From 1ead178599554c4c5fdc24aef79bcfae9e7aed21 Mon Sep 17 00:00:00 2001 From: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sun, 30 Jan 2022 22:59:00 +0100 Subject: [PATCH] [MIRROR] Octuples sniper range [MDB IGNORE] (#11132) * Octuples sniper range * Yeah yeah Co-authored-by: TemporalOroboros Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com> --- code/modules/projectiles/projectile/bullets/sniper.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/modules/projectiles/projectile/bullets/sniper.dm b/code/modules/projectiles/projectile/bullets/sniper.dm index 0e4bb18432a..9afb87b9577 100644 --- a/code/modules/projectiles/projectile/bullets/sniper.dm +++ b/code/modules/projectiles/projectile/bullets/sniper.dm @@ -3,6 +3,7 @@ /obj/projectile/bullet/p50 /////OVERRIDEN IN MODULAR > BULLETREBALANCE name =".50 bullet" speed = 0.2 //SKYRAT EDIT: Original value (0.4) + range = 400 // Enough to travel from one corner of the Z to the opposite corner and then some. damage = 70 paralyze = 100 dismemberment = 50 @@ -33,6 +34,7 @@ name = "penetrator round" icon_state = "gauss" damage = 60 + range = 50 projectile_piercing = PASSMOB|PASSVEHICLE projectile_phasing = ~(PASSMOB|PASSVEHICLE) phasing_ignore_direct_target = TRUE