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Merge pull request #20763 from TechnoAlchemisto/Alchemy_pt_1
Adds plants to lavaland
This commit is contained in:
@@ -257,6 +257,17 @@
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volume = 30
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spillable = 1
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///Lavaland bowls and bottles///
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/obj/item/reagent_containers/food/drinks/mushroom_bowl
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name = "mushroom bowl"
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desc = "A bowl made out of mushrooms. Not food, though it might have contained some at some point."
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icon = 'icons/obj/lavaland/ash_flora.dmi'
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icon_state = "mushroom_bowl"
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w_class = 2
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resistance_flags = 0
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//////////////////////////soda_cans//
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//These are in their own group to be used as IED's in /obj/item/weapon/grenade/ghettobomb.dm
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@@ -329,3 +340,5 @@
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desc = "A delicious mixture of 42 different flavors."
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icon_state = "dr_gibb"
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list_reagents = list("dr_gibb" = 30)
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@@ -329,4 +329,6 @@
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block_chance = 50
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armour_penetration = 75
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attack_verb = list("slapped", "slathered")
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w_class = 4
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w_class = 4
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@@ -8,7 +8,7 @@
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var/harvested_name = "shortened mushrooms"
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var/harvested_desc = "Some quickly regrowing mushrooms, formerly known to be quite large."
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var/needs_sharp_harvest = TRUE
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var/harvest = /obj/item/ash_flora/shavings
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var/harvest = /obj/item/weapon/reagent_containers/food/snacks/ash_flora/shavings
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var/harvest_amount_low = 1
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var/harvest_amount_high = 3
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var/harvest_time = 60
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@@ -77,7 +77,7 @@
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desc = "A number of mushrooms, each of which surrounds a greenish sporangium with a number of leaf-like structures."
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harvested_name = "leafless mushrooms"
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harvested_desc = "A bunch of formerly-leafed mushrooms, with their sporangiums exposed. Scandalous?"
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harvest = /obj/item/ash_flora/mushroom_leaf
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harvest = /obj/item/weapon/reagent_containers/food/snacks/ash_flora/mushroom_leaf
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needs_sharp_harvest = FALSE
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harvest_amount_high = 4
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harvest_time = 20
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@@ -93,7 +93,7 @@
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desc = "Several mushrooms, the larger of which have a ring of conks at the midpoint of their stems."
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harvested_name = "small mushrooms"
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harvested_desc = "Several small mushrooms near the stumps of what likely were larger mushrooms."
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harvest = /obj/item/ash_flora/mushroom_cap
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harvest = /obj/item/weapon/reagent_containers/food/snacks/ash_flora/mushroom_cap
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harvest_amount_high = 4
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harvest_time = 50
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harvest_message_low = "You slice the cap off of a mushroom."
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@@ -105,10 +105,11 @@
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/obj/structure/flora/ash/stem_shroom
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icon_state = "t_mushroom"
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name = "numerous mushrooms"
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desc = "A large number of mushrooms, some of which have long, fleshy stems."
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desc = "A large number of mushrooms, some of which have long, fleshy stems. They're radiating light!"
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luminosity = 1
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harvested_name = "tiny mushrooms"
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harvested_desc = "A few tiny mushrooms around larger stumps. You can already see them growing back."
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harvest = /obj/item/ash_flora/mushroom_stem
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harvest = /obj/item/weapon/reagent_containers/food/snacks/ash_flora/mushroom_stem
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harvest_amount_high = 4
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harvest_time = 40
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harvest_message_low = "You pick and slice the cap off of a mushroom, leaving the stem."
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@@ -123,7 +124,7 @@
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desc = "Several prickly cacti, brimming with ripe fruit and covered in a thin layer of ash."
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harvested_name = "cacti"
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harvested_desc = "A bunch of prickly cacti. You can see fruits slowly growing beneath the covering of ash."
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harvest = /obj/item/ash_flora/cactus_fruit
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harvest = /obj/item/weapon/reagent_containers/food/snacks/ash_flora/cactus_fruit
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needs_sharp_harvest = FALSE
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harvest_amount_high = 2
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harvest_time = 10
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@@ -146,94 +147,71 @@
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H.visible_message("<span class='danger'>[H] steps on a cactus!</span>", \
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"<span class='userdanger'>You step on a cactus!</span>")
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/obj/item/ash_flora
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/obj/item/weapon/reagent_containers/food/snacks/ash_flora/
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name = "mushroom shavings"
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desc = "Some shavings from a tall mushroom. With enough, might serve as a bowl."
