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Prevents golems and skeletons from dropping due to shards and mousetraps
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@@ -332,6 +332,8 @@
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playsound(loc, 'sound/effects/glass_step.ogg', 50, 1)
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if(ishuman(AM))
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var/mob/living/carbon/human/H = AM
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if(HARDFEET in H.dna.species.specflags)
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return 0
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if(!H.shoes)
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H.apply_damage(5,BRUTE,(pick("l_leg", "r_leg")))
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H.Weaken(3)
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