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Multi-Z Support for Lazy Templates | Cleans up some turf flag misuse (#77786)
## About The Pull Request Adds multi-z support for lazy templates Also fixes some improper use and placement for turf flags ## Why It's Good For The Game Shadow needs/wants this for bit runner maps. Turf flags are also why lava has been generating in places it shouldnt. (inside of ruins) ## Changelog 🆑 fix: Lava can no longer occasionally generate inside of previously loaded templates and breach and/or destroy shit /🆑 --------- Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com> Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
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co-authored by
Jeremiah
LemonInTheDark
parent
a67404f5dc
commit
1b96345e44
@@ -1023,7 +1023,7 @@ GLOBAL_PROTECT(admin_verbs_poll)
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if(!isobserver(usr))
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admin_ghost()
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usr.forceMove(coords2turf(reservation.bottom_left_coords))
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usr.forceMove(reservation.bottom_left_turfs[1])
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message_admins("[key_name_admin(usr)] has loaded lazy template '[choice]'")
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to_chat(usr, span_boldnicegreen("Template loaded, you have been moved to the bottom left of the reservation."))
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