[MIRROR] Fixes runtimes from firing projectiles, adds unit test for firing guns (#3828)

* Fixes runtimes from firing projectiles, adds unit test for firing guns (#57345)

* Fixes runtimes from firing projectiles, adds unit test for firing guns

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
This commit is contained in:
SkyratBot
2021-03-04 01:02:50 +00:00
committed by GitHub
co-authored by Ryll Ryll
parent 4753f43db3
commit 1a7cb09623
9 changed files with 43 additions and 8 deletions
+24
View File
@@ -3,3 +3,27 @@
var/obj/projectile/projectile = path
if(initial(projectile.movement_type) & PHASING)
Fail("[path] has default movement type PHASING. Piercing projectiles should be done using the projectile piercing system, not movement_types!")
/datum/unit_test/gun_go_bang/Run()
// test is for a ballistic gun that starts loaded + chambered
var/obj/item/gun/test_gun = allocate(/obj/item/gun/ballistic/automatic/pistol)
var/mob/living/carbon/human/victim = allocate(/mob/living/carbon/human)
var/mob/living/carbon/human/gunner = allocate(/mob/living/carbon/human)
ADD_TRAIT(victim, TRAIT_RESISTLOWPRESSURE, INNATE_TRAIT) // so pressure damage doesn't throw off our damage check
var/obj/item/ammo_casing/loaded_casing = test_gun.chambered
TEST_ASSERT(loaded_casing, "Gun started without round chambered, should be loaded")
var/obj/projectile/loaded_bullet = loaded_casing.loaded_projectile
TEST_ASSERT(loaded_bullet, "Ammo casing has no loaded bullet")
gunner.put_in_hands(test_gun, forced=TRUE)
gunner.set_combat_mode(FALSE) // just to make sure we know we're not trying to pistol-whip them
var/expected_damage = loaded_bullet.damage
loaded_bullet.def_zone = BODY_ZONE_CHEST
var/did_we_shoot = test_gun.afterattack(victim, gunner)
TEST_ASSERT(did_we_shoot, "Gun does not appeared to have successfully fired.")
TEST_ASSERT_EQUAL(victim.getBruteLoss(), expected_damage, "Victim took incorrect amount of damage, expected [expected_damage], got [victim.getBruteLoss()].")
var/obj/item/bodypart/expected_part = victim.get_bodypart(BODY_ZONE_CHEST)
TEST_ASSERT_EQUAL(expected_part.brute_dam, expected_damage, "Intended bodypart took incorrect amount of damage, either it hit another bodypart or armor was incorrectly applied. Expected [expected_damage], got [expected_part.brute_dam].")