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Fixes ruins spawning on map transition border
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@@ -32,8 +32,8 @@
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while(sanity > 0)
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sanity--
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var/width_border = TRANSITIONEDGE + round(ruin.width / 2)
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var/height_border = TRANSITIONEDGE + round(ruin.height / 2)
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var/width_border = TRANSITIONEDGE + SPACERUIN_MAP_EDGE_PAD + round(ruin.width / 2)
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var/height_border = TRANSITIONEDGE + SPACERUIN_MAP_EDGE_PAD + round(ruin.height / 2)
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var/z_level = pick(z_levels)
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var/turf/T = locate(rand(width_border, world.maxx - width_border), rand(height_border, world.maxy - height_border), z_level)
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var/valid = TRUE
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