Goon-style blob placement

This commit is contained in:
Nerd Lord
2016-03-09 20:21:19 -05:00
parent da1040d6f0
commit 1ead1acbfc
10 changed files with 103 additions and 157 deletions
+1 -1
View File
@@ -588,7 +588,7 @@
dat += "<br><table cellspacing=5><tr><td><B>Blob</B></td><td></td><td></td></tr>"
if(istype(ticker.mode,/datum/game_mode/blob))
var/datum/game_mode/blob/mode = ticker.mode
blob_minds |= mode.infected_crew
blob_minds |= mode.blob_overminds
dat += "<tr><td><i>Progress: [blobs_legit.len]/[mode.blobwincount]</i></td></tr>"
for(var/datum/mind/blob in blob_minds)
+2 -1
View File
@@ -261,7 +261,8 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
log_admin("[key_name(src)] has blobized [M.key].")
var/mob/living/carbon/human/H = M
spawn(0)
H.Blobize()
var/mob/camera/blob/B = H.become_overmind()
B.place_blob_core(B.base_point_rate, -1) //place them wherever they are
else
alert("Invalid mob")