From 1af1723f09400966e17c31cc895067849afbc0cd Mon Sep 17 00:00:00 2001 From: Leland Kemble <70413276+lelandkemble@users.noreply.github.com> Date: Tue, 23 Jun 2026 10:44:53 -0400 Subject: [PATCH] Fixes runtime when dropping an IED (#96621) ## About The Pull Request arguments are important for functioning procs ## Why It's Good For The Game image the hell was this guy doing to drop an ied 42 times in one round ## Changelog :cl: fix: fixed a runtime when dropping an IED /:cl: --- code/game/objects/items/grenades/ghettobomb.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/objects/items/grenades/ghettobomb.dm b/code/game/objects/items/grenades/ghettobomb.dm index 5dbf5052168..ac1c444cbd5 100644 --- a/code/game/objects/items/grenades/ghettobomb.dm +++ b/code/game/objects/items/grenades/ghettobomb.dm @@ -75,10 +75,10 @@ if(activator) activator.holder_movement() -/obj/item/grenade/iedcasing/dropped() +/obj/item/grenade/iedcasing/dropped(mob/user, silent) . = ..() if(activator) - activator.dropped() + activator.dropped(user, silent) /obj/item/grenade/iedcasing/proc/process_activation(obj/item/assembly) detonate()