] was prevented!") + else + to_chat(target.body, "You have been killed by a Traitor!") /datum/mafia_role/nightmare name = "Nightmare" - desc = "You're a solo monster that cannot be detected by detective roles. You can flicker lights of another room each night. You can instead decide to hunt, killing everyone in a flickering room. Kill everyone to win." + desc = "You're a solo monster that cannot be detected by detective roles. You can flicker lights of another room each night, becoming immune to attacks from those roles. You can instead decide to hunt, killing everyone in a flickering room. Kill everyone to win." win_condition = "kill everyone." revealed_outfit = /datum/outfit/mafia/nightmare - detect_immune = TRUE + role_flags = ROLE_UNDETECTABLE | ROLE_CAN_KILL team = MAFIA_TEAM_SOLO role_type = NEUTRAL_KILL special_theme = "neutral" @@ -536,6 +763,7 @@ /datum/mafia_role/nightmare/New(datum/mafia_controller/game) . = ..() + RegisterSignal(src,COMSIG_MAFIA_ON_KILL,.proc/flickering_immunity) RegisterSignal(game,COMSIG_MAFIA_NIGHT_KILL_PHASE,.proc/flicker_or_hunt) /datum/mafia_role/nightmare/check_total_victory(alive_town, alive_mafia) //nightmares just want teams dead @@ -570,16 +798,25 @@ else to_chat(body,"You will hunt everyone in a flickering room down tonight.") -/datum/mafia_role/nightmare/proc/flicker_or_hunt(datum/mafia_controller/source) +/datum/mafia_role/nightmare/proc/flickering_immunity(datum/source,datum/mafia_controller/game,datum/mafia_role/attacker,lynch) + SIGNAL_HANDLER + if(!attacker) + return //no chance man, that's a town lynch + + if(attacker in flickering) + to_chat(body,"You were attacked by someone in a flickering room. You have danced in the shadows, evading them.") + return MAFIA_PREVENT_KILL + +/datum/mafia_role/nightmare/proc/flicker_or_hunt(datum/mafia_controller/game) SIGNAL_HANDLER - if(game_status != MAFIA_ALIVE || !flicker_target) - return - if(SEND_SIGNAL(src,COMSIG_MAFIA_CAN_PERFORM_ACTION,source,"nightmare actions",flicker_target) & MAFIA_PREVENT_ACTION) - to_chat(flicker_target.body, "Your actions were prevented!") + if(!flicker_target) return var/datum/mafia_role/target = flicker_target flicker_target = null + if(!target.can_action(game, src, "flickering")) //flickering a warden + return + if(target != src) //flicker instead of hunt to_chat(target.body, "The lights begin to flicker and dim. You're in danger.") flickering += target @@ -587,8 +824,8 @@ for(var/r in flickering) var/datum/mafia_role/role = r if(role && role.game_status == MAFIA_ALIVE) - to_chat(role.body, "A shadowy monster appears out of the darkness!") - role.kill(source) + to_chat(role.body, "A shadowy figure appears out of the darkness!") + role.kill(game,src,FALSE) flickering -= role //just helps read better @@ -599,7 +836,6 @@ name = "Fugitive" desc = "You're on the run. You can become immune to night kills exactly twice, and you win by surviving to the end of the game with anyone." win_condition = "survive to the end of the game, with anyone" - solo_counts_as_town = TRUE //should not count towards mafia victory, they should have the option to work with town revealed_outfit = /datum/outfit/mafia/fugitive team = MAFIA_TEAM_SOLO role_type = NEUTRAL_DISRUPT @@ -649,7 +885,7 @@ to_chat(body,"You are no longer protected. You have [charges] use[charges == 1 ? "" : "s"] left of your power.") protection_status = FUGITIVE_NOT_PRESERVING -/datum/mafia_role/fugitive/proc/prevent_death(datum/mafia_controller/game) +/datum/mafia_role/fugitive/proc/prevent_death(datum/source,datum/mafia_controller/game,datum/mafia_role/attacker,lynch) SIGNAL_HANDLER