mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-25 09:01:40 +00:00
Removes now-unnecessary obj_integrity definitions
This commit is contained in:
@@ -3,7 +3,6 @@
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icon = 'icons/mob/blob.dmi'
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icon_state = "blank_blob"
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desc = "A huge, pulsating yellow mass."
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obj_integrity = 400
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max_integrity = 400
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 75, acid = 90)
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explosion_block = 6
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@@ -3,7 +3,6 @@
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icon = 'icons/mob/blob.dmi'
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icon_state = "blob_factory"
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desc = "A thick spire of tendrils."
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obj_integrity = 200
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max_integrity = 200
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health_regen = 1
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point_return = 25
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@@ -3,7 +3,6 @@
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icon = 'icons/mob/blob.dmi'
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icon_state = "blank_blob"
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desc = "A large, pulsating yellow mass."
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obj_integrity = 200
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max_integrity = 200
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 65, acid = 90)
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health_regen = 3
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@@ -3,7 +3,6 @@
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icon = 'icons/mob/blob.dmi'
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icon_state = "blob_resource"
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desc = "A thin spire of slightly swaying tendrils."
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obj_integrity = 60
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max_integrity = 60
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point_return = 15
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var/resource_delay = 0
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@@ -3,7 +3,6 @@
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icon = 'icons/mob/blob.dmi'
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icon_state = "blob_shield"
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desc = "A solid wall of slightly twitching tendrils."
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obj_integrity = 150
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max_integrity = 150
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brute_resist = 0.25
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explosion_block = 3
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@@ -9,7 +9,6 @@
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anchored = 1
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layer = BELOW_MOB_LAYER
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var/point_return = 0 //How many points the blob gets back when it removes a blob of that type. If less than 0, blob cannot be removed.
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obj_integrity = 30
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max_integrity = 30
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 70)
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var/health_regen = 2 //how much health this blob regens when pulsed
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@@ -326,7 +325,7 @@
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name = "normal blob"
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icon_state = "blob"
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light_range = 0
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obj_integrity = 21
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obj_integrity = 21 //doesn't start at full health
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max_integrity = 25
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health_regen = 1
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brute_resist = 0.25
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@@ -3,7 +3,6 @@
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name = "ark of the Clockwork Justicar"
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desc = "A massive, thrumming rip in spacetime."
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clockwork_desc = "A portal to the Celestial Derelict. Massive and intimidating, it is the only thing that can both transport Ratvar and withstand the massive amount of energy he emits."
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obj_integrity = 500
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max_integrity = 500
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mouse_opacity = 2
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icon = 'icons/effects/clockwork_effects.dmi'
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@@ -9,7 +9,6 @@
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unanchored_icon = "obelisk_unwrenched"
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construction_value = 20
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max_integrity = 150
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obj_integrity = 150
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break_message = "<span class='warning'>The obelisk falls to the ground, undamaged!</span>"
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debris = list(/obj/item/clockwork/alloy_shards/small = 4, \
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/obj/item/clockwork/alloy_shards/medium = 2, \
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@@ -4,7 +4,6 @@
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desc = "A flickering, glowing purple ring around a target."
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clockwork_desc = "A binding ring around a target, preventing them from taking action while they're being converted."
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max_integrity = 25
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obj_integrity = 25
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light_range = 2
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light_power = 0.5
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light_color = "#AF0AAF"
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@@ -10,7 +10,6 @@
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construction_value = 20
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break_message = "<span class='warning'>The antenna break off, leaving a pile of shards!</span>"
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max_integrity = 100
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obj_integrity = 100
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light_color = "#AF0AAF"
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debris = list(/obj/item/clockwork/alloy_shards/large = 2, \
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/obj/item/clockwork/alloy_shards/small = 2, \
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@@ -5,7 +5,6 @@
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clockwork_desc = "A fragile turret which will automatically attack nearby unrestrained non-Servants that can see it."
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icon_state = "ocular_warden"
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unanchored_icon = "ocular_warden_unwrenched"
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obj_integrity = 25
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max_integrity = 25
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construction_value = 15
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layer = WALL_OBJ_LAYER
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@@ -9,7 +9,6 @@
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unanchored_icon = "prolonging_prism_unwrenched"
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construction_value = 20
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max_integrity = 125
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obj_integrity = 125
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break_message = "<span class='warning'>The prism falls to the ground with a heavy thud!</span>"
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debris = list(/obj/item/clockwork/alloy_shards/small = 3, \
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/obj/item/clockwork/alloy_shards/medium = 1, \
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@@ -5,7 +5,6 @@
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clockwork_desc = "A cloud of purple smoke that confuses and knocks down non-Servants that enter it."
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gender = PLURAL
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max_integrity = 5
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obj_integrity = 5
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density = 1
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color = list("#AF0AAF", "#AF0AAF", "#AF0AAF", rgb(0,0,0))
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icon = 'icons/effects/effects.dmi'
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@@ -9,7 +9,6 @@
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construction_value = 10
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break_message = "<span class='warning'>The cache's fire winks out before it falls in on itself!</span>"
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max_integrity = 80
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obj_integrity = 80
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light_color = "#C2852F"
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var/wall_generation_cooldown
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var/turf/closed/wall/clockwork/linkedwall //if we've got a linked wall and are producing
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@@ -8,7 +8,6 @@
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inactive_icon = "tinkerers_daemon"
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unanchored_icon = "tinkerers_daemon_unwrenched"
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max_integrity = 100
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obj_integrity = 100
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construction_value = 20
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break_message = "<span class='warning'>The daemon shatters into millions of pieces, leaving only a disc of metal!</span>"
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debris = list(/obj/item/clockwork/alloy_shards/medium = 1, \
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@@ -5,7 +5,6 @@
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unanchored_icon = "wall_gear"
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climbable = TRUE
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max_integrity = 100
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obj_integrity = 100
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layer = BELOW_OBJ_LAYER
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construction_value = 3
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desc = "A massive brass gear. You could probably secure or unsecure it with a wrench, or just climb over it."
