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Prevents golems and skeletons from dropping due to shards and mousetraps
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@@ -42,6 +42,12 @@
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var/obj/item/organ/limb/affecting = null
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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if(HARDFEET in H.dna.species.specflags)
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playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
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armed = 0
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update_icon()
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pulse(0)
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return 0
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switch(type)
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if("feet")
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if(!H.shoes)
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@@ -232,7 +232,7 @@
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// Animated beings of stone. They have increased defenses, and do not need to breathe. They're also slow as fuuuck.
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name = "Golem"
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id = "golem"
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specflags = list(NOBREATH,HEATRES,COLDRES,NOGUNS,NOBLOOD,RADIMMUNE,VIRUSIMMUNE)
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specflags = list(NOBREATH,HEATRES,COLDRES,NOGUNS,NOBLOOD,RADIMMUNE,VIRUSIMMUNE,HARDFEET)
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speedmod = 3
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armor = 55
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punchmod = 5
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@@ -281,7 +281,7 @@
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say_mod = "rattles"
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sexes = 0
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meat = /obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/skeleton
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specflags = list(NOBREATH,HEATRES,COLDRES,NOBLOOD,RADIMMUNE,VIRUSIMMUNE)
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specflags = list(NOBREATH,HEATRES,COLDRES,NOBLOOD,RADIMMUNE,VIRUSIMMUNE,HARDFEET)
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/*
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ZOMBIES
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*/
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