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Remove 2 instances of duplicate argument names (#81757)
## About The Pull Request I fixed 2 instances of procs having multiple arguments with the same name. BYOND does not error on these, instead ignoring all but the last. It's best to remove these for clarity. ## Why It's Good For The Game N/A --------- Co-authored-by: san7890 <the@san7890.com>
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@@ -51,7 +51,7 @@
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UnregisterSignal(SSdcs, COMSIG_STARLIGHT_COLOR_CHANGED)
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var/list/z_offsets = SSmapping.z_level_to_plane_offset
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if(length(lighting_effects) > 1)
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for(var/area_zlevel as anything in 1 to get_highest_zlevel())
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for(var/area_zlevel in 1 to get_highest_zlevel())
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if(z_offsets[area_zlevel])
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for(var/turf/T as anything in get_turfs_by_zlevel(area_zlevel))
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T.cut_overlay(lighting_effects[z_offsets[T.z] + 1])
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