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@@ -11,7 +11,6 @@
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anchored = 1
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layer = HIGH_OBJ_LAYER
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max_integrity = 300
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obj_integrity = 300
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integrity_failure = 100
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armor = list(melee = 20, bullet = 50, laser = 50, energy = 50, bomb = 10, bio = 100, rad = 100, fire = 10, acid = 70)
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var/datum/gang/gang
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@@ -527,7 +527,6 @@
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layer = MOB_LAYER
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resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF
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light_color = LIGHT_COLOR_CYAN
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obj_integrity = 30
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max_integrity = 30
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anchored = TRUE
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var/lon_range = 1
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@@ -550,7 +549,6 @@
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name = "swarmer trap"
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desc = "A quickly assembled trap that electrifies living beings and overwhelms machine sensors. Will not retain its form if damaged enough."
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icon_state = "trap"
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obj_integrity = 10
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max_integrity = 10
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density = 0
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@@ -594,7 +592,6 @@
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desc = "A quickly assembled energy blockade. Will not retain its form if damaged enough, but disabler beams and swarmers pass right through."
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icon_state = "barricade"
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light_range = 1
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obj_integrity = 50
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max_integrity = 50
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/obj/structure/swarmer/blockade/CanPass(atom/movable/O)
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@@ -495,7 +495,6 @@ This is here to make the tiles around the station mininuke change when it's arme
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desc = "Better keep this safe."
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icon_state = "nucleardisk"
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persistence_replacement = /obj/item/weapon/disk/fakenucleardisk
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obj_integrity = 250
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max_integrity = 250
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 30, bio = 0, rad = 0, fire = 100, acid = 100)
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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@@ -455,7 +455,6 @@
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var/obj/item/link = null
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var/cooldown_time = 30 //3s
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var/cooldown = 0
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obj_integrity = 10
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max_integrity = 10
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resistance_flags = FLAMMABLE
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@@ -7,7 +7,6 @@
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anchored = 1
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var/obj/item/device/pda/storedpda = null
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var/list/colorlist = list()
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obj_integrity = 200
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max_integrity = 200
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@@ -5,7 +5,6 @@
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icon_state = "ai-slipper0"
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layer = PROJECTILE_HIT_THRESHHOLD_LAYER
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anchored = TRUE
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obj_integrity = 200
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max_integrity = 200
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armor = list(melee = 50, bullet = 20, laser = 20, energy = 20, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
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@@ -15,7 +15,6 @@
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resistance_flags = FIRE_PROOF
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armor = list(melee = 50, bullet = 20, laser = 20, energy = 20, bomb = 0, bio = 0, rad = 0, fire = 90, acid = 50)
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obj_integrity = 100
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max_integrity = 100
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integrity_failure = 50
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var/list/network = list("SS13")
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@@ -12,7 +12,6 @@
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desc = "The basic construction for Nanotrasen-Always-Watching-You cameras."
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icon = 'icons/obj/monitors.dmi'
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icon_state = "camera1"
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obj_integrity = 150
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max_integrity = 150
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// Motion, EMP-Proof, X-Ray
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var/static/list/possible_upgrades = typecacheof(list(/obj/item/device/assembly/prox_sensor, /obj/item/stack/sheet/mineral/plasma, /obj/item/device/analyzer))
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@@ -7,7 +7,6 @@
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use_power = IDLE_POWER_USE
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idle_power_usage = 300
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active_power_usage = 300
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obj_integrity = 200
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max_integrity = 200
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integrity_failure = 100
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 40, acid = 20)
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@@ -3,7 +3,6 @@
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icon = 'icons/obj/stock_parts.dmi'
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icon_state = "box_0"
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density = 1
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obj_integrity = 250
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max_integrity = 250
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var/obj/item/weapon/circuitboard/circuit = null
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var/state = 1
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@@ -13,7 +13,6 @@
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desc = "Looks like this would make good cover."
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anchored = 1
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density = 1
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obj_integrity = 100
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max_integrity = 100
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var/proj_pass_rate = 50 //How many projectiles will pass the cover. Lower means stronger cover
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var/material = METAL
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@@ -75,7 +74,6 @@
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desc = "Bags of sand. Self explanatory."
