Dunking handle_atom_del() in the trash bin. (#77339)

Whatever you do, if it warrants the use of something like
`handle_atom_del`, chances are `Exited` can do it better, as most of
these cases involve movables that shouldn't be moved out of their loc
(`Destroy` forcefully moves movables to nullspace) without calling
specific procs, and for the remaining few, `handle_atom_del` doesn't
even cover the eventuality of a movable being deleted outside the source
atom, so it's quite garbage.

Beside, I feel confident in saying `handle_atom_del()` is older than the
DCS, an echo on the workarounds done at the time.
This commit is contained in:
Ghom
2023-08-18 11:02:22 +00:00
committed by GitHub
parent 208369e323
commit 1be27a4ffe
68 changed files with 341 additions and 447 deletions
@@ -74,11 +74,6 @@
if(!QDELING(src))
qdel(src) //we're now a poster, huzzah!
/obj/item/poster/handle_atom_del(atom/deleting_atom)
if(deleting_atom == poster_structure)
poster_structure.moveToNullspace() //get it the fuck out of us since atom/destroy qdels contents and it'll cause a qdel loop
return ..()
/obj/item/poster/Destroy(force)
QDEL_NULL(poster_structure)
return ..()