diff --git a/code/modules/mob/living/carbon/life.dm b/code/modules/mob/living/carbon/life.dm index 463ecd65022..bcc4a8d1d76 100644 --- a/code/modules/mob/living/carbon/life.dm +++ b/code/modules/mob/living/carbon/life.dm @@ -509,7 +509,8 @@ All effects don't start immediately, but rather get worse over time; the rate is handle_hallucinations() if(drunkenness) - drunkenness = max(drunkenness - (drunkenness * 0.04) - 0.01, 0) + //drunkenness = max(drunkenness - (drunkenness * 0.04) - 0.01, 0) //ORIGINAL + drunkenness = max(drunkenness - (drunkenness * 0.01) - 0.01, 0) //SKYRAT EDIT CHANGE - booze if(drunkenness >= 6) SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "drunk", /datum/mood_event/drunk) if(prob(25)) diff --git a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm index 9113550bcd3..44e0b97abbd 100644 --- a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm @@ -1,5 +1,6 @@ #define ALCOHOL_THRESHOLD_MODIFIER 1 //Greater numbers mean that less alcohol has greater intoxication potential -#define ALCOHOL_RATE 0.005 //The rate at which alcohol affects you +//#define ALCOHOL_RATE 0.005 //The rate at which alcohol affects you //ORIGINAL +#define ALCOHOL_RATE 0.002 //The rate at which alcohol affects you //SKYRAT EDIT CHANGE - booze #define ALCOHOL_EXPONENT 1.6 //The exponent applied to boozepwr to make higher volume alcohol at least a little bit damaging to the liver ////////////// I don't know who made this header before I refactored alcohols but I'm going to fucking strangle them because it was so ugly, holy Christ