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icon = 'icons/obj/smooth_structures/sandbags.dmi'
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icon_state = "sandbags"
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obj_integrity = 280
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max_integrity = 280
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proj_pass_rate = 20
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pass_flags = LETPASSTHROW
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@@ -92,7 +90,6 @@
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icon_state = "barrier0"
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density = 0
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anchored = 0
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obj_integrity = 180
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max_integrity = 180
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proj_pass_rate = 20
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armor = list(melee = 10, bullet = 50, laser = 50, energy = 50, bomb = 10, bio = 100, rad = 100, fire = 10, acid = 0)
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@@ -46,7 +46,6 @@
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name = "airlock"
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icon = 'icons/obj/doors/airlocks/station/public.dmi'
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icon_state = "closed"
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obj_integrity = 300
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max_integrity = 300
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var/normal_integrity = AIRLOCK_INTEGRITY_N
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integrity_failure = 70
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@@ -8,7 +8,6 @@
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density = 1
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layer = OPEN_DOOR_LAYER
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power_channel = ENVIRON
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obj_integrity = 350
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max_integrity = 350
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armor = list(melee = 30, bullet = 30, laser = 20, energy = 20, bomb = 10, bio = 100, rad = 100, fire = 80, acid = 70)
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CanAtmosPass = ATMOS_PASS_DENSITY
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@@ -11,7 +11,6 @@
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icon_state = "door_open"
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opacity = 0
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density = 0
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obj_integrity = 300
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max_integrity = 300
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resistance_flags = FIRE_PROOF
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heat_proof = 1
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@@ -241,7 +240,6 @@
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glass = 0
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explosion_block = 2
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assemblytype = /obj/structure/firelock_frame/heavy
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obj_integrity = 550
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max_integrity = 550
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@@ -8,7 +8,6 @@
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explosion_block = 3
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heat_proof = 1
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safe = 0
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obj_integrity = 600
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max_integrity = 600
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armor = list(melee = 50, bullet = 100, laser = 100, energy = 100, bomb = 50, bio = 100, rad = 100, fire = 100, acid = 70)
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resistance_flags = FIRE_PROOF
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@@ -7,8 +7,7 @@
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closingLayer = ABOVE_WINDOW_LAYER
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resistance_flags = ACID_PROOF
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var/base_state = "left"
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obj_integrity = 150 //If you change this, consider changing ../door/window/brigdoor/ health at the bottom of this .dm file
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max_integrity = 150
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max_integrity = 150 //If you change this, consider changing ../door/window/brigdoor/ max_integrity at the bottom of this .dm file
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integrity_failure = 0
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armor = list(melee = 20, bullet = 50, laser = 50, energy = 50, bomb = 10, bio = 100, rad = 100, fire = 70, acid = 100)
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visible = 0
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@@ -305,8 +304,7 @@
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icon_state = "leftsecure"
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base_state = "leftsecure"
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var/id = null
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obj_integrity = 300 //Stronger doors for prison (regular window door health is 200)
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max_integrity = 300
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max_integrity = 300 //Stronger doors for prison (regular window door health is 200)
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reinf = 1
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explosion_block = 1
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@@ -13,7 +13,6 @@
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anchored = 1
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density = 1
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obj_integrity = 250
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max_integrity = 250
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integrity_failure = 80
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||||
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@@ -15,7 +15,6 @@
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icon = 'icons/obj/monitors.dmi'
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icon_state = "fire0"
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||||
anchored = 1
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||||
obj_integrity = 250
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||||
max_integrity = 250
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integrity_failure = 100
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 100, fire = 90, acid = 30)
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@@ -11,7 +11,6 @@
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var/last_flash = 0 //Don't want it getting spammed like regular flashes
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var/strength = 100 //How knocked down targets are when flashed.
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||||
var/base_state = "mflash"
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||||
obj_integrity = 250
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||||
max_integrity = 250
|
||||
integrity_failure = 100
|
||||
anchored = 1
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||||
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||||
@@ -38,7 +38,6 @@ Possible to do for anyone motivated enough:
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||||
use_power = IDLE_POWER_USE
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idle_power_usage = 5
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||||
active_power_usage = 100
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||||
obj_integrity = 300
|
||||
max_integrity = 300
|
||||
armor = list(melee = 50, bullet = 20, laser = 20, energy = 20, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 0)
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||||
var/list/masters = list()//List of living mobs that use the holopad
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||||
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||||
@@ -9,7 +9,6 @@
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||||
use_power = IDLE_POWER_USE
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||||
idle_power_usage = 2
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||||
active_power_usage = 4
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||||
obj_integrity = 300
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||||
max_integrity = 300
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||||
armor = list(melee = 50, bullet = 30, laser = 70, energy = 50, bomb = 20, bio = 0, rad = 0, fire = 100, acid = 70)
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||||
resistance_flags = FIRE_PROOF
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||||
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||||
@@ -217,7 +217,6 @@
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||||
w_class = WEIGHT_CLASS_BULKY
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||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
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||||
resistance_flags = FLAMMABLE
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||||
obj_integrity = 150
|
||||
max_integrity = 150
|
||||
var/obj/machinery/launchpad/briefcase/pad
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||||
|
||||
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||||
@@ -99,7 +99,6 @@ Class Procs:
|
||||
verb_say = "beeps"
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||||
verb_yell = "blares"
|
||||
pressure_resistance = 15
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||||
obj_integrity = 200
|
||||
max_integrity = 200
|
||||
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||||
var/stat = 0
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||||
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||||
@@ -10,7 +10,6 @@
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||||
level = 1 // underfloor
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||||
layer = LOW_OBJ_LAYER
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||||
anchored = 1
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||||
obj_integrity = 500
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||||
max_integrity = 500
|
||||
armor = list(melee = 70, bullet = 70, laser = 70, energy = 70, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 80)
|
||||
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||||
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||||
@@ -176,7 +176,6 @@ GLOBAL_LIST_EMPTY(allCasters)
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||||
verb_ask = "beeps"
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||||
verb_exclaim = "beeps"
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||||
armor = list(melee = 50, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
|
||||
obj_integrity = 200
|
||||
max_integrity = 200
|
||||
integrity_failure = 50
|
||||
var/screen = 0
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||||
|
||||
@@ -28,8 +28,7 @@
|
||||
var/raised = 0 //if the turret cover is "open" and the turret is raised
|
||||
var/raising= 0 //if the turret is currently opening or closing its cover
|
||||
|
||||
obj_integrity = 160 //the turret's health
|
||||
max_integrity = 160
|
||||
max_integrity = 160 //the turret's health
|
||||
integrity_failure = 80
|
||||
armor = list(melee = 50, bullet = 30, laser = 30, energy = 30, bomb = 30, bio = 0, rad = 0, fire = 90, acid = 90)
|
||||
|
||||
@@ -578,9 +577,8 @@
|
||||
return 10 //Syndicate turrets shoot everything not in their faction
|
||||
|
||||
/obj/machinery/porta_turret/syndicate/pod
|
||||
max_integrity = 40
|
||||
integrity_failure = 20
|
||||
obj_integrity = 40
|
||||
max_integrity = 40
|
||||
stun_projectile = /obj/item/projectile/bullet/weakbullet3
|
||||
lethal_projectile = /obj/item/projectile/bullet/weakbullet3
|
||||
|
||||
@@ -615,7 +613,6 @@
|
||||
|
||||
/obj/machinery/porta_turret/centcomm_shuttle
|
||||
installation = null
|
||||
obj_integrity = 260
|
||||
max_integrity = 260
|
||||
always_up = 1
|
||||
use_power = NO_POWER_USE
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
anchored = 1
|
||||
layer = HIGH_OBJ_LAYER
|
||||
density = 0
|
||||
obj_integrity = 80
|
||||
max_integrity = 80
|
||||
var/obj/machinery/porta_turret/parent_turret = null
|
||||
|
||||
|
||||
@@ -57,7 +57,6 @@ GLOBAL_LIST_EMPTY(allConsoles)
|
||||
var/obj/item/device/radio/Radio
|
||||
var/emergency //If an emergency has been called by this device. Acts as both a cooldown and lets the responder know where it the emergency was triggered from
|
||||
var/receive_ore_updates = FALSE //If ore redemption machines will send an update when it receives new ores.
