diff --git a/code/game/gamemodes/blob/blob.dm b/code/game/gamemodes/blob/blob.dm
index de3df02c364..20cfe5ac130 100644
--- a/code/game/gamemodes/blob/blob.dm
+++ b/code/game/gamemodes/blob/blob.dm
@@ -104,7 +104,8 @@ var/list/blobs_legit = list() //used for win-score calculations, contains only b
/datum/game_mode/blob/proc/burst_blobs()
for(var/datum/mind/blob in infected_crew)
- burst_blob(blob)
+ if(blob.special_role != "Blob Overmind")
+ burst_blob(blob)
/datum/game_mode/blob/proc/burst_blob(datum/mind/blob, warned=0)
var/client/blob_client = null
@@ -143,7 +144,8 @@ var/list/blobs_legit = list() //used for win-score calculations, contains only b
for(var/datum/mind/blob in infected_crew)
greet_blob(blob)
-
+ var/datum/action/innate/blob_burst/B = new
+ B.Grant(blob.current)
SSshuttle.emergencyNoEscape = 1
// Disable the blob event for this round.
diff --git a/code/game/gamemodes/blob/powers.dm b/code/game/gamemodes/blob/powers.dm
index 796ea7ae9d7..7793b3c430c 100644
--- a/code/game/gamemodes/blob/powers.dm
+++ b/code/game/gamemodes/blob/powers.dm
@@ -248,4 +248,22 @@
src << "Factory Blobs are blobs that spawn blob spores which will attack nearby enemies. This type of blob must be placed near node blobs or your core to work."
src << "Node Blobs are blobs which grow, like the core. Like the core it can activate resource and factory blobs."
src << "In addition to the buttons on your HUD, there are a few click shortcuts to speed up expansion and defense."
- src << "Shortcuts: Click = Expand Blob | Middle Mouse Click = Rally Spores | Ctrl Click = Create Shield Blob | Alt Click = Remove Blob"
\ No newline at end of file
+ src << "Shortcuts: Click = Expand Blob | Middle Mouse Click = Rally Spores | Ctrl Click = Create Shield Blob | Alt Click = Remove Blob"
+
+/datum/action/innate/blob_burst
+ name = "Burst"
+ button_icon_state = "blob"
+ background_icon_state = "bg_alien"
+
+/datum/action/innate/blob_burst/CheckRemoval()
+ if(ticker.mode.name != "blob" || !ishuman(owner))
+ return 1
+ var/datum/game_mode/blob/B = ticker.mode
+ if(!owner.mind || !(owner.mind in B.infected_crew))
+ return 1
+ return 0
+
+/datum/action/innate/blob_burst/Activate()
+ var/datum/game_mode/blob/B = ticker.mode
+ B.burst_blob(owner.mind)
+ Remove(owner)
\ No newline at end of file
diff --git a/icons/mob/actions.dmi b/icons/mob/actions.dmi
index cb410366fe5..263efbbeade 100644
Binary files a/icons/mob/actions.dmi and b/icons/mob/actions.dmi differ