Merge pull request #562 from Ikarrus/hudicons

Updated Hud Icons with department colors
This commit is contained in:
Cael Aislinn
2013-05-31 23:42:26 -07:00
6 changed files with 34 additions and 25 deletions
+9 -10
View File
@@ -858,7 +858,7 @@ var/global/list/g_fancy_list_of_safe_types = null
W.name = "[M.real_name]'s ID Card"
W.icon_state = "centcom"
W.access = get_all_accesses()//They get full station access.
W.access += list(access_cent_general, access_cent_specops, access_cent_living, access_cent_storage)//Let's add their alloted CentCom access.
W.access += get_centcom_access("Death Commando")//Let's add their alloted CentCom access.
W.assignment = "Death Commando"
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
@@ -870,7 +870,7 @@ var/global/list/g_fancy_list_of_safe_types = null
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/hop(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_com(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_belt)
M.equip_to_slot_or_del(new /obj/item/weapon/pen(M), slot_l_store)
@@ -887,8 +887,7 @@ var/global/list/g_fancy_list_of_safe_types = null
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card (CentCom Official)"
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += list("VIP Guest","Custodian","Thunderdome Overseer","Intel Officer","Medical Officer","Death Commando","Research Officer")
W.access = get_centcom_access("CentCom Official")
W.assignment = "CentCom Official"
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
@@ -898,7 +897,7 @@ var/global/list/g_fancy_list_of_safe_types = null
M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/bulletproof(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_cent(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/eyepatch(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/cohiba(M), slot_wear_mask)
M.equip_to_slot_or_del(new /obj/item/clothing/head/centhat(M), slot_head)
@@ -910,7 +909,7 @@ var/global/list/g_fancy_list_of_safe_types = null
W.name = "[M.real_name]'s ID Card (CentCom Commander)"
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.access += get_centcom_access("CentCom Commander")
W.assignment = "CentCom Commander"
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
@@ -920,7 +919,7 @@ var/global/list/g_fancy_list_of_safe_types = null
M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/swat/officer(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat/combat(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_cent(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/eyepatch(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/havana(M), slot_wear_mask)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head)
@@ -932,7 +931,7 @@ var/global/list/g_fancy_list_of_safe_types = null
W.name = "[M.real_name]'s ID Card (Special Ops Officer)"
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.access += get_centcom_access("Special Ops Officer")
W.assignment = "Special Ops Officer"
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
@@ -976,7 +975,7 @@ var/global/list/g_fancy_list_of_safe_types = null
M.equip_to_slot_or_del(new /obj/item/clothing/head/hgpiratecap(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat/combat(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_cent(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/eyepatch(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/hgpirate(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
@@ -986,7 +985,7 @@ var/global/list/g_fancy_list_of_safe_types = null
W.name = "[M.real_name]'s ID Card (Admiral)"
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.access += get_centcom_access("Admiral")
W.assignment = "Admiral"
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)