|
||||
obj_integrity = 300
|
||||
max_integrity = 300
|
||||
armor = list(melee = 70, bullet = 30, laser = 30, energy = 30, bomb = 0, bio = 0, rad = 0, fire = 90, acid = 90)
|
||||
|
||||
|
||||
@@ -7,8 +7,7 @@
|
||||
opacity = 0
|
||||
anchored = 1
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
max_integrity = 200
|
||||
obj_integrity = 200 //The shield can only take so much beating (prevents perma-prisons)
|
||||
max_integrity = 200 //The shield can only take so much beating (prevents perma-prisons)
|
||||
CanAtmosPass = ATMOS_PASS_DENSITY
|
||||
|
||||
/obj/structure/emergency_shield/New()
|
||||
@@ -55,7 +54,6 @@
|
||||
name = "sanguine barrier"
|
||||
desc = "A potent shield summoned by cultists to defend their rites."
|
||||
icon_state = "shield-red"
|
||||
obj_integrity = 60
|
||||
max_integrity = 60
|
||||
|
||||
/obj/structure/emergency_shield/sanguine/emp_act(severity)
|
||||
@@ -65,7 +63,6 @@
|
||||
name = "Invoker's Shield"
|
||||
desc = "A weak shield summoned by cultists to protect them while they carry out delicate rituals"
|
||||
color = "#FF0000"
|
||||
obj_integrity = 20
|
||||
max_integrity = 20
|
||||
mouse_opacity = 0
|
||||
|
||||
@@ -83,7 +80,6 @@
|
||||
pressure_resistance = 2*ONE_ATMOSPHERE
|
||||
req_access = list(GLOB.access_engine)
|
||||
max_integrity = 100
|
||||
obj_integrity = 100
|
||||
var/active = FALSE
|
||||
var/list/deployed_shields
|
||||
var/locked = 0
|
||||
@@ -223,7 +219,6 @@
|
||||
req_access = list(GLOB.access_teleporter)
|
||||
flags = CONDUCT
|
||||
use_power = NO_POWER_USE
|
||||
obj_integrity = 300
|
||||
max_integrity = 300
|
||||
var/active = FALSE
|
||||
var/power = 0
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
icon_state = "sheater-off"
|
||||
name = "space heater"
|
||||
desc = "Made by Space Amish using traditional space techniques, this heater/cooler is guaranteed not to set the station on fire."
|
||||
obj_integrity = 250
|
||||
max_integrity = 250
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 100, fire = 80, acid = 10)
|
||||
var/obj/item/weapon/stock_parts/cell/cell
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
icon_state = "close"
|
||||
anchored = 1
|
||||
density = 1
|
||||
obj_integrity = 250
|
||||
max_integrity = 250
|
||||
|
||||
var/obj/item/clothing/suit/space/suit = null
|
||||
|
||||
@@ -21,7 +21,6 @@
|
||||
verb_say = "beeps"
|
||||
verb_ask = "beeps"
|
||||
verb_exclaim = "beeps"
|
||||
obj_integrity = 300
|
||||
max_integrity = 300
|
||||
integrity_failure = 100
|
||||
armor = list(melee = 20, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 70)
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
icon_state = "durand"
|
||||
step_in = 4
|
||||
dir_in = 1 //Facing North.
|
||||
obj_integrity = 400
|
||||
max_integrity = 400
|
||||
deflect_chance = 20
|
||||
armor = list(melee = 40, bullet = 35, laser = 15, energy = 10, bomb = 20, bio = 0, rad = 0, fire = 100, acid = 100)
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
icon_state = "gygax"
|
||||
step_in = 3
|
||||
dir_in = 1 //Facing North.
|
||||
obj_integrity = 250
|
||||
deflect_chance = 5
|
||||
armor = list(melee = 25, bullet = 20, laser = 30, energy = 15, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 100)
|
||||
max_temperature = 25000
|
||||
@@ -18,7 +17,7 @@
|
||||
desc = "A lightweight exosuit, painted in a dark scheme. This model appears to have some modifications."
|
||||
name = "\improper Dark Gygax"
|
||||
icon_state = "darkgygax"
|
||||
obj_integrity = 300
|
||||
max_integrity = 300
|
||||
deflect_chance = 15
|
||||
armor = list(melee = 40, bullet = 40, laser = 50, energy = 35, bomb = 20, bio = 0, rad = 0, fire = 100, acid = 100)
|
||||
max_temperature = 35000
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
name = "\improper H.O.N.K"
|
||||
icon_state = "honker"
|
||||
step_in = 3
|
||||
obj_integrity = 140
|
||||
max_integrity = 140
|
||||
deflect_chance = 60
|
||||
internal_damage_threshold = 60
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
name = "\improper Marauder"
|
||||
icon_state = "marauder"
|
||||
step_in = 5
|
||||
obj_integrity = 500
|
||||
max_integrity = 500
|
||||
deflect_chance = 25
|
||||
armor = list(melee = 50, bullet = 55, laser = 40, energy = 30, bomb = 30, bio = 0, rad = 0, fire = 100, acid = 100)
|
||||
@@ -47,7 +46,7 @@
|
||||
icon_state = "seraph"
|
||||
operation_req_access = list(GLOB.access_cent_specops)
|
||||
step_in = 3
|
||||
obj_integrity = 550
|
||||
max_integrity = 550
|
||||
wreckage = /obj/structure/mecha_wreckage/seraph
|
||||
internal_damage_threshold = 20
|
||||
force = 55
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
step_in = 2
|
||||
dir_in = 2 //Facing South.
