Prevents golems and skeletons from dropping due to shards and mousetraps

This commit is contained in:
Firecage
2015-05-07 15:44:17 +02:00
parent dfaf90c79e
commit 1fb8dcecd1
4 changed files with 11 additions and 2 deletions
+6
View File
@@ -42,6 +42,12 @@
var/obj/item/organ/limb/affecting = null
if(ishuman(target))
var/mob/living/carbon/human/H = target
if(HARDFEET in H.dna.species.specflags)
playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
armed = 0
update_icon()
pulse(0)
return 0
switch(type)
if("feet")
if(!H.shoes)