Fixes ruins spawning on map transition border

This commit is contained in:
Cyberboss
2017-04-01 19:31:14 -04:00
parent 5e71bbc62e
commit 205059321a
2 changed files with 5 additions and 3 deletions

View File

@@ -32,8 +32,8 @@
while(sanity > 0)
sanity--
var/width_border = TRANSITIONEDGE + round(ruin.width / 2)
var/height_border = TRANSITIONEDGE + round(ruin.height / 2)
var/width_border = TRANSITIONEDGE + SPACERUIN_MAP_EDGE_PAD + round(ruin.width / 2)
var/height_border = TRANSITIONEDGE + SPACERUIN_MAP_EDGE_PAD + round(ruin.height / 2)
var/z_level = pick(z_levels)
var/turf/T = locate(rand(width_border, world.maxx - width_border), rand(height_border, world.maxy - height_border), z_level)
var/valid = TRUE