|
||||
step_energy_drain = 3
|
||||
obj_integrity = 200
|
||||
max_integrity = 200
|
||||
deflect_chance = 30
|
||||
armor = list(melee = 30, bullet = 30, laser = 30, energy = 30, bomb = 30, bio = 0, rad = 0, fire = 100, acid = 100)
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
icon_state = "reticence"
|
||||
step_in = 2
|
||||
dir_in = 1 //Facing North.
|
||||
obj_integrity = 100
|
||||
max_integrity = 100
|
||||
deflect_chance = 3
|
||||
armor = list(melee = 25, bullet = 20, laser = 30, energy = 15, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 100)
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
icon_state = "mecha_equip"
|
||||
force = 5
|
||||
origin_tech = "materials=2;engineering=2"
|
||||
obj_integrity = 300
|
||||
max_integrity = 300
|
||||
var/equip_cooldown = 0 // cooldown after use
|
||||
var/equip_ready = 1 //whether the equipment is ready for use. (or deactivated/activated for static stuff)
|
||||
|
||||
@@ -30,8 +30,7 @@
|
||||
var/dir_in = 2//What direction will the mech face when entered/powered on? Defaults to South.
|
||||
var/step_energy_drain = 10
|
||||
var/melee_energy_drain = 15
|
||||
obj_integrity = 300 //obj_integrity is health
|
||||
max_integrity = 300
|
||||
max_integrity = 300 //max_integrity is base health
|
||||
var/deflect_chance = 10 //chance to deflect the incoming projectiles, hits, or lesser the effect of ex_act.
|
||||
armor = list(melee = 20, bullet = 10, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 100)
|
||||
var/list/facing_modifiers = list(FRONT_ARMOUR = 1.5, SIDE_ARMOUR = 1, BACK_ARMOUR = 0.5)
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
icon_state = "odysseus"
|
||||
step_in = 3
|
||||
max_temperature = 15000
|
||||
obj_integrity = 120
|
||||
max_integrity = 120
|
||||
wreckage = /obj/structure/mecha_wreckage/odysseus
|
||||
internal_damage_threshold = 35
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
var/fast_pressure_step_in = 2 //step_in while in normal pressure conditions
|
||||
var/slow_pressure_step_in = 4 //step_in while in better pressure conditions
|
||||
max_temperature = 20000
|
||||
obj_integrity = 200
|
||||
max_integrity = 200
|
||||
lights_power = 7
|
||||
deflect_chance = 15
|
||||
@@ -63,7 +62,6 @@
|
||||
name = "\improper APLU \"Firefighter\""
|
||||
icon_state = "firefighter"
|
||||
max_temperature = 65000
|
||||
obj_integrity = 250
|
||||
max_integrity = 250
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
lights_power = 7
|
||||
|
||||
@@ -201,7 +201,6 @@
|
||||
name = "foamed metal"
|
||||
desc = "A lightweight foamed metal wall."
|
||||
gender = PLURAL
|
||||
obj_integrity = 20
|
||||
max_integrity = 20
|
||||
CanAtmosPass = ATMOS_PASS_DENSITY
|
||||
|
||||
@@ -236,7 +235,6 @@
|
||||
return !density
|
||||
|
||||
/obj/structure/foamedmetal/iron
|
||||
obj_integrity = 50
|
||||
max_integrity = 50
|
||||
icon_state = "ironfoam"
|
||||
|
||||
@@ -247,7 +245,6 @@
|
||||
opacity = FALSE
|
||||
icon_state = "atmos_resin"
|
||||
alpha = 120
|
||||
obj_integrity = 10
|
||||
max_integrity = 10
|
||||
layer = EDGED_TURF_LAYER
|
||||
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
icon_state = "glowshroom" //replaced in New
|
||||
layer = ABOVE_NORMAL_TURF_LAYER
|
||||
obj_integrity = 30
|
||||
max_integrity = 30
|
||||
var/delay = 1200
|
||||
var/floor = 0
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
desc = "it's stringy and sticky"
|
||||
anchored = 1
|
||||
density = 0
|
||||
obj_integrity = 15
|
||||
max_integrity = 15
|
||||
|
||||
|
||||
|
||||
@@ -82,7 +82,7 @@
|
||||
icon_state = "spiderling"
|
||||
anchored = 0
|
||||
layer = PROJECTILE_HIT_THRESHHOLD_LAYER
|
||||
obj_integrity = 3
|
||||
max_integrity = 3
|
||||
var/amount_grown = 0
|
||||
var/grow_as = null
|
||||
var/obj/machinery/atmospherics/components/unary/vent_pump/entry_vent
|
||||
@@ -188,7 +188,7 @@
|
||||
name = "cocoon"
|
||||
desc = "Something wrapped in silky spider web"
|
||||
icon_state = "cocoon1"
|
||||
obj_integrity = 60
|
||||
max_integrity = 60
|
||||
|
||||
/obj/structure/spider/cocoon/Initialize()
|
||||
icon_state = pick("cocoon1","cocoon2","cocoon3")
|
||||
|
||||
@@ -24,10 +24,8 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
var/icon/alternate_worn_icon = null//If this is set, update_icons() will find on mob (WORN, NOT INHANDS) states in this file instead, primary use: badminnery/events
|
||||
var/alternate_worn_layer = null//If this is set, update_icons() will force the on mob state (WORN, NOT INHANDS) onto this layer, instead of it's default
|
||||
|
||||
obj_integrity = 200
|
||||
max_integrity = 200
|
||||
|
||||
|
||||
var/hitsound = null
|
||||
var/usesound = null
|
||||
var/throwhitsound = null
|
||||
|
||||
@@ -76,7 +76,6 @@
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
mouse_opacity = 2
|
||||
obj_integrity = INFINITY
|
||||
max_integrity = INFINITY
|
||||
CanAtmosPass = ATMOS_PASS_DENSITY
|
||||
armor = list(melee = 0, bullet = 25, laser = 50, energy = 50, bomb = 25, bio = 100, rad = 100, fire = 100, acid = 100)
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
/obj/item/device/instrument
|
||||
name = "generic instrument"
|
||||
resistance_flags = FLAMMABLE
|
||||
obj_integrity = 100
|
||||
max_integrity = 100
|
||||
var/datum/song/handheld/song
|
