Remove 2 instances of duplicate argument names (#81757)

## About The Pull Request

I fixed 2 instances of procs having multiple arguments with the same
name. BYOND does not error on these, instead ignoring all but the last.
It's best to remove these for clarity.

## Why It's Good For The Game

N/A

---------

Co-authored-by: san7890 <the@san7890.com>
This commit is contained in:
wixoa
2024-03-01 13:52:49 -07:00
committed by GitHub
co-authored by san7890
parent 79b06e2aa8
commit 1a10197544
3 changed files with 6 additions and 7 deletions
+1 -1
View File
@@ -51,7 +51,7 @@
UnregisterSignal(SSdcs, COMSIG_STARLIGHT_COLOR_CHANGED)
var/list/z_offsets = SSmapping.z_level_to_plane_offset
if(length(lighting_effects) > 1)
for(var/area_zlevel as anything in 1 to get_highest_zlevel())
for(var/area_zlevel in 1 to get_highest_zlevel())
if(z_offsets[area_zlevel])
for(var/turf/T as anything in get_turfs_by_zlevel(area_zlevel))
T.cut_overlay(lighting_effects[z_offsets[T.z] + 1])