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Changes 'beach bar' bitdomain ghost-spawners to be virtual_domain subtypes (#92177)
## About The Pull Request Simple enough. This domain used just plain ghost spawners from the lavaland ruin previously. Now, it has `temp_body = TRUE`, allowing ghosts to return to their original body after leaving the domain _Alongside this it has unique little descriptions to cement it as NPC actors_ This also adds a new `antag` variable to virtual_domain spawners, which decides if they get the hunt-bitrunners antag datum _(default True, in this case False)_ <h5>I did notice a few bugs while testing this, namely that temp_body doesn't always work? I'm not coder enough to hunt down why and fix it though... the two cases I noticed will be made into a bug report.</h5> ## Why It's Good For The Game It feels weird that there's this temp_body ghost spawner stuff for bitdomains, but it's not used in **all** the bitdomains. They don't last that long, making them permanently kill old bodies feels odd. This also sets up an easy var for other bit ghostroles to use if they aren't explicitly antags hunting bitrunners, and don't need an antag datum. <img width="853" height="449" alt="image" src="https://github.com/user-attachments/assets/d5761ac1-25bd-4ee5-b281-14fe4392479e" /> ## Changelog 🆑 qol: made the Beach Bar bitdomain ghostrole spawners keep your old body revivable (as other bitdomain spawners do) /🆑
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@@ -648,7 +648,7 @@
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/area/virtual_domain/fullbright)
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"CA" = (
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/obj/structure/window/reinforced/spawner/directional/east,
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/obj/effect/mob_spawn/ghost_role/human/beach/lifeguard,
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/obj/effect/mob_spawn/ghost_role/human/virtual_domain/beach/lifeguard,
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/turf/open/floor/wood,
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/area/virtual_domain/fullbright)
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"CO" = (
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@@ -875,7 +875,7 @@
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/turf/open/floor/light/colour_cycle/dancefloor_a,
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/area/virtual_domain/fullbright)
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"OE" = (
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/obj/effect/mob_spawn/ghost_role/human/beach{
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/obj/effect/mob_spawn/ghost_role/human/virtual_domain/beach{
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dir = 4
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},
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/turf/open/floor/wood,
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@@ -906,7 +906,7 @@
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/area/virtual_domain/fullbright)
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"Pg" = (
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/obj/structure/sign/poster/official/high_class_martini/directional/west,
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/obj/effect/mob_spawn/ghost_role/human/bartender{
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/obj/effect/mob_spawn/ghost_role/human/virtual_domain/beach/bartender{
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dir = 4
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},
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/turf/open/floor/wood,
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