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Merge branch 'master' into psychologist
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@@ -13,7 +13,7 @@ FLOOR SAFES
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anchored = TRUE
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density = TRUE
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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interaction_flags_atom = INTERACT_ATOM_ATTACK_HAND | INTERACT_ATOM_UI_INTERACT
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interaction_flags_atom = INTERACT_ATOM_ATTACK_HAND | INTERACT_ATOM_UI_INTERACT
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var/open = FALSE //is the safe open?
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var/tumbler_1_pos //the tumbler position- from 0 to 72
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var/tumbler_1_open //the tumbler position to open at- 0 to 72
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@@ -196,16 +196,10 @@ FLOOR SAFES
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name = "floor safe"
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icon_state = "floorsafe"
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density = FALSE
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level = 1 //underfloor
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layer = LOW_OBJ_LAYER
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/obj/structure/safe/floor/Initialize(mapload)
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. = ..()
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if(mapload)
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var/turf/T = loc
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hide(T.intact)
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/obj/structure/safe/floor/hide(var/intact)
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invisibility = intact ? INVISIBILITY_MAXIMUM : 0
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AddElement(/datum/element/undertile)
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@@ -634,7 +634,6 @@
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smooth = SMOOTH_TRUE
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state = RWINDOW_SECURE
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canSmoothWith = list(/obj/structure/window/fulltile, /obj/structure/window/reinforced/fulltile, /obj/structure/window/reinforced/tinted/fulltile, /obj/structure/window/plasma/fulltile, /obj/structure/window/plasma/reinforced/fulltile)
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level = 3
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glass_amount = 2
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/obj/structure/window/reinforced/fulltile/unanchored
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@@ -649,7 +648,6 @@
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flags_1 = PREVENT_CLICK_UNDER_1
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smooth = SMOOTH_TRUE
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canSmoothWith = list(/obj/structure/window/fulltile, /obj/structure/window/reinforced/fulltile, /obj/structure/window/reinforced/tinted/fulltile, /obj/structure/window/plasma/fulltile, /obj/structure/window/plasma/reinforced/fulltile)
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level = 3
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glass_amount = 2
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/obj/structure/window/reinforced/fulltile/ice
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@@ -657,7 +655,6 @@
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icon_state = "ice_window"
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max_integrity = 150
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canSmoothWith = list(/obj/structure/window/fulltile, /obj/structure/window/reinforced/fulltile, /obj/structure/window/reinforced/tinted/fulltile, /obj/structure/window/plasma/fulltile, /obj/structure/window/plasma/reinforced/fulltile)
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level = 3
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glass_amount = 2
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/obj/structure/window/shuttle
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@@ -676,7 +673,6 @@
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smooth = SMOOTH_TRUE
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canSmoothWith = null
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explosion_block = 3
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level = 3
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glass_type = /obj/item/stack/sheet/titaniumglass
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glass_amount = 2
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@@ -704,8 +700,7 @@
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smooth = SMOOTH_TRUE
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canSmoothWith = null
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explosion_block = 3
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damage_deflection = 11 //The same as normal reinforced windows.
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level = 3
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damage_deflection = 11 //The same as normal reinforced windows.3
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glass_type = /obj/item/stack/sheet/plastitaniumglass
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glass_amount = 2
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rad_insulation = RAD_HEAVY_INSULATION
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