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syndie nuke and closet mapped to shuttle
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@@ -256,16 +256,11 @@
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if(agentcount < 3)
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return 0
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var/obj/effect/landmark/nuke_spawn = locate("landmark*Nuclear-Bomb")
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var/obj/effect/landmark/closet_spawn = locate("landmark*Syndicate-Uplink")
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var/nuke_code = "[rand(10000, 99999)]"
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if(nuke_spawn)
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var/obj/machinery/nuclearbomb/the_bomb = new /obj/machinery/nuclearbomb(nuke_spawn.loc)
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the_bomb.r_code = nuke_code
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if(closet_spawn)
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new /obj/structure/closet/syndicate/nuclear(closet_spawn.loc)
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var/obj/machinery/nuclearbomb/nuke = locate("syndienuke") in nuke_list
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if(nuke)
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nuke.r_code = nuke_code
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//Let's find the spawn locations
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var/list/turf/synd_spawn = list()
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