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some derps
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@@ -595,7 +595,7 @@
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. += image(icon = 'icons/effects/effects.dmi', icon_state = "[shield_state]")
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/obj/item/clothing/head/helmet/space/hardsuit/shielded
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resistance_flags = ACID_PROOF
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resistance_flags = FIRE_PROOF | ACID_PROOF
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///////////////Capture the Flag////////////////////
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@@ -157,7 +157,7 @@
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blood_overlay_type = "armor"
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 80)
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actions_types = list(/datum/action/item_action/toggle)
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resistance_flags = ACID_PROOF
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resistance_flags = FIRE_PROOF | ACID_PROOF
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hit_reaction_chance = 50
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@@ -72,7 +72,7 @@
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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resistance_flags = ACID_PROOF
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resistance_flags = FIRE_PROOF | ACID_PROOF
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/obj/item/clothing/head/cloakhood/drake
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name = "drake helm"
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@@ -81,7 +81,7 @@
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armor = list(melee = 70, bullet = 30, laser = 50, energy = 40, bomb = 70, bio = 60, rad = 50, fire = 50, acid = 100)
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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resistance_flags = ACID_PROOF
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resistance_flags = FIRE_PROOF | ACID_PROOF
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/* //wip
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/obj/item/clothing/cloak/wizard //Not actually obtainable until proper balancing can be done
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@@ -146,7 +146,7 @@
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resistance_flags = 0
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/obj/item/clothing/suit/wizrobe/paper
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name = "papier-m?ch? robe"
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name = "papier-mâché robe"
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desc = "A robe held together by various bits of clear-tape and paste."
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icon_state = "wizard-paper"
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item_state = "wizrobe"
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