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icon = 'icons/obj/lavaland/ash_flora.dmi'
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icon_state = "mushroom_shavings"
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list_reagents = list("sugar" = 3, "ethanol" = 2, "stabilizing_agent" = 3, "minttoxin" = 2)
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w_class = 1
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resistance_flags = FLAMMABLE
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obj_integrity = 100
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max_integrity = 100
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var/prepared = FALSE
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var/prepared_type = /obj/item/ash_flora/shavings
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var/standard_prep = TRUE
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/obj/item/ash_flora/New()
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/obj/item/weapon/reagent_containers/food/snacks/ash_flora/New()
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..()
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pixel_x = rand(-4, 4)
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pixel_y = rand(-4, 4)
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/obj/item/ash_flora/attackby(obj/item/weapon/W, mob/user, params)
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if(!standard_prep || !W.sharpness || !prepare(user))
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return ..()
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/obj/item/ash_flora/proc/prepare(mob/user)
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if(!prepared)
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prepared = TRUE
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user << "<span class='notice'>You prepare [src].</span>"
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var/obj/item/ash_flora/A = new prepared_type(get_turf(src))
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if(user.is_holding(src))
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user.unEquip(src, TRUE)
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user.put_in_hands(A)
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qdel(src)
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. = 1
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/obj/item/weapon/reagent_containers/food/snacks/ash_flora/shavings //for actual crafting
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/obj/item/ash_flora/shavings //for actual crafting
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prepared = TRUE
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/obj/item/ash_flora/mushroom_leaf
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/obj/item/weapon/reagent_containers/food/snacks/ash_flora/mushroom_leaf
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name = "mushroom leaf"
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desc = "A leaflike structure from a mushroom. You should probably wash the ash off."
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desc = "A leaf, from a mushroom."
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list_reagents = list("nutriment" = 3, "vitfro" = 2, "nicotine" = 2)
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icon_state = "mushroom_leaf"
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standard_prep = FALSE
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prepared_type = /obj/item/ash_flora/mushroom_leaf/prepared
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/obj/item/ash_flora/mushroom_leaf/afterattack(atom/target, mob/user, proximity_flag)
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if(proximity_flag && (istype(target, /turf/open/floor/plating/ashplanet/wateryrock) || istype(target, /obj/structure/sink)))
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prepare(user)
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/obj/item/ash_flora/mushroom_leaf/prepared
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/obj/item/weapon/reagent_containers/food/snacks/ash_flora/mushroom_leaf/prepared
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name = "washed mushroom leaf"
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desc = "A greenish leaflike structure from a mushroom. Kind of like lettuce?"
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icon_state = "mushroom_leaf_p"
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prepared = TRUE
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/obj/item/ash_flora/mushroom_cap
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/obj/item/weapon/reagent_containers/food/snacks/ash_flora/mushroom_cap
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name = "mushroom cap"
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desc = "A mushroom cap. Possibly delicious, at least if you cut it up a bit first."
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desc = "The cap of a large mushroom."
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list_reagents = list("mindbreaker" = 2, "entpoly" = 4, "mushroomhallucinogen" = 2)
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icon_state = "mushroom_cap"
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prepared_type = /obj/item/ash_flora/mushroom_cap/prepared
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/obj/item/ash_flora/mushroom_cap/prepared
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/obj/item/weapon/reagent_containers/food/snacks/ash_flora/mushroom_cap/prepared
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name = "sliced mushroom cap"
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desc = "A sliced-up mushroom cap, revealing pale yellow innards. It smells faintly salty."
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icon_state = "mushroom_cap_p"
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prepared = TRUE
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/obj/item/ash_flora/mushroom_stem
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/obj/item/weapon/reagent_containers/food/snacks/ash_flora/mushroom_stem
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name = "mushroom stem"
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desc = "A mushroom stem. Slice it up, throw it in a stew."
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desc = "A long mushroom stem. It's slightly glowing."
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list_reagents = list("tinlux" = 2, "vitamin" = 1, "space_drugs" = 1)
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icon_state = "mushroom_stem"
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prepared_type = /obj/item/ash_flora/mushroom_stem/prepared
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luminosity = 1
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/obj/item/ash_flora/mushroom_stem/prepared
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/obj/item/weapon/reagent_containers/food/snacks/ash_flora/mushroom_stem/prepared
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name = "sliced mushroom stem"
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desc = "A mushroom stem, cut in half to reveal orange flesh. Smells almost like potatos, but with a sour undertone."
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icon_state = "mushroom_stem_p"
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prepared = TRUE
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/obj/item/ash_flora/cactus_fruit
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/obj/item/weapon/reagent_containers/food/cactus_fruit
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name = "cactus fruit"
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list_reagents = list("vitamin" = 2, "nutriment" = 2, "vitfro" = 4)
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desc = "A cactus fruit covered in a thick, reddish skin. And some ash."
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icon_state = "cactus_fruit"
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prepared_type = /obj/item/ash_flora/cactus_fruit/prepared
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/obj/item/ash_flora/cactus_fruit/prepared
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/obj/item/weapon/reagent_containers/food/snacks/ash_flora/cactus_fruit/prepared
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name = "peeled cactus fruit"
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desc = "A cactus fruit with the skin and ash carefully scraped off, revealing a faintly sweet-smelling yellow center."
