Being buckled to an object means space wind wont pull you (#36783)

* Being buckled to an object means space wind wont pull you

* Puts check in the proper place
This commit is contained in:
KorPhaeron
2018-03-30 03:27:26 -05:00
committed by Emmett Gaines
parent c43c84f5f5
commit 1e052d6166

View File

@@ -596,23 +596,25 @@
return pick("trails_1", "trails_2")
/mob/living/experience_pressure_difference(pressure_difference, direction, pressure_resistance_prob_delta = 0)
if (client && client.move_delay >= world.time + world.tick_lag*2)
if(buckled)
return
if(client && client.move_delay >= world.time + world.tick_lag*2)
pressure_resistance_prob_delta -= 30
var/list/turfs_to_check = list()
if (has_limbs)
if(has_limbs)
var/turf/T = get_step(src, angle2dir(dir2angle(direction)+90))
if (T)
turfs_to_check += T
T = get_step(src, angle2dir(dir2angle(direction)-90))
if (T)
if(T)
turfs_to_check += T
for (var/t in turfs_to_check)
for(var/t in turfs_to_check)
T = t
if (T.density)
if(T.density)
pressure_resistance_prob_delta -= 20
continue
for (var/atom/movable/AM in T)