||||
var/instrumentId = "generic"
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
resistance_flags = FLAMMABLE
|
||||
obj_integrity = 40
|
||||
max_integrity = 40
|
||||
novariants = FALSE
|
||||
var/heal_brute = 0
|
||||
|
||||
@@ -192,7 +192,6 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
resistance_flags = ACID_PROOF
|
||||
armor = list("melee" = 100, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 100)
|
||||
obj_integrity = 40
|
||||
max_integrity = 40
|
||||
var/cooldown = 0
|
||||
sharpness = IS_SHARP
|
||||
|
||||
@@ -152,7 +152,6 @@ GLOBAL_LIST_INIT(uranium_recipes, list ( \
|
||||
origin_tech = "plasmatech=2;materials=2"
|
||||
sheettype = "plasma"
|
||||
resistance_flags = FLAMMABLE
|
||||
obj_integrity = 100
|
||||
max_integrity = 100
|
||||
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT)
|
||||
|
||||
|
||||
@@ -584,7 +584,6 @@
|
||||
|
||||
/obj/item/toy/cards
|
||||
resistance_flags = FLAMMABLE
|
||||
obj_integrity = 50
|
||||
max_integrity = 50
|
||||
var/parentdeck = null
|
||||
var/deckstyle = "nanotrasen"
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
resistance_flags = FLAMMABLE
|
||||
obj_integrity = 40
|
||||
max_integrity = 40
|
||||
var/active = 0
|
||||
var/det_time = 50
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
sharpness = IS_SHARP
|
||||
var/w_class_on = WEIGHT_CLASS_BULKY
|
||||
heat = 3500
|
||||
obj_integrity = 200
|
||||
max_integrity = 200
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
@@ -11,7 +11,6 @@
|
||||
item_state = "paintcan"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
resistance_flags = FLAMMABLE
|
||||
obj_integrity = 100
|
||||
max_integrity = 100
|
||||
var/paintleft = 10
|
||||
|
||||
|
||||
@@ -20,7 +20,6 @@
|
||||
max_combined_w_class = 21
|
||||
storage_slots = 21
|
||||
resistance_flags = 0
|
||||
obj_integrity = 300
|
||||
max_integrity = 300
|
||||
|
||||
/*
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
item_state = "utility"
|
||||
slot_flags = SLOT_BELT
|
||||
attack_verb = list("whipped", "lashed", "disciplined")
|
||||
obj_integrity = 300
|
||||
max_integrity = 300
|
||||
|
||||
/obj/item/weapon/storage/belt/update_icon()
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
max_combined_w_class = 21
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
|
||||
resistance_flags = FLAMMABLE
|
||||
obj_integrity = 150
|
||||
max_integrity = 150
|
||||
var/folder_path = /obj/item/weapon/folder //this is the path of the folder that gets spawned in New()
|
||||
|
||||
@@ -43,7 +42,6 @@
|
||||
max_combined_w_class = 21
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
|
||||
resistance_flags = FLAMMABLE
|
||||
obj_integrity = 150
|
||||
max_integrity = 150
|
||||
|
||||
/obj/item/weapon/storage/briefcase/sniperbundle/PopulateContents()
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
slot_flags = SLOT_BACK
|
||||
slowdown = 1
|
||||
actions_types = list(/datum/action/item_action/toggle_mister)
|
||||
obj_integrity = 200
|
||||
max_integrity = 200
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
@@ -209,7 +209,6 @@
|
||||
attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
sharpness = IS_SHARP
|
||||
obj_integrity = 200
|
||||
max_integrity = 200
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30)
|
||||
resistance_flags = FIRE_PROOF
|
||||
@@ -258,7 +257,6 @@
|
||||
light_color = "#00ff00"//green
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
block_chance = 75
|
||||
obj_integrity = 200
|
||||
max_integrity = 200
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 70)
|
||||
resistance_flags = FIRE_PROOF
|
||||
@@ -418,7 +416,6 @@
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
|
||||
sharpness = IS_SHARP
|
||||
obj_integrity = 200
|
||||
max_integrity = 200
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
|
||||
var/obj/item/weapon/grenade/explosive = null
|
||||
@@ -568,7 +565,6 @@
|
||||
attack_verb = list("attacked", "impaled", "pierced")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
sharpness = IS_SHARP
|
||||
obj_integrity = 200
|
||||
max_integrity = 200
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
@@ -11,7 +11,6 @@
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
attack_verb = list("banned")
|
||||
obj_integrity = 200
|
||||
max_integrity = 200
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 70)
|
||||
resistance_flags = FIRE_PROOF
|
||||
@@ -56,7 +55,6 @@
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
block_chance = 50
|
||||
sharpness = IS_SHARP
|
||||
obj_integrity = 200
|
||||
max_integrity = 200
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
|
||||
resistance_flags = FIRE_PROOF
|
||||
@@ -201,7 +199,6 @@
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
block_chance = 50
|
||||
sharpness = IS_SHARP
|
||||
obj_integrity = 200
|
||||
max_integrity = 200
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
name = "\improper AI core"
|
||||
icon = 'icons/mob/ai.dmi'
|
||||
icon_state = "0"
|
||||
obj_integrity = 500
|
||||
max_integrity = 500
|
||||
var/state = 0
|
||||
var/datum/ai_laws/laws = new()
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
|
||||
/obj/structure/alien
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
obj_integrity = 100
|
||||
max_integrity = 100
