From 1a96071d00a1885468c564f5e04c33cd2616d26c Mon Sep 17 00:00:00 2001 From: TiviPlus <57223640+TiviPlus@users.noreply.github.com> Date: Sat, 9 Apr 2022 06:10:12 +0200 Subject: [PATCH] Fix being unable to reload nukie missiles (#65966) Co-authored-by: TiviPlus <572233640+TiviPlus@users.noreply.com> --- code/modules/vehicles/mecha/equipment/weapons/mecha_ammo.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/vehicles/mecha/equipment/weapons/mecha_ammo.dm b/code/modules/vehicles/mecha/equipment/weapons/mecha_ammo.dm index c7a6d580c65..89a3def7754 100644 --- a/code/modules/vehicles/mecha/equipment/weapons/mecha_ammo.dm +++ b/code/modules/vehicles/mecha/equipment/weapons/mecha_ammo.dm @@ -72,11 +72,11 @@ /obj/item/mecha_ammo/missiles_he name = "anti-armor missiles" desc = "A box of large missiles, ready for loading into an SRM-8 exosuit missile rack." - icon_state = MECHA_AMMO_MISSILE_AP + icon_state = "missile_he" rounds = 8 direct_load = TRUE load_audio = 'sound/weapons/gun/general/mag_bullet_insert.ogg' - ammo_type = "missiles_he" + ammo_type = MECHA_AMMO_MISSILE_AP /obj/item/mecha_ammo/flashbang