From 1c4e0f832af3e70902ce5d070a1c044173de8db3 Mon Sep 17 00:00:00 2001 From: Tofa01 Date: Mon, 27 Feb 2017 08:31:55 +1100 Subject: [PATCH] Fixes ID Access For Player Sleepers & Fixes Space Bar Access To Kitchen Freezer (#24430) * Fixes space bartender not able to access kitchen freezer * Fixes id_access on awaymission sleepers --- _maps/RandomRuins/SpaceRuins/spacebar.dmm | 4 +++- code/modules/awaymissions/corpse.dm | 8 ++++---- 2 files changed, 7 insertions(+), 5 deletions(-) diff --git a/_maps/RandomRuins/SpaceRuins/spacebar.dmm b/_maps/RandomRuins/SpaceRuins/spacebar.dmm index 5b78a2965fe..a7e927670e8 100644 --- a/_maps/RandomRuins/SpaceRuins/spacebar.dmm +++ b/_maps/RandomRuins/SpaceRuins/spacebar.dmm @@ -147,7 +147,9 @@ /turf/closed/wall, /area/ruin/powered/spacebar/bar) "aG" = ( -/obj/structure/closet/secure_closet/freezer/kitchen, +/obj/structure/closet/secure_closet/freezer/kitchen{ + req_access = null + }, /turf/open/floor/wood, /area/ruin/powered/spacebar/bar) "aH" = ( diff --git a/code/modules/awaymissions/corpse.dm b/code/modules/awaymissions/corpse.dm index 0bcde7f8a33..a70e280af4e 100644 --- a/code/modules/awaymissions/corpse.dm +++ b/code/modules/awaymissions/corpse.dm @@ -349,7 +349,7 @@ glasses = /obj/item/clothing/glasses/sunglasses/reagent has_id = 1 id_job = "Bartender" - id_access = "Bartender" + id_access_list = list(access_bar) /obj/effect/mob_spawn/human/bartender/alive death = FALSE @@ -386,7 +386,7 @@ glasses = /obj/item/clothing/glasses/sunglasses has_id = 1 id_job = "Bridge Officer" - id_access = "Captain" + id_access_list = list(access_cent_captain) /obj/effect/mob_spawn/human/commander name = "Commander" @@ -401,7 +401,7 @@ pocket1 = /obj/item/weapon/lighter has_id = 1 id_job = "Commander" - id_access = "Captain" + id_access_list = list(access_cent_captain) /obj/effect/mob_spawn/human/nanotrasensoldier name = "Nanotrasen Private Security Officer" @@ -414,7 +414,7 @@ back = /obj/item/weapon/storage/backpack/security has_id = 1 id_job = "Private Security Force" - id_access = "Security Officer" + id_access_list = list(access_cent_specops) /obj/effect/mob_spawn/human/commander/alive death = FALSE