diff --git a/code/__HELPERS/files.dm b/code/__HELPERS/files.dm index 27be78c31db..3b9d35243f1 100644 --- a/code/__HELPERS/files.dm +++ b/code/__HELPERS/files.dm @@ -84,7 +84,7 @@ var/static/notch = 0 // its importaint this code can handle md5filepath sleeping instead of hard blocking, if it's converted to use rust_g. var/filename = "tmp/md5asfile.[world.realtime].[world.timeofday].[world.time].[world.tick_usage].[notch]" - notch = WRAP(notch+1, 0, 2^15) + notch = WRAP(notch+1, 0, 2**15) fcopy(file, filename) . = md5filepath(filename) fdel(filename) diff --git a/code/modules/events/ghost_role.dm b/code/modules/events/ghost_role.dm index 620efdc60c4..827371fb040 100644 --- a/code/modules/events/ghost_role.dm +++ b/code/modules/events/ghost_role.dm @@ -25,7 +25,7 @@ if(control && control.occurrences > 0) //Don't refund if it hasn't control.occurrences-- return - var/waittime = 300 * (2^retry) + var/waittime = 300 * (2**retry) message_admins("The event will not spawn a [role_name] until certain \ conditions are met. Waiting [waittime/10]s and then retrying.") addtimer(CALLBACK(src, .proc/try_spawning, 0, ++retry), waittime) diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm index 0fef3b67554..94e2ec11e4a 100644 --- a/code/modules/power/lighting.dm +++ b/code/modules/power/lighting.dm @@ -434,7 +434,7 @@ if(rigged) if(status == LIGHT_OK && trigger) explode() - else if( prob( min(60, (switchcount^2)*0.01) ) ) + else if( prob( min(60, (switchcount**2)*0.01) ) ) if(trigger) burn_out() else