diff --git a/code/game/objects/structures/door_assembly.dm b/code/game/objects/structures/door_assembly.dm index 9574134c749..fe79a3bae90 100644 --- a/code/game/objects/structures/door_assembly.dm +++ b/code/game/objects/structures/door_assembly.dm @@ -15,7 +15,7 @@ obj/structure/door_assembly var/airlock_type = /obj/machinery/door/airlock //the type path of the airlock once completed var/glass_type = /obj/machinery/door/airlock/glass var/created_name = null - var/heat_proof_finished = 0 //will the airlock be heat proof when finished + var/heat_proof_finished = 0 //whether to heat-proof the finished airlock obj/structure/door_assembly/New() base_icon_state = copytext(icon_state,1,lentext(icon_state)) @@ -450,6 +450,8 @@ obj/structure/door_assembly/New() return user << " You disassemble the airlock assembly." new /obj/item/stack/sheet/metal(get_turf(src), 4) + if(heat_proof_finished) + new /obj/item/stack/sheet/plasteel(get_turf(src)) if (mineral) if (mineral == "glass") new /obj/item/stack/sheet/rglass(get_turf(src))