|
||||
|
||||
/obj/structure/alien/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
|
||||
@@ -59,7 +58,6 @@
|
||||
opacity = 1
|
||||
anchored = 1
|
||||
canSmoothWith = list(/obj/structure/alien/resin)
|
||||
obj_integrity = 200
|
||||
max_integrity = 200
|
||||
smooth = SMOOTH_TRUE
|
||||
var/resintype = null
|
||||
@@ -92,7 +90,6 @@
|
||||
icon = 'icons/obj/smooth_structures/alien/resin_membrane.dmi'
|
||||
icon_state = "membrane0"
|
||||
opacity = 0
|
||||
obj_integrity = 160
|
||||
max_integrity = 160
|
||||
resintype = "membrane"
|
||||
canSmoothWith = list(/obj/structure/alien/resin/wall, /obj/structure/alien/resin/membrane)
|
||||
@@ -119,7 +116,6 @@
|
||||
density = 0
|
||||
layer = TURF_LAYER
|
||||
icon_state = "weeds"
|
||||
obj_integrity = 15
|
||||
max_integrity = 15
|
||||
canSmoothWith = list(/obj/structure/alien/weeds, /turf/closed/wall)
|
||||
smooth = SMOOTH_MORE
|
||||
@@ -220,7 +216,6 @@
|
||||
icon_state = "egg_growing"
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
obj_integrity = 100
|
||||
max_integrity = 100
|
||||
integrity_failure = 5
|
||||
var/status = GROWING //can be GROWING, GROWN or BURST; all mutually exclusive
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
icon_state = "easel"
|
||||
density = 1
|
||||
resistance_flags = FLAMMABLE
|
||||
obj_integrity = 60
|
||||
max_integrity = 60
|
||||
var/obj/item/weapon/canvas/painting = null
|
||||
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
icon = 'icons/obj/barsigns.dmi'
|
||||
icon_state = "empty"
|
||||
req_access = list(GLOB.access_bar)
|
||||
obj_integrity = 500
|
||||
max_integrity = 500
|
||||
integrity_failure = 250
|
||||
armor = list(melee = 20, bullet = 20, laser = 20, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
|
||||
@@ -16,12 +15,8 @@
|
||||
var/prev_sign = ""
|
||||
var/panel_open = 0
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/structure/sign/barsign/New()
|
||||
..()
|
||||
|
||||
/obj/structure/sign/barsign/Initialize()
|
||||
. = ..()
|
||||
|
||||
//filling the barsigns list
|
||||
for(var/bartype in subtypesof(/datum/barsign))
|
||||
@@ -29,12 +24,9 @@
|
||||
if(!signinfo.hidden)
|
||||
barsigns += signinfo
|
||||
|
||||
|
||||
//randomly assigning a sign
|
||||
set_sign(pick(barsigns))
|
||||
|
||||
|
||||
|
||||
/obj/structure/sign/barsign/proc/set_sign(datum/barsign/sign)
|
||||
if(!istype(sign))
|
||||
return
|
||||
@@ -45,8 +37,6 @@
|
||||
else
|
||||
desc = "It displays \"[name]\"."
|
||||
|
||||
|
||||
|
||||
/obj/structure/sign/barsign/obj_break(damage_flag)
|
||||
if(!broken && !(flags & NODECONSTRUCT))
|
||||
broken = 1
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
desc = "It's a gruesome pile of thick, sticky resin shaped like a nest."
|
||||
icon = 'icons/obj/smooth_structures/alien/nest.dmi'
|
||||
icon_state = "nest"
|
||||
obj_integrity = 120
|
||||
max_integrity = 120
|
||||
smooth = SMOOTH_TRUE
|
||||
can_be_unanchored = 0
|
||||
|
||||
@@ -16,7 +16,6 @@
|
||||
can_buckle = 1
|
||||
buckle_lying = 1
|
||||
resistance_flags = FLAMMABLE
|
||||
obj_integrity = 100
|
||||
max_integrity = 100
|
||||
integrity_failure = 30
|
||||
var/buildstacktype = /obj/item/stack/sheet/metal
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
can_buckle = 1
|
||||
buckle_lying = 0 //you sit in a chair, not lay
|
||||
resistance_flags = 0
|
||||
obj_integrity = 250
|
||||
max_integrity = 250
|
||||
integrity_failure = 25
|
||||
var/buildstacktype = /obj/item/stack/sheet/metal
|
||||
@@ -119,7 +118,6 @@
|
||||
name = "wooden chair"
|
||||
desc = "Old is never too old to not be in fashion."
|
||||
resistance_flags = FLAMMABLE
|
||||
obj_integrity = 70
|
||||
max_integrity = 70
|
||||
buildstacktype = /obj/item/stack/sheet/mineral/wood
|
||||
buildstackamount = 3
|
||||
@@ -141,7 +139,6 @@
|
||||
icon_state = "comfychair"
|
||||
color = rgb(255,255,255)
|
||||
resistance_flags = FLAMMABLE
|
||||
obj_integrity = 70
|
||||
max_integrity = 70
|
||||
buildstackamount = 2
|
||||
var/mutable_appearance/armrest
|
||||
@@ -314,7 +311,6 @@
|
||||
icon_state = "wooden_chair_toppled"
|
||||
item_state = "woodenchair"
|
||||
resistance_flags = FLAMMABLE
|
||||
obj_integrity = 70
|
||||
max_integrity = 70
|
||||
hitsound = 'sound/weapons/genhit1.ogg'
|
||||
origin_type = /obj/structure/chair/wood
|
||||
|
||||
@@ -242,7 +242,6 @@ LINEN BINS
|
||||
icon_state = "linenbin-full"
|
||||
anchored = 1
|
||||
resistance_flags = FLAMMABLE
|
||||
obj_integrity = 70
|
||||
max_integrity = 70
|
||||
var/amount = 10
|
||||
var/list/sheets = list()
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
var/locked = FALSE
|
||||
var/large = TRUE
|
||||
var/wall_mounted = 0 //never solid (You can always pass over it)
|
||||
obj_integrity = 200
|
||||
max_integrity = 200
|
||||
integrity_failure = 50
|
||||
armor = list(melee = 20, bullet = 10, laser = 10, energy = 0, bomb = 10, bio = 0, rad = 0, fire = 70, acid = 60)
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
icon_state = "cardboard"
|
||||
mob_storage_capacity = 1
|
||||
resistance_flags = FLAMMABLE
|
||||
obj_integrity = 70
|
||||
max_integrity = 70
|
||||
integrity_failure = 0
|
||||
can_weld_shut = 0
|
||||
@@ -61,7 +60,7 @@
|
||||
name = "large metal box"
|
||||
desc = "THE COWARDS! THE FOOLS!"
