From 19f2df000bf449d3b111dda6cd5ab9dbd13162d7 Mon Sep 17 00:00:00 2001 From: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com> Date: Fri, 25 Mar 2022 19:52:34 -0700 Subject: [PATCH] Fixes the latejoin menu never closing (#65671) Reverts 17c603f1d037f22081d446b9a3f3ae8d41f52e86 Turns out, we had one html menu left. So when tivi removed the proc we used to close them on join, he broke one. Someone make this tgui please, thx. --- code/modules/mob/dead/new_player/new_player.dm | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/code/modules/mob/dead/new_player/new_player.dm b/code/modules/mob/dead/new_player/new_player.dm index 36bcbe6475f..800451e2062 100644 --- a/code/modules/mob/dead/new_player/new_player.dm +++ b/code/modules/mob/dead/new_player/new_player.dm @@ -112,6 +112,7 @@ spawning = TRUE observer.started_as_observer = TRUE + close_spawn_windows() var/obj/effect/landmark/observer_start/O = locate(/obj/effect/landmark/observer_start) in GLOB.landmarks_list to_chat(src, span_notice("Now teleporting.")) if (O) @@ -180,6 +181,7 @@ return FALSE if(SSshuttle.arrivals) + close_spawn_windows() //In case we get held up if(SSshuttle.arrivals.damaged && CONFIG_GET(flag/arrivals_shuttle_require_safe_latejoin)) src << tgui_alert(usr,"The arrivals shuttle is currently malfunctioning! You cannot join.") return FALSE @@ -322,6 +324,7 @@ /// Creates, assigns and returns the new_character to spawn as. Assumes a valid mind.assigned_role exists. /mob/dead/new_player/proc/create_character(atom/destination) spawning = TRUE + close_spawn_windows() mind.active = FALSE //we wish to transfer the key manually var/mob/living/spawning_mob = mind.assigned_role.get_spawn_mob(client, destination) @@ -365,6 +368,9 @@ return 0 +/mob/dead/new_player/proc/close_spawn_windows() + src << browse(null, "window=latechoices") //closes late choices window (Hey numbnuts go make this tgui) + // Used to make sure that a player has a valid job preference setup, used to knock players out of eligibility for anything if their prefs don't make sense. // A "valid job preference setup" in this situation means at least having one job set to low, or not having "return to lobby" enabled // Prevents "antag rolling" by setting antag prefs on, all jobs to never, and "return to lobby if preferences not available"