Prevents golems and skeletons from dropping due to shards and mousetraps

This commit is contained in:
Firecage
2015-05-07 15:44:17 +02:00
parent dfaf90c79e
commit 1fb8dcecd1
4 changed files with 11 additions and 2 deletions
+6
View File
@@ -42,6 +42,12 @@
var/obj/item/organ/limb/affecting = null
if(ishuman(target))
var/mob/living/carbon/human/H = target
if(HARDFEET in H.dna.species.specflags)
playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
armed = 0
update_icon()
pulse(0)
return 0
switch(type)
if("feet")
if(!H.shoes)
@@ -232,7 +232,7 @@
// Animated beings of stone. They have increased defenses, and do not need to breathe. They're also slow as fuuuck.
name = "Golem"
id = "golem"
specflags = list(NOBREATH,HEATRES,COLDRES,NOGUNS,NOBLOOD,RADIMMUNE,VIRUSIMMUNE)
specflags = list(NOBREATH,HEATRES,COLDRES,NOGUNS,NOBLOOD,RADIMMUNE,VIRUSIMMUNE,HARDFEET)
speedmod = 3
armor = 55
punchmod = 5
@@ -281,7 +281,7 @@
say_mod = "rattles"
sexes = 0
meat = /obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/skeleton
specflags = list(NOBREATH,HEATRES,COLDRES,NOBLOOD,RADIMMUNE,VIRUSIMMUNE)
specflags = list(NOBREATH,HEATRES,COLDRES,NOBLOOD,RADIMMUNE,VIRUSIMMUNE,HARDFEET)
/*
ZOMBIES
*/