|
||||
icon_state = "metalbox"
|
||||
obj_integrity = 500
|
||||
max_integrity = 500
|
||||
mob_storage_capacity = 5
|
||||
resistance_flags = 0
|
||||
move_speed_multiplier = 2
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
desc = "Old will forever be in fashion."
|
||||
icon_state = "cabinet"
|
||||
resistance_flags = FLAMMABLE
|
||||
obj_integrity = 70
|
||||
max_integrity = 70
|
||||
|
||||
/obj/structure/closet/acloset
|
||||
|
||||
@@ -126,7 +126,6 @@
|
||||
desc = "It's a burial receptacle for the dearly departed."
|
||||
icon_state = "coffin"
|
||||
resistance_flags = FLAMMABLE
|
||||
obj_integrity = 70
|
||||
max_integrity = 70
|
||||
horizontal = TRUE
|
||||
delivery_icon = "deliverycrate"
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
req_access = list(GLOB.access_bar)
|
||||
icon_state = "cabinet"
|
||||
resistance_flags = FLAMMABLE
|
||||
obj_integrity = 70
|
||||
max_integrity = 70
|
||||
|
||||
/obj/structure/closet/secure_closet/bar/PopulateContents()
|
||||
|
||||
@@ -24,7 +24,6 @@
|
||||
/obj/structure/closet/secure_closet/personal/cabinet
|
||||
icon_state = "cabinet"
|
||||
resistance_flags = FLAMMABLE
|
||||
obj_integrity = 70
|
||||
max_integrity = 70
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/cabinet/PopulateContents()
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
desc = "It's a card-locked storage unit."
|
||||
locked = 1
|
||||
icon_state = "secure"
|
||||
obj_integrity = 250
|
||||
max_integrity = 250
|
||||
armor = list(melee = 30, bullet = 50, laser = 50, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 80)
|
||||
secure = 1
|
||||
|
||||
@@ -162,7 +162,6 @@
|
||||
req_access = list(GLOB.access_forensics_lockers)
|
||||
icon_state = "cabinet"
|
||||
resistance_flags = FLAMMABLE
|
||||
obj_integrity = 70
|
||||
max_integrity = 70
|
||||
|
||||
/obj/structure/closet/secure_closet/detective/PopulateContents()
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
icon_state = "securecrate"
|
||||
secure = 1
|
||||
locked = 1
|
||||
obj_integrity = 500
|
||||
max_integrity = 500
|
||||
armor = list(melee = 30, bullet = 50, laser = 50, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 80)
|
||||
var/tamperproof = 0
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
/obj/structure/destructible //a base for destructible structures
|
||||
max_integrity = 100
|
||||
obj_integrity = 100
|
||||
var/break_message = "<span class='warning'>The strange, admin-y structure breaks!</span>" //The message shown when a structure breaks
|
||||
var/break_sound = 'sound/magic/clockwork/invoke_general.ogg' //The sound played when a structure breaks
|
||||
var/list/debris = null //Parts left behind when a structure breaks, takes the form of list(path = amount_to_spawn)
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
anchored = 1
|
||||
resistance_flags = ACID_PROOF
|
||||
armor = list(melee = 30, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 0, rad = 0, fire = 70, acid = 100)
|
||||
obj_integrity = 200
|
||||
max_integrity = 200
|
||||
integrity_failure = 50
|
||||
var/obj/item/showpiece = null
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
var/overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
|
||||
anchored = 0
|
||||
density = 1
|
||||
obj_integrity = 200
|
||||
max_integrity = 200
|
||||
var/state = 0
|
||||
var/mineral = null
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
icon_state = "extinguisher_closed"
|
||||
anchored = 1
|
||||
density = 0
|
||||
obj_integrity = 200
|
||||
max_integrity = 200
|
||||
integrity_failure = 50
|
||||
var/obj/item/weapon/extinguisher/stored_extinguisher
|
||||
|
||||
@@ -14,7 +14,6 @@
|
||||
var/opening = 0
|
||||
density = 1
|
||||
opacity = 1
|
||||
obj_integrity = 100
|
||||
max_integrity = 100
|
||||
|
||||
canSmoothWith = list(
|
||||
@@ -220,7 +219,6 @@
|
||||
mineral = /obj/item/stack/sheet/mineral/diamond
|
||||
walltype = /turf/closed/wall/mineral/diamond
|
||||
canSmoothWith = list(/obj/structure/falsewall/diamond, /turf/closed/wall/mineral/diamond)
|
||||
obj_integrity = 800
|
||||
max_integrity = 800
|
||||
|
||||
/obj/structure/falsewall/plasma
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
armor = list(melee = 50, bullet = 20, laser = 0, energy = 100, bomb = 10, bio = 100, rad = 100, fire = 90, acid = 50)
|
||||
var/locked = 1
|
||||
var/open = 0
|
||||
obj_integrity = 150
|
||||
max_integrity = 150
|
||||
integrity_failure = 50
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user