diff --git a/code/game/gamemodes/objective_items.dm b/code/game/gamemodes/objective_items.dm index df00f0bd779..b2c96c0aa91 100644 --- a/code/game/gamemodes/objective_items.dm +++ b/code/game/gamemodes/objective_items.dm @@ -17,12 +17,6 @@ datum/objective_item/steal/caplaser difficulty = 5 excludefromjob = list("Captain") -datum/objective_item/steal/hospistol - name = "the head of security's stun pistol" - targetitem = /obj/item/weapon/gun/energy/hospistol - difficulty = 6 - excludefromjob = list("Head of Security") - datum/objective_item/steal/handtele name = "a hand teleporter" targetitem = /obj/item/weapon/hand_tele diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index 81b6e80f16a..f353cc8d27c 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -50,10 +50,10 @@ new /obj/item/weapon/storage/box/ids(src) new /obj/item/device/megaphone/command(src) new /obj/item/clothing/suit/armor/vest(src) - new /obj/item/weapon/gun/energy/gun(src) new /obj/item/device/flash/handheld(src) new /obj/item/clothing/glasses/sunglasses(src) new /obj/item/weapon/mining_voucher(src) + new /obj/item/weapon/gun/energy/gun(src) return @@ -86,7 +86,7 @@ new /obj/item/clothing/mask/gas/sechailer/swat(src) new /obj/item/weapon/shield/riot/tele(src) new /obj/item/weapon/melee/baton/loaded(src) - new /obj/item/weapon/gun/energy/hospistol(src) + new /obj/item/weapon/gun/energy/gun/advtaser(src) new /obj/item/weapon/storage/belt/security/full(src) return @@ -117,8 +117,8 @@ new /obj/item/tapeproj/security(src) new /obj/item/weapon/reagent_containers/spray/pepper(src) new /obj/item/weapon/melee/baton/loaded(src) - new /obj/item/weapon/gun/energy/gun/advtaser(src) new /obj/item/weapon/storage/belt/security/full(src) + new /obj/item/weapon/gun/energy/gun/advtaser(src) return diff --git a/code/modules/projectiles/ammunition/energy.dm b/code/modules/projectiles/ammunition/energy.dm index b389b18034f..902a3b81715 100644 --- a/code/modules/projectiles/ammunition/energy.dm +++ b/code/modules/projectiles/ammunition/energy.dm @@ -61,7 +61,6 @@ /obj/item/ammo_casing/energy/electrode/gun fire_sound = 'sound/weapons/gunshot.ogg' e_cost = 100 - delay = 0 /obj/item/ammo_casing/energy/ion projectile_type = /obj/item/projectile/ion @@ -117,10 +116,6 @@ e_cost = 50 fire_sound = "sound/weapons/taser2.ogg" -/obj/item/ammo_casing/energy/disabler/gun - e_cost = 40 - fire_sound = 'sound/weapons/gunshot.ogg' - /obj/item/ammo_casing/energy/wormhole projectile_type = /obj/item/projectile/beam/wormhole e_cost = 0 diff --git a/code/modules/projectiles/guns/energy/nuclear.dm b/code/modules/projectiles/guns/energy/nuclear.dm index ada98ef6ec2..cb4b69fe95c 100644 --- a/code/modules/projectiles/guns/energy/nuclear.dm +++ b/code/modules/projectiles/guns/energy/nuclear.dm @@ -20,7 +20,6 @@ var/lightfail = 0 var/charge_tick = 0 modifystate = 0 - ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser) can_flashlight = 0 pin = null diff --git a/code/modules/projectiles/guns/energy/stun.dm b/code/modules/projectiles/guns/energy/stun.dm index 879a421cb09..413dff9ad14 100644 --- a/code/modules/projectiles/guns/energy/stun.dm +++ b/code/modules/projectiles/guns/energy/stun.dm @@ -6,19 +6,11 @@ item_state = null //so the human update icon uses the icon_state instead. ammo_type = list(/obj/item/ammo_casing/energy/electrode) -/obj/item/weapon/gun/energy/hospistol - name = "stun pistol" - desc = "A high-tech handgun that fires reusable stun cartridges in an internal magazine. The prize of the Head of Security." - icon_state = "hospistol" - ammo_type = list(/obj/item/ammo_casing/energy/electrode/gun) - can_flashlight = 0 - pin = /obj/item/device/firing_pin/implant/loyalty - /obj/item/weapon/gun/energy/stunrevolver name = "stun revolver" - desc = "A high-tech revolver that fires internal, reusable disabler cartridges in a revolving cylinder. The cartridges can be recharged using conventional rechargers." + desc = "A high-tech revolver that fires internal, reusable taser cartridges in a revolving cylinder. The cartridges can be recharged using conventional rechargers." icon_state = "stunrevolver" - ammo_type = list(/obj/item/ammo_casing/energy/disabler/gun) + ammo_type = list(/obj/item/ammo_casing/energy/electrode/gun) can_flashlight = 0 pin = null diff --git a/code/modules/research/designs/weapon_designs.dm b/code/modules/research/designs/weapon_designs.dm index 1035f081e09..62aca6fca2a 100644 --- a/code/modules/research/designs/weapon_designs.dm +++ b/code/modules/research/designs/weapon_designs.dm @@ -24,7 +24,7 @@ /datum/design/stunrevolver name = "Stun Revolver" - desc = "A high-tech revolver that fires internal, reusable disabler cartridges in a revolving cylinder. The cartridges can be recharged using conventional rechargers." + desc = "A high-tech revolver that fires internal, reusable taser cartridges in a revolving cylinder. The cartridges can be recharged using conventional rechargers." id = "stunrevolver" req_tech = list("combat" = 3, "materials" = 3, "powerstorage" = 2) build_type = PROTOLATHE diff --git a/icons/obj/guns/energy.dmi b/icons/obj/guns/energy.dmi index 839f4471beb..cfd8d30c0d9 100644 Binary files a/icons/obj/guns/energy.dmi and b/icons/obj/guns/energy.dmi differ