to_chat(body,"You were attacked! Luckily, you were ready for this!") @@ -669,8 +905,7 @@ name = "Obsessed" desc = "You're completely lost in your own mind. You win by lynching your obsession before you get killed in this mess. Obsession assigned on the first night!" win_condition = "lynch their obsession." - revealed_outfit = /datum/outfit/mafia/obsessed // /mafia <- outfit must be readded (just make a new mafia outfits file for all of these) - solo_counts_as_town = TRUE //after winning or whatever, can side with whoever. they've already done their objective! + revealed_outfit = /datum/outfit/mafia/obsessed team = MAFIA_TEAM_SOLO role_type = NEUTRAL_DISRUPT special_theme = "neutral" @@ -678,9 +913,6 @@ revealed_icon = "obsessed" winner_award = /datum/award/achievement/mafia/obsessed - - revealed_outfit = /datum/outfit/mafia/obsessed // /mafia <- outfit must be readded (just make a new mafia outfits file for all of these) - solo_counts_as_town = TRUE //after winning or whatever, can side with whoever. they've already done their objective! var/datum/mafia_role/obsession var/lynched_target = FALSE @@ -705,7 +937,7 @@ RegisterSignal(obsession,COMSIG_MAFIA_ON_KILL,.proc/check_victory) UnregisterSignal(game,COMSIG_MAFIA_SUNDOWN) -/datum/mafia_role/obsessed/proc/check_victory(datum/source,datum/mafia_controller/game,lynch) +/datum/mafia_role/obsessed/proc/check_victory(datum/source,datum/mafia_controller/game,datum/mafia_role/attacker,lynch) SIGNAL_HANDLER UnregisterSignal(source,COMSIG_MAFIA_ON_KILL) @@ -716,14 +948,13 @@ game.award_role(winner_award, src) reveal_role(game, FALSE) else - to_chat(body, "You have failed your objective to lynch [obsession.body]!") + to_chat(body, "You have failed your objective to lynch [obsession.body.real_name]!") /datum/mafia_role/clown name = "Clown" desc = "If you are lynched you take down one of your voters (guilty or abstain) with you and win. HONK!" win_condition = "get themselves lynched!" revealed_outfit = /datum/outfit/mafia/clown - solo_counts_as_town = TRUE team = MAFIA_TEAM_SOLO role_type = NEUTRAL_DISRUPT special_theme = "neutral" @@ -735,7 +966,7 @@ . = ..() RegisterSignal(src,COMSIG_MAFIA_ON_KILL,.proc/prank) -/datum/mafia_role/clown/proc/prank(datum/source,datum/mafia_controller/game,lynch) +/datum/mafia_role/clown/proc/prank(datum/source,datum/mafia_controller/game,datum/mafia_role/attacker,lynch) SIGNAL_HANDLER if(lynch) diff --git a/icons/UI_Icons/Achievements/Mafia/assistant.png b/icons/UI_Icons/Achievements/Mafia/assistant.png deleted file mode 100644 index 0cfc93b166f..00000000000 Binary files a/icons/UI_Icons/Achievements/Mafia/assistant.png and /dev/null differ diff --git a/icons/UI_Icons/Achievements/Mafia/changeling.png b/icons/UI_Icons/Achievements/Mafia/changeling.png deleted file mode 100644 index 9e44c902633..00000000000 Binary files a/icons/UI_Icons/Achievements/Mafia/changeling.png and /dev/null differ diff --git a/icons/UI_Icons/Achievements/Mafia/chaplain.png b/icons/UI_Icons/Achievements/Mafia/chaplain.png deleted file mode 100644 index ac482912823..00000000000 Binary files a/icons/UI_Icons/Achievements/Mafia/chaplain.png and /dev/null differ diff --git a/icons/UI_Icons/Achievements/Mafia/clown.png b/icons/UI_Icons/Achievements/Mafia/clown.png deleted file mode 100644 index 4f2d9194715..00000000000 Binary files a/icons/UI_Icons/Achievements/Mafia/clown.png and /dev/null differ diff --git a/icons/UI_Icons/Achievements/Mafia/detective.png