[READY] Hark! The Medieval Reality Simulation Dome Emergency Shuttle! (+speech mutation, NOTELEPORT fixes and teambuilder improvements) (#55424)

* HARK! THERE ARE SOME MAIDENS THAT NEED SAVING!

* claymores, chairs

* mapmerge, price increase, no losing the flag, no teleporting in, other small stuff

* oldworld language, medieval mutation, reviews

* see desc for full changelog

huge improvements to how medieval speech feels, CTF now fully lit, json beautified, bugs squashed and more NOTELEPORT exploits also quashed. (I NEED TO UNDO THIS FOR ATOMIZATION)

* removes my fixes? also bugfixes and CTF separation

* dumb json mistake, starting work on reality simulators

* BOWS ARE BROOOOOOOOOOOOOOOOOKEN

* br

* getting closer to working

* well, mostly everything now.

* finally ready

* removes languages stuff as it is buggy and does not work, fixes more bugs, fixes more bugs, fixes more bugs

* conflict fix

* linting

* more lint

* bow buff, speech fix, TON of ctf fixes

* oh fuck year

* NO MORE INSTA DELETING CREW

* whoops

* review handled

* pooosh

* conflict fix
This commit is contained in:
tralezab
2021-01-05 00:49:53 -08:00
committed by GitHub
parent eafab791bd
commit 1fd0485206
28 changed files with 3223 additions and 64 deletions
+1 -1
View File
@@ -2126,7 +2126,7 @@
else if(href_list["ctf_toggle"])
if(!check_rights(R_ADMIN))
return
toggle_all_ctf(usr)
toggle_id_ctf(usr, "centcom")
else if(href_list["rebootworld"])
if(!check_rights(R_ADMIN))
+1 -1
View File
@@ -152,7 +152,7 @@
dat += "</table>"
holder << browse(dat, "window=fingerprints;size=440x410")
if("ctfbutton")
toggle_all_ctf(holder)
toggle_id_ctf(holder, "centcom")
if("tdomereset")
var/delete_mobs = alert("Clear all mobs?","Confirm","Yes","No","Cancel")
if(delete_mobs == "Cancel")