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Raptor Rework - Ranching and Companionship (#93564)
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@@ -230,6 +230,10 @@
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wine_power = 50
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foodtypes = FRUIT
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/obj/item/food/grown/ash_flora/cactus_fruit/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/raptor_food, growth_modifier = 0.1, ability_modifier = -0.05)
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/obj/item/food/grown/ash_flora/seraka
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name = "seraka cap"
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desc = "Small, deeply flavourful mushrooms originally native to Tizira."
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@@ -237,6 +241,10 @@
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seed = /obj/item/seeds/lavaland/seraka
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wine_power = 40
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/obj/item/food/grown/ash_flora/seraka/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/raptor_food, ability_modifier = 0.1)
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/obj/item/food/grown/ash_flora/fireblossom
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name = "fire blossom"
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desc = "A flower from a fire blossom."
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@@ -245,7 +253,12 @@
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seed = /obj/item/seeds/lavaland/fireblossom
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wine_power = 40
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//SEEDS
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/obj/item/food/grown/ash_flora/fireblossom/Initialize(mapload)
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. = ..()
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// Fire flowers make fireproof raptors
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AddElement(/datum/element/raptor_food, color_chances = string_list(list(/datum/raptor_color/blue = 5)))
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// SEEDS
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/obj/item/seeds/lavaland
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name = "lavaland seeds"
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@@ -215,6 +215,10 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
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scan_state = "rock_diamond"
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merge_type = /obj/item/stack/ore/diamond
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/obj/item/stack/ore/diamond/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/raptor_food, speed_modifier = 0.05, health_modifier = -1, color_chances = string_list(list(/datum/raptor_color/yellow = 3)))
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/obj/item/stack/ore/diamond/five
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amount = 5
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