diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm index 11985d08dbb..b396e364f91 100644 --- a/code/game/objects/items/stacks/sheets/sheet_types.dm +++ b/code/game/objects/items/stacks/sheets/sheet_types.dm @@ -147,8 +147,8 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \ new/datum/stack_recipe("bomb assembly", /obj/machinery/syndicatebomb/empty, 10, time = 50), \ null, \ new /datum/stack_recipe_list("airlock assemblies", list( \ - new/datum/stack_recipe("high security airlock assembly", /obj/structure/door_assembly/door_assembly_highsecurity, 6, time = 50, one_per_turf = 1, on_floor = 1), \ - new/datum/stack_recipe("vault door assembly", /obj/structure/door_assembly/door_assembly_vault, 8, time = 50, one_per_turf = 1, on_floor = 1), \ + new/datum/stack_recipe("high security airlock assembly", /obj/structure/door_assembly/door_assembly_highsecurity, 4, time = 50, one_per_turf = 1, on_floor = 1), \ + new/datum/stack_recipe("vault door assembly", /obj/structure/door_assembly/door_assembly_vault, 6, time = 50, one_per_turf = 1, on_floor = 1), \ )), \ )) diff --git a/code/game/objects/structures/door_assembly.dm b/code/game/objects/structures/door_assembly.dm index e50b4d91f9f..72f96482b69 100644 --- a/code/game/objects/structures/door_assembly.dm +++ b/code/game/objects/structures/door_assembly.dm @@ -241,6 +241,7 @@ //door.req_access = req_access door.electronics = electronics door.heat_proof = heat_proof_finished + door.security_level = 0 if(electronics.one_access) door.req_one_access = electronics.accesses else diff --git a/code/game/objects/structures/door_assembly_types.dm b/code/game/objects/structures/door_assembly_types.dm index 28d74422fc9..fe9c4e7bbce 100644 --- a/code/game/objects/structures/door_assembly_types.dm +++ b/code/game/objects/structures/door_assembly_types.dm @@ -114,7 +114,7 @@ airlock_type = /obj/machinery/door/airlock/highsecurity noglass = TRUE material_type = /obj/item/stack/sheet/plasteel - material_amt = 6 + material_amt = 4 /obj/structure/door_assembly/door_assembly_vault name = "vault door assembly" @@ -124,7 +124,7 @@ airlock_type = /obj/machinery/door/airlock/vault noglass = TRUE material_type = /obj/item/stack/sheet/plasteel - material_amt = 8 + material_amt = 6 /obj/structure/door_assembly/door_assembly_shuttle name = "shuttle airlock assembly"