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icon_state = "cactus_fruit_p"
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prepared = TRUE
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/obj/item/mushroom_bowl
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name = "mushroom bowl"
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@@ -248,7 +226,7 @@
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//what you can craft with these things
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/datum/crafting_recipe/mushroom_bowl
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name = "Mushroom Bowl"
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result = /obj/item/mushroom_bowl
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reqs = list(/obj/item/ash_flora/shavings = 5)
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result = /obj/item/reagent_containers/food/drinks/mushroom_bowl
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reqs = list(/obj/item/weapon/reagent_containers/food/snacks/ash_flora/shavings = 5)
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time = 30
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//category = CAT_PRIMAL //uncomment once ashplanet exists and this wouldn't just take up space fnr
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category = CAT_PRIMAL
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@@ -46,6 +46,7 @@
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new /obj/item/weapon/shovel(src)
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new /obj/item/weapon/pickaxe/mini(src)
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new /obj/item/device/radio/headset/headset_cargo/mining(src)
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new /obj/item/weapon/storage/bag/plants(src)
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new /obj/item/weapon/storage/bag/ore(src)
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new /obj/item/device/t_scanner/adv_mining_scanner/lesser(src)
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new /obj/item/weapon/gun/energy/kinetic_accelerator(src)
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@@ -268,6 +268,7 @@
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/turf/open/floor/plating/asteroid/airless/cave
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var/length = 100
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var/mob_spawn_list = list(/mob/living/simple_animal/hostile/asteroid/goldgrub = 1, /mob/living/simple_animal/hostile/asteroid/goliath = 5, /mob/living/simple_animal/hostile/asteroid/basilisk = 4, /mob/living/simple_animal/hostile/asteroid/hivelord = 3)
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var/flora_spawn_list = list(/obj/structure/flora/ash/leaf_shroom = 2 , /obj/structure/flora/ash/cap_shroom = 2 , /obj/structure/flora/ash/stem_shroom = 2 , /obj/structure/flora/ash/cacti = 1, /obj/structure/flora/ash = 2)
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var/sanity = 1
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var/forward_cave_dir = 1
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var/backward_cave_dir = 2
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@@ -367,6 +368,7 @@
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break
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if(!sanity)
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return
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SpawnFlora(T)
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SpawnMonster(T)
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T.ChangeTurf(turf_type)
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@@ -385,6 +387,15 @@
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var/randumb = pickweight(mob_spawn_list)
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new randumb(T)
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return
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/turf/open/floor/plating/asteroid/airless/cave/proc/SpawnFlora(turf/T)
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if(prob(12))
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if(istype(loc, /area/mine/explored) || istype(loc, /area/lavaland/surface/outdoors/explored))
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return
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for(var/obj/structure/flora/ash/F in urange(3,T)) //Allows for growing patches, but not ridiculous stacks of flora
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return
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var/randumb = pickweight(flora_spawn_list)
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new randumb(T)
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/turf/closed/mineral/attackby(obj/item/weapon/pickaxe/P, mob/user, params)
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@@ -459,3 +459,48 @@
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if(prob(20))
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M.heal_bodypart_damage(3,1)
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..()
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////Lavaland Flora Reagents////
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/datum/reagent/consumable/entpoly
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name = "Entropic Polypnium"
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id = "entpoly"
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description = "An ichor, derived from a certain mushroom, makes for a bad time."
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color = "#1d043d"
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/datum/reagent/consumable/entpoly/on_mob_life(mob/living/M)
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if(current_cycle >= 10)
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M.Paralyse(2, 0)
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. = 1
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if(prob(20))
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M.losebreath += 4
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M.adjustBrainLoss(2*REM)
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M.adjustToxLoss(3*REM,0)
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M.adjustStaminaLoss(10*REM,0)
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M.blur_eyes(5)
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..()
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/datum/reagent/consumable/tinlux
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name = "Tinea Luxor"
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id = "tinlux"
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description = "A stimulating ichor which causes luminescent fungi to grow on the skin. "
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color = "#b5a213"
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/datum/reagent/consumable/tinlux/reaction_mob(mob/living/M)
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M.AddLuminosity(2)
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/datum/reagent/consumable/tinlux/on_mob_delete(mob/living/M)
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M.AddLuminosity(-2)
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/datum/reagent/consumable/vitfro
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name = "Vitrium Froth"
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id = "vitfro"
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description = "A bubbly paste that heals wounds of the skin."
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color = "#d3a308"
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nutriment_factor = 3 * REAGENTS_METABOLISM
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datum/reagent/consumable/vitfro/on_mob_life(mob/living/M)
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if(prob(80))
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M.adjustBruteLoss(-1*REM, 0)
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M.adjustFireLoss(-1*REM, 0)
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