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Prevents golems and skeletons from dropping due to shards and mousetraps
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@@ -42,6 +42,12 @@
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var/obj/item/organ/limb/affecting = null
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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if(HARDFEET in H.dna.species.specflags)
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playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
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armed = 0
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update_icon()
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pulse(0)
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return 0
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switch(type)
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if("feet")
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if(!H.shoes)
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