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Proximity monitor related fixes. (#51544)
* Makes cameras create prox monitors only when necessary. * typofix * Makes proximity monitors behave properly on shuttle moves. * Makes transit turfs work without crosslinked levels.
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@@ -121,6 +121,8 @@ All ShuttleMove procs go here
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update_light()
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if(rotation)
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shuttleRotate(rotation)
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if(proximity_monitor)
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proximity_monitor.HandleMove()
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update_parallax_contents()
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