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Raptor Rework - Ranching and Companionship (#93564)
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@@ -211,6 +211,10 @@
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foodtypes = RAW | MEAT | BUGS
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blood_decal_type = /obj/effect/decal/cleanable/insectguts
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/obj/item/food/meat/slab/bugmeat/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/raptor_food, health_modifier = 2, color_chances = string_list(list(/datum/raptor_color/green = 2)))
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/obj/item/food/meat/slab/mouse
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name = "mouse meat"
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desc = "A slab of mouse meat. Best not eat it raw."
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@@ -337,6 +341,10 @@
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tastes = list("meat" = 1)
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foodtypes = RAW | MEAT | TOXIC
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/obj/item/food/meat/slab/goliath/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/raptor_food, attack_modifier = 0.5, speed_modifier = -0.05, color_chances = string_list(list(/datum/raptor_color/red = 5)))
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/obj/item/food/meat/slab/goliath/burn()
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visible_message(span_notice("[src] finishes cooking!"))
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new /obj/item/food/meat/steak/goliath(loc)
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@@ -569,6 +577,10 @@
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trash_type = null
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tastes = list("meat" = 1, "rock" = 1)
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/obj/item/food/meat/steak/goliath/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/raptor_food, attack_modifier = 1, speed_modifier = -0.075, color_chances = string_list(list(/datum/raptor_color/red = 7)))
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/obj/item/food/meat/steak/gondola
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name = "gondola steak"
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tastes = list("meat" = 1, "tranquility" = 1)
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@@ -28,6 +28,7 @@
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. = ..()
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pixel_x = rand(-5, 5)
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pixel_y = rand(-5, 5)
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AddElement(/datum/element/raptor_food, ability_modifier = 0.05, attack_modifier = 0.5, color_chances = string_list(list(/datum/raptor_color/black = 1)))
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/obj/item/stack/ore/bluespace_crystal/get_part_rating()
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return 1
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