b/icons/UI_Icons/Achievements/Mafia/detective.png deleted file mode 100644 index edeba8c402d..00000000000 Binary files a/icons/UI_Icons/Achievements/Mafia/detective.png and /dev/null differ diff --git a/icons/UI_Icons/Achievements/Mafia/fugitive.png b/icons/UI_Icons/Achievements/Mafia/fugitive.png deleted file mode 100644 index 86beb21b1bd..00000000000 Binary files a/icons/UI_Icons/Achievements/Mafia/fugitive.png and /dev/null differ diff --git a/icons/UI_Icons/Achievements/Mafia/hated.png b/icons/UI_Icons/Achievements/Mafia/hated.png index 00ea735200c..560f8798744 100644 Binary files a/icons/UI_Icons/Achievements/Mafia/hated.png and b/icons/UI_Icons/Achievements/Mafia/hated.png differ diff --git a/icons/UI_Icons/Achievements/Mafia/hop.png b/icons/UI_Icons/Achievements/Mafia/hop.png deleted file mode 100644 index f60719974da..00000000000 Binary files a/icons/UI_Icons/Achievements/Mafia/hop.png and /dev/null differ diff --git a/icons/UI_Icons/Achievements/Mafia/lawyer.png b/icons/UI_Icons/Achievements/Mafia/lawyer.png deleted file mode 100644 index 1c9bba20364..00000000000 Binary files a/icons/UI_Icons/Achievements/Mafia/lawyer.png and /dev/null differ diff --git a/icons/UI_Icons/Achievements/Mafia/mafia.png b/icons/UI_Icons/Achievements/Mafia/mafia.png new file mode 100644 index 00000000000..912afb2d94a Binary files /dev/null and b/icons/UI_Icons/Achievements/Mafia/mafia.png differ diff --git a/icons/UI_Icons/Achievements/Mafia/md.png b/icons/UI_Icons/Achievements/Mafia/md.png deleted file mode 100644 index 32bc972a4ae..00000000000 Binary files a/icons/UI_Icons/Achievements/Mafia/md.png and /dev/null differ diff --git a/icons/UI_Icons/Achievements/Mafia/neutral.png b/icons/UI_Icons/Achievements/Mafia/neutral.png new file mode 100644 index 00000000000..fda00445b8e Binary files /dev/null and b/icons/UI_Icons/Achievements/Mafia/neutral.png differ diff --git a/icons/UI_Icons/Achievements/Mafia/nightmare.png b/icons/UI_Icons/Achievements/Mafia/nightmare.png deleted file mode 100644 index 14c50b403a2..00000000000 Binary files a/icons/UI_Icons/Achievements/Mafia/nightmare.png and /dev/null differ diff --git a/icons/UI_Icons/Achievements/Mafia/obsessed.png b/icons/UI_Icons/Achievements/Mafia/obsessed.png deleted file mode 100644 index b92ba5b582f..00000000000 Binary files a/icons/UI_Icons/Achievements/Mafia/obsessed.png and /dev/null differ diff --git a/icons/UI_Icons/Achievements/Mafia/psychologist.png b/icons/UI_Icons/Achievements/Mafia/psychologist.png deleted file mode 100644 index 60171ca723b..00000000000 Binary files a/icons/UI_Icons/Achievements/Mafia/psychologist.png and /dev/null differ diff --git a/icons/UI_Icons/Achievements/Mafia/thoughtfeeder.png b/icons/UI_Icons/Achievements/Mafia/thoughtfeeder.png deleted file mode 100644 index 009bac0d99d..00000000000 Binary files a/icons/UI_Icons/Achievements/Mafia/thoughtfeeder.png and /dev/null differ diff --git a/icons/UI_Icons/Achievements/Mafia/town.png b/icons/UI_Icons/Achievements/Mafia/town.png new file mode 100644 index 00000000000..91ef49f4c8b Binary files /dev/null and b/icons/UI_Icons/Achievements/Mafia/town.png differ diff --git a/icons/UI_Icons/Achievements/Mafia/traitor.png b/icons/UI_Icons/Achievements/Mafia/traitor.png deleted file mode 100644 index 28c8c521917..00000000000 Binary files a/icons/UI_Icons/Achievements/Mafia/traitor.png and /dev/null differ diff --git a/icons/obj/mafia.dmi b/icons/obj/mafia.dmi index c44b80aba11..47d4080cea9 100644 Binary files a/icons/obj/mafia.dmi and b/icons/obj/mafia.dmi differ