mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-23 13:10:02 +01:00
Refactor special_step_sounds out of existence, Human steps now depend on leg type, Digitigrade legs use claw footstep sfx (#87006)
## About The Pull Request 1. Deletes `special_step_sounds`. Unused anyways. 2. Human footstep type is now determined by its legs. - This means a human with two different legs, with two different footstep types, now alternate between footstep type every other step. 3. Digitigrade legs now use claw footstep sfx ## Why It's Good For The Game Less random species vars, more dynamic human code, and a little bit more immersion ## Changelog 🆑 Melbert refactor: Refactored footsteps for humans. Human footstep sound effects are now determined by your leg type. Report any oddities. qol: Digitigrade legs now play claw footstep SFX. "plat plat" is dead, long live "tap tap". /🆑
This commit is contained in:
@@ -50,3 +50,6 @@
|
||||
|
||||
/// Ensures only whitelisted planes can have TOPDOWN_LAYERing, and vis versa
|
||||
/datum/unit_test/focus_only/topdown_filtering
|
||||
|
||||
/// Catches any invalid footstep types set for humans
|
||||
/datum/unit_test/focus_only/humanstep_validity
|
||||
|
||||
Reference in New Issue
Block a user