Merge branch 'master' into psychologist

This commit is contained in:
uomo91
2020-03-19 05:33:15 -05:00
237 changed files with 2864 additions and 1811 deletions
+2 -8
View File
@@ -13,7 +13,7 @@ FLOOR SAFES
anchored = TRUE
density = TRUE
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
interaction_flags_atom = INTERACT_ATOM_ATTACK_HAND | INTERACT_ATOM_UI_INTERACT
interaction_flags_atom = INTERACT_ATOM_ATTACK_HAND | INTERACT_ATOM_UI_INTERACT
var/open = FALSE //is the safe open?
var/tumbler_1_pos //the tumbler position- from 0 to 72
var/tumbler_1_open //the tumbler position to open at- 0 to 72
@@ -196,16 +196,10 @@ FLOOR SAFES
name = "floor safe"
icon_state = "floorsafe"
density = FALSE
level = 1 //underfloor
layer = LOW_OBJ_LAYER
/obj/structure/safe/floor/Initialize(mapload)
. = ..()
if(mapload)
var/turf/T = loc
hide(T.intact)
/obj/structure/safe/floor/hide(var/intact)
invisibility = intact ? INVISIBILITY_MAXIMUM : 0
AddElement(/datum/element/undertile)
+1 -6
View File
@@ -634,7 +634,6 @@
smooth = SMOOTH_TRUE
state = RWINDOW_SECURE
canSmoothWith = list(/obj/structure/window/fulltile, /obj/structure/window/reinforced/fulltile, /obj/structure/window/reinforced/tinted/fulltile, /obj/structure/window/plasma/fulltile, /obj/structure/window/plasma/reinforced/fulltile)
level = 3
glass_amount = 2
/obj/structure/window/reinforced/fulltile/unanchored
@@ -649,7 +648,6 @@
flags_1 = PREVENT_CLICK_UNDER_1
smooth = SMOOTH_TRUE
canSmoothWith = list(/obj/structure/window/fulltile, /obj/structure/window/reinforced/fulltile, /obj/structure/window/reinforced/tinted/fulltile, /obj/structure/window/plasma/fulltile, /obj/structure/window/plasma/reinforced/fulltile)
level = 3
glass_amount = 2
/obj/structure/window/reinforced/fulltile/ice
@@ -657,7 +655,6 @@
icon_state = "ice_window"
max_integrity = 150
canSmoothWith = list(/obj/structure/window/fulltile, /obj/structure/window/reinforced/fulltile, /obj/structure/window/reinforced/tinted/fulltile, /obj/structure/window/plasma/fulltile, /obj/structure/window/plasma/reinforced/fulltile)
level = 3
glass_amount = 2
/obj/structure/window/shuttle
@@ -676,7 +673,6 @@
smooth = SMOOTH_TRUE
canSmoothWith = null
explosion_block = 3
level = 3
glass_type = /obj/item/stack/sheet/titaniumglass
glass_amount = 2
@@ -704,8 +700,7 @@
smooth = SMOOTH_TRUE
canSmoothWith = null
explosion_block = 3
damage_deflection = 11 //The same as normal reinforced windows.
level = 3
damage_deflection = 11 //The same as normal reinforced windows.3
glass_type = /obj/item/stack/sheet/plastitaniumglass
glass_amount = 2
rad_insulation = RAD_HEAVY_INSULATION