From 2044f9740019a41728303ea16cebbab3ce78cc73 Mon Sep 17 00:00:00 2001 From: kingofkosmos Date: Tue, 21 Apr 2015 06:53:11 +0300 Subject: [PATCH] Removed the if(state == 1) from girders. --- code/game/objects/structures/girders.dm | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/code/game/objects/structures/girders.dm b/code/game/objects/structures/girders.dm index c4ebdb69737..49aa0a97127 100644 --- a/code/game/objects/structures/girders.dm +++ b/code/game/objects/structures/girders.dm @@ -23,11 +23,10 @@ if(do_after(user, 40, target = src)) if( !WT.isOn() ) return - if(state == 1) - user << "You disassemble the girder." - var/obj/item/stack/sheet/metal/M = new (loc, 2) - M.add_fingerprint(user) - qdel(src) + user << "You disassemble the girder." + var/obj/item/stack/sheet/metal/M = new (loc, 2) + M.add_fingerprint(user) + qdel(src) else if(istype(W, /obj/item/weapon/wrench) && state == GIRDER_DISPLACED) if (!istype(src.loc, /turf/simulated/floor))