diff --git a/code/game/objects/explosion.dm b/code/game/objects/explosion.dm index 1a6dbe7e6d9..878c6a705bf 100644 --- a/code/game/objects/explosion.dm +++ b/code/game/objects/explosion.dm @@ -36,7 +36,7 @@ var/explosionid = 1 var/list/cached_exp_block = list() if(adminlog) - message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) in area [epicenter.loc.name] ([epicenter.x],[epicenter.y],[epicenter.z] - JMP)") + message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) in area: [get_area(epicenter)] [ADMIN_COORDJMP(epicenter)]") log_game("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) in area [epicenter.loc.name] ([epicenter.x],[epicenter.y],[epicenter.z])") // Play sounds; we want sounds to be different depending on distance so we will manually do it ourselves.