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Goon-style blob placement
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@@ -261,7 +261,8 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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log_admin("[key_name(src)] has blobized [M.key].")
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var/mob/living/carbon/human/H = M
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spawn(0)
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H.Blobize()
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var/mob/camera/blob/B = H.become_overmind()
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B.place_blob_core(B.base_point_rate, -1) //place them wherever they are
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else
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alert("Invalid mob")
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