diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm index fd7b04a0d74..d7f1c6d04ab 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm @@ -53,17 +53,14 @@ layer = 6 dir = SOUTH pixel_z = 500 - anchored = 1 /obj/effect/overlay/temp/target icon = 'icons/mob/actions.dmi' icon_state = "sniper_zoom" layer = MOB_LAYER - 0.1 - anchored = 1 luminosity = 2 /obj/effect/temp/dragon_swoop - mouse_opacity = 0 name = "certain death" desc = "Don't just stand there, move!" icon = 'icons/effects/96x96.dmi' @@ -73,6 +70,7 @@ pixel_x = -32 pixel_y = -32 color = "#FF0000" + /obj/effect/overlay/temp/target/ex_act() return @@ -331,15 +329,11 @@ /obj/structure/closet/crate/necropolis/dragon/New() ..() - var/loot = rand(1,4) + var/loot = rand(1,3) switch(loot) if(1) - for(var/i in 1 to 10) - new /obj/item/weapon/ore/diamond(src) - new /obj/item/weapon/ore/gold(src) - if(2) new /obj/item/weapon/melee/ghost_sword(src) - if(3) + if(2) new /obj/item/weapon/dragons_blood(src) - if(4) + if(3) new /obj/item/weapon/lava_staff(src)