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Adds 3-second cooldown to alien hunter pounce; only triggers if successful
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@@ -50,10 +50,15 @@
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//Hunter verbs
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/mob/living/carbon/alien/humanoid/hunter/proc/toggle_leap()
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/mob/living/carbon/alien/humanoid/hunter/proc/toggle_leap(var/message = 1)
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leap_on_click = !leap_on_click
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leap_icon.icon_state = "leap_[leap_on_click ? "on":"off"]"
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src << "<span class='noticealien'>You will now [leap_on_click ? "leap at":"slash at"] enemies!</span>"
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if(message)
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src << "<span class='noticealien'>You will now [leap_on_click ? "leap at":"slash at"] enemies!</span>"
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else
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return
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/mob/living/carbon/alien/humanoid/hunter/ClickOn(var/atom/A, var/params)
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face_atom(A)
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@@ -66,6 +71,10 @@
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#define MAX_ALIEN_LEAP_DIST 7
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/mob/living/carbon/alien/humanoid/hunter/proc/leap_at(var/atom/A)
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if(pounce_cooldown)
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src << "<span class='alertalien'>You are too fatigued to pounce right now!</span>"
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return
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if(leaping) //Leap while you leap, so you can leap while you leap
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return
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@@ -76,13 +85,14 @@
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if(lying)
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return
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leaping = 1
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update_icons()
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throw_at(A,MAX_ALIEN_LEAP_DIST,1)
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leaping = 0
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update_icons()
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else //Maybe uses plasma in the future, although that wouldn't make any sense...
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leaping = 1
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update_icons()
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throw_at(A,MAX_ALIEN_LEAP_DIST,1)
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leaping = 0
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update_icons()
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/mob/living/carbon/alien/humanoid/throw_impact(A)
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/mob/living/carbon/alien/humanoid/hunter/throw_impact(A)
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var/msg = ""
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if(A)
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@@ -92,6 +102,11 @@
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L.Weaken(5)
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sleep(2)//Runtime prevention (infinite bump() calls on hulks)
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step_towards(src,L)
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toggle_leap(0)
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pounce_cooldown = !pounce_cooldown
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spawn(pounce_cooldown_time) //3s by default
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pounce_cooldown = !pounce_cooldown
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else
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msg = "<span class ='alertalien'>[src] smashes into [A]!</span>"
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weakened = 2
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@@ -5,6 +5,8 @@
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var/obj/item/l_store = null
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var/caste = ""
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var/leap_on_click = 0
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var/pounce_cooldown = 0
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var/pounce_cooldown_time = 30
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update_icon = 1
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//This is fine right now, if we're adding organ specific damage this needs to be updated
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