diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm
index bd68496bb92..8722bcc0745 100644
--- a/code/game/machinery/machinery.dm
+++ b/code/game/machinery/machinery.dm
@@ -433,9 +433,7 @@ Class Procs:
user << "It's on fire!"
var/healthpercent = (obj_integrity/max_integrity) * 100
switch(healthpercent)
- if(100 to INFINITY)
- user << "It seems pristine and undamaged."
- if(50 to 100)
+ if(50 to 99)
user << "It looks slightly damaged."
if(25 to 50)
user << "It appears heavily damaged."
diff --git a/code/game/objects/structures.dm b/code/game/objects/structures.dm
index 226b6db3602..eb6661c7dd8 100644
--- a/code/game/objects/structures.dm
+++ b/code/game/objects/structures.dm
@@ -106,9 +106,7 @@
/obj/structure/proc/examine_status(mob/user) //An overridable proc, mostly for falsewalls.
var/healthpercent = (obj_integrity/max_integrity) * 100
switch(healthpercent)
- if(100 to INFINITY)
- return "It seems pristine and undamaged."
- if(50 to 100)
+ if(50 to 99)
return "It looks slightly damaged."
if(25 to 50)
return "It appears heavily damaged."
diff --git a/code/modules/vehicles/vehicle.dm b/code/modules/vehicles/vehicle.dm
index 9c28b5e624c..74c8e1647e4 100644
--- a/code/modules/vehicles/vehicle.dm
+++ b/code/modules/vehicles/vehicle.dm
@@ -97,9 +97,7 @@
user << "It's on fire!"
var/healthpercent = (obj_integrity/max_integrity) * 100
switch(healthpercent)
- if(100 to INFINITY)
- user << "It seems pristine and undamaged."
- if(50 to 100)
+ if(50 to 99)
user << "It looks slightly damaged."
if(25 to 50)
user << "It appears heavily damaged."