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[Ready for Review/Testmerge]Adds scanner gates (#39986)
* Adds scanner gates * fix * fix * fix2 * fix3 * update! * tgui build
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@@ -127,15 +127,14 @@
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if(ishuman(mover))
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var/mob/living/carbon/human/sickboi = mover
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var/threat = sickboi.check_virus()
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switch(threat)
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if(DISEASE_SEVERITY_MINOR, DISEASE_SEVERITY_MEDIUM, DISEASE_SEVERITY_HARMFUL, DISEASE_SEVERITY_DANGEROUS, DISEASE_SEVERITY_BIOHAZARD)
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if(buzzcd < world.time)
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playsound(get_turf(src),'sound/machines/buzz-sigh.ogg',65,1,4)
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buzzcd = (world.time + 60)
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icon_state = "holo_medical-deny"
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return FALSE
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else
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return TRUE //nice or benign diseases!
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if(get_disease_severity_value(threat) > get_disease_severity_value(DISEASE_SEVERITY_MINOR))
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if(buzzcd < world.time)
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playsound(get_turf(src),'sound/machines/buzz-sigh.ogg',65,1,4)
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buzzcd = (world.time + 60)
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icon_state = "holo_medical-deny"
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return FALSE
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else
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return TRUE //nice or benign diseases!
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return TRUE
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/obj/structure/holosign/barrier/medical/attack_hand(mob/living/user)
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