diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm index bd68496bb92..8722bcc0745 100644 --- a/code/game/machinery/machinery.dm +++ b/code/game/machinery/machinery.dm @@ -433,9 +433,7 @@ Class Procs: user << "It's on fire!" var/healthpercent = (obj_integrity/max_integrity) * 100 switch(healthpercent) - if(100 to INFINITY) - user << "It seems pristine and undamaged." - if(50 to 100) + if(50 to 99) user << "It looks slightly damaged." if(25 to 50) user << "It appears heavily damaged." diff --git a/code/game/objects/structures.dm b/code/game/objects/structures.dm index 226b6db3602..eb6661c7dd8 100644 --- a/code/game/objects/structures.dm +++ b/code/game/objects/structures.dm @@ -106,9 +106,7 @@ /obj/structure/proc/examine_status(mob/user) //An overridable proc, mostly for falsewalls. var/healthpercent = (obj_integrity/max_integrity) * 100 switch(healthpercent) - if(100 to INFINITY) - return "It seems pristine and undamaged." - if(50 to 100) + if(50 to 99) return "It looks slightly damaged." if(25 to 50) return "It appears heavily damaged." diff --git a/code/modules/vehicles/vehicle.dm b/code/modules/vehicles/vehicle.dm index 9c28b5e624c..74c8e1647e4 100644 --- a/code/modules/vehicles/vehicle.dm +++ b/code/modules/vehicles/vehicle.dm @@ -97,9 +97,7 @@ user << "It's on fire!" var/healthpercent = (obj_integrity/max_integrity) * 100 switch(healthpercent) - if(100 to INFINITY) - user << "It seems pristine and undamaged." - if(50 to 100) + if(50 to 99) user << "It looks slightly damaged." if(25 to 50) user << "It appears heavily damaged."