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Selectively randomisable characters (#46108)
* Selectively randomisable characters * it's a list now * this doesn't work * it's totally fucking fucked mate big time * it works * so sick of this goddamn pull request and yes i know this is a retarded way to do this it didn't work the other way * anturk forestalls the inevitable suicide 'associative lists are more performant' * final changes anturk requested 'remove all the "in randomise" and it's ready'
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@@ -37,10 +37,10 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
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var/ghost_orbit = GHOST_ORBIT_CIRCLE
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//These variables store hair data if the ghost originates from a species with head and/or facial hair.
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var/hair_style
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var/hairstyle
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var/hair_color
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var/mutable_appearance/hair_overlay
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var/facial_hair_style
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var/facial_hairstyle
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var/facial_hair_color
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var/mutable_appearance/facial_hair_overlay
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@@ -98,10 +98,10 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
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if(ishuman(body))
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var/mob/living/carbon/human/body_human = body
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if(HAIR in body_human.dna.species.species_traits)
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hair_style = body_human.hair_style
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hairstyle = body_human.hairstyle
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hair_color = brighten_color(body_human.hair_color)
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if(FACEHAIR in body_human.dna.species.species_traits)
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facial_hair_style = body_human.facial_hair_style
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facial_hairstyle = body_human.facial_hairstyle
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facial_hair_color = brighten_color(body_human.facial_hair_color)
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update_icon()
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@@ -206,16 +206,16 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
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if(ghost_accs == GHOST_ACCS_FULL && icon_state in GLOB.ghost_forms_with_accessories_list) //check if this form supports accessories and if the client wants to show them
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var/datum/sprite_accessory/S
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if(facial_hair_style)
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S = GLOB.facial_hair_styles_list[facial_hair_style]
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if(facial_hairstyle)
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S = GLOB.facial_hairstyles_list[facial_hairstyle]
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if(S)
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facial_hair_overlay = mutable_appearance(S.icon, "[S.icon_state]", -HAIR_LAYER)
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if(facial_hair_color)
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facial_hair_overlay.color = "#" + facial_hair_color
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facial_hair_overlay.alpha = 200
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add_overlay(facial_hair_overlay)
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if(hair_style)
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S = GLOB.hair_styles_list[hair_style]
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if(hairstyle)
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S = GLOB.hairstyles_list[hairstyle]
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if(S)
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hair_overlay = mutable_appearance(S.icon, "[S.icon_state]", -HAIR_LAYER)
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if(hair_color)
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@@ -351,7 +351,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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var/response = alert(src, "Are you sure you want to prevent (almost) all means of resuscitation? This cannot be undone. ","Are you sure you want to stay dead?","DNR","Save Me")
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if(response != "DNR")
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return
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return
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can_reenter_corpse = FALSE
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to_chat(src, "You can no longer be brought back into your body.")
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@@ -738,16 +738,16 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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if((!client) || (!client.prefs))
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return
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if(client.prefs.be_random_name)
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if(client.prefs.randomise[RANDOM_NAME])
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client.prefs.real_name = random_unique_name(gender)
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if(client.prefs.be_random_body)
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if(client.prefs.randomise[RANDOM_BODY])
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client.prefs.random_character(gender)
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if(HAIR in client.prefs.pref_species.species_traits)
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hair_style = client.prefs.hair_style
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hairstyle = client.prefs.hairstyle
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hair_color = brighten_color(client.prefs.hair_color)
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if(FACEHAIR in client.prefs.pref_species.species_traits)
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facial_hair_style = client.prefs.facial_hair_style
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facial_hairstyle = client.prefs.facial_hairstyle
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facial_hair_color = brighten_color(client.prefs.facial_hair_